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PPSP Y.Zhang
Internet Draft China Mobile
Intended status: Standards Track N.Zong
Expires: September 2009 Huawei Tech.
J.Seng
PPlive
H.Zhang
NEC Lab,USA
March 9, 2009
Problem Statement of P2P Streaming Protocol (PPSP)
draft-zhang-ppsp-problem-statement-01.txt
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publication of this document. Please review these documents
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Abstract
This draft proposes to develop an open p2p streaming protocol, namely
PPSP. We survey the current practice of p2p streaming applications,
analyze the incentive to develop PPSP and its applying scenarios.
Then we introduce the PPSP interaction process and state the problem
of PPSP and its scope. In the last section we also analyze the
relationship between PPSP and P2PSIP as well as RTSP.
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Table of Contents
1. Overview.....................................................4
2. Incentive of an open P2P streaming Protocol..................5
3. Peer to Peer Streaming Protocol(PPSP) Interactions..........10
4. Problem Statement and Scope of PPSP.........................12
5. Comparison with related protocols...........................14
5.1. P2PSIP.................................................14
5.2. RTSP and related protocols.............................15
6. Security Considerations.....................................16
7. Acknowledgments.............................................16
8. References..................................................16
8.1. Normative References...................................16
8.2. Informative References.................................17
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1. Overview
Peer to Peer video streaming applications have been successfully
dominating Internet traffic in recent times. According to statistics
in a main china ISP in 2008, PPLive accounts 10% of the total
Internet backbone traffic. In contrast, Bittorrent, one of the most
popular p2p file downloading software, contributes to less than 8% of
the backbone traffic.
Some big vendors, PPLive[1], PPstream[2], UUSee[3] and Pando[4] etc.
show the popularity of P2P streaming applications. Take PPLive for
example, it has over 2 million online users at the same time to watch
live programs such as CCTV spring festival gala.
P2P video streaming technology has become an important part of the
Internet.
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2. Incentive of an open P2P streaming Protocol
Basically there are two architectures for video streaming: client-
server streaming paradigm and P2P streaming paradigm. Client-server
streaming paradigm has been well studied which can be depicted by the
following figure 1.
+----------------------------------+
| Streaming Application |
|----------------------------------|
| RTSP/MMS/PNA/HTTP |
|-----------------+----------------|
| RTP | RTCP |
|-----------------+----------------|
| UDP/TCP |
|----------------------------------|
| IP Protocol |
+----------------------------------+
Figure 1 Client/server Streaming Stack
Basically client-server streaming comprises of two parts of protocols:
transport protocol and signaling protocol. Transport protocol is used
for viedo payload transmission between the client and the server.
Signaling protocol is used to negotiate streaming controls between
the client and the server. RTP and RTCP,are designed for streaming
transmission.RTSP[7], MMS[8],PNA[9] and HTTP are used as streaming
signaling protocols. However its scalability, reliability and
availability faces with serious problems with a large number of
audience simultaneously viewing the programs.
P2P technology provides a good candidate for streaming applications
to solve such problems. It partitions streaming source into pieces
which are distributed over peers when the audience views the programs.
Therefore peers need to locate and receive the stream chunks from
multiple sources simultaneously, which eliminates single point of
failure. The biggest problem is therefore how to make sure real-time
data retrieval and transmission that can keep up with the source
broadcasting. To the best of our understanding, current p2p streaming
protocols have common underlying design principles. According to our
measurement work[11], existing p2p streaming systems like pplive,
ppstream and uusee deploy a similar architecture and signaling
transaction process. Therefore it's possible to develop an open p2p
streaming protocol to integrate existing p2p streaming protocols.
However, almost all of the existing p2p streaming software use their
proprietary protocols, esp. in the signaling part. Proprietary
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protocols protect the service providers from easily copied. These
protocols are not interoperability with each another and pose a
barrier of entry for other p2p streaming providers. On the other
hand,it also increases the cost for outsiders to improve such systems
or develop a new p2p streaming system or video accelerator system
(transition from traditional cache or CDN)from scratch without an
open p2p streaming protocol. Moreover, this makes it hard for anyone
outside a P2P streaming service to interact with it including
1) ISPs for traffic management and optimization;
2) Other streaming services for content/user sharing;
3) Hardware vendors for set-top box or mobile terminals supporting
p2p streaming
and vice versa. The only means to learn such systems is Internet
measurement. People can know how a p2p streaming system works by
analyzing such p2p streaming systems by either active or passive
measurement. Unfortunately some of p2p streaming systems have been
encrypted or scrambled due to content pollution protection. Once the
system is encrypted, the last means is of no use.
What's more, an open p2p streaming protocol has more benefit under
the following scenarios.
1) Better Performance with inter-worked p2p streaming systems:
According to the measurement study of comparison on pplive and
ppstream protocols [11], their peer lists don't overlap and can be
complementary to each other at a certain time. In PPlive the chunk
fetch policy is both sequential fetching and rarest first at same
time while in ppstream the chunk fetch is random selection in each
buffer window. We can see it clearly in figure2. Suppose pplive and
ppstream are transmitting the same programs piece#1, in a certain
time round1,peer1 in ppstream may fetch chunk#3 and #5 and update its
bitmap with [00101] according to random chunk selection. If peer2
is the new comer to request program piece#1 in ppstream, he asks the
tracker to get peer1 information. However peer1 doesn't contain
chunk#1 and chunk#2 information. So peer2 has to wait for other peers
holding chunk#1 and chunk#2, which causes more latency before viewing
the program. If there is an open p2p streaming protocol, pplive and
ppstream can inter-work and exchange peer information, things are
quite different. In time round1,peer3 in pplive may fetch chunk#1 and
chunk#2 according to its chunck fetch policy. If this information can
be used by ppstream users, peer2 may fetch chunk#1 and #2 from peer3
to save the caching time.
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+----------------------------------+
| <--- Program Piece#1---> |
| |
| +----+----+----+----+----+----+ |
| | | | | | | | |
| | 1 | 2 | 3 | 4 | 5 | 6 | |
| | | | | | | | |
| +----+----+----+----+----+----+ |
+----------------------------------+
Figure 2 Program Piece Partition and Chunk Fetch
2) Wider coverage of streaming services: There is usually serious
competition among P2P streaming providers for similar program source
in the same country while P2P streaming providers in different
countries may cooperate to share program information to broaden its
audience. An open p2p streaming protocol helps different P2P
streaming providers to share both programs and user resources.
3) Integration of current caches, CDNs and video-sharing websites by
a uniform p2p streaming protocol. There are lots of web caches and
CDNs in current Internet. However most of them don't support
streaming services, let alone p2p streaming. In the winter of finance
crisis which is being widespread all over the world, p2p streaming
technologies are regarded a good tool to accelerate the download rate
and reduce the transmission cost for the video websites like
youtube[5]and tudou [6]. Some traditional CDNs are trying to add p2p
mechanisms to support video acceleration[10].If a uniform p2p
streaming protocol is developed, traditional caches and CDN nodes can
easily deploy p2p technology based on current platform. This will be
a great save in transmission cost.
4) Providing mobile and wireless streaming: Mobility becomes a very
important feather to support in future internet. Many next generation
Internet studies investigate to introduce distributed mobile services
like GENI[12] and FIND[13]. Many operators have also been launching
research projects on mobile Internet practice. For example, China
Mobile came out with its DSN (distributed services network)strategy
last year as the core network of its mobile Internet. Readers can
refer to draft-zhang-ppsp-dsn-introduction[14] for more details.
However there are some differences in mobile Internet compared to
fixed Internet environment. This makes it hard to copy current p2p
streaming protocol in mobile and wireless environment.
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a) End to end communication is harder. Unlike fixed Internet, it's
difficult to realize end-to-end communication in mobile Internet.
For example, currently mobile phone cannot connect with each other
directly. The connection must be set up by wireless access nodes
like GGSN. Therefore mobile phone is hard to become a peer in p2p
streaming environment without the cooperation of mobile access
equipments.
b) Limited Bandwidth resource. Every mobile node has a small
bandwidth and the transmission cost is relatively high. To make
p2p streaming applications available in mobile internet, some
mechanisms to reduce bandwidth consumption is necessary such as
broadcasting. A practical means may be to distribute streaming
data to mobile access nodes using the-state-of-art p2p streaming
technologies and the mobile access nodes may broadcast the stream
data to end users.
The above two problems call for redefining an open p2p streaming
protocol by both operators and service providers.
c) Worldwide service provision is harder. For instance, suppose China
Mobile launches streaming services cooperated with pplive, the
users cannot use it in USA if Verizon cooperates with Pando for
streaming services. Although the user can connect with pplive
tracker, there is no Verizon users listed in the returned peerlist.
The mobile access nodes in Verizon may block multiple incoming
streams to the user who is not Verizon's streaming subscribers. An
open p2p streaming protocol helps China mobile and Verizon to
cooperate in caching the data stream or exchanging local peer
information.
d) Converged service provision needs to repair current protocols.
There are two converged scenarios.
First, suppose a hybrid mobile/wireless and wired Internet
environment, it's possible for wired users (who may have multiple
interfaces including wireless interface) and wireless users to
cooperate with each other. Different from current p2p streaming
protocol, user information such as online time, link condition, node
capability or battery information and other useful information must
be provided for trackers. Peers may even switch from a strong peer
(contributing to others) with WLAN connections and high battery
volume to a weak peer(contributing nothing) with CDMA connections and
low battery volume. We foresee that peer-to-peer video streaming
protocol should take these into account to more efficiently use the
available peer information.
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If we repair the current proprietary protocols, there are lot of
repeated works to do for different streaming vendors. An open p2p
streaming protocol seems a better choice.
Second, seamless switch between mobile and fixed nodes needs to
repair the current protocol. In future internet, users can easily
watch p2p streaming with their mobile phones in the way home and once
they arrive home, the program can be seamlessly switched to display
in TV set. However current p2p streaming protocol doesn't support
this without explicit user location information appeared in the
tracker.
5) End users need only one p2p streaming client to support multiple
p2p streaming vendors with an open p2p streaming protocol. This is
especially useful for resource-constraint end users devices such as
mobile phones or PDAs.
To sum up, an open p2p streaming protocol is necessary in future
Internet to benefit for each side, including service providers, ISPs,
network and terminal equipment vendors, researchers as well as end
users. It allows for involving more participants in p2p streaming
with better performance and more audience.
We'd like to point out that an open protocol won't weaken the
independence of current p2p streaming providers. It depends on the
vendors' strategy. If they wish to cooperate with each other, it's
easy to inter-work; or else it can be easily protected by data
encryption or other DRM means.
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3. Peer to Peer Streaming Protocol(PPSP) Interactions
Peer to Peer Streaming Protocol(PPSP) involves a bundle of
interactions. From the measurement research we have done in the
draft[11], there are two roles in current tracker-based p2p streaming
structure: peer and tracker. PPSP includes interaction between peers,
between peers and trackers. In some practice, CDN nodes are added in
p2p streaming structure. Note that CDN can be viewed as a special
peer who has a complete copy of the programs in VoD and a super-
stable peer with higher upload and download bandwidth in real-time
streaming.
We conclude the process of PPSP applications as follows.
1) Peer sending request with parameters(e.g., QoS, location,
historical records such as online duration).
2) Tracker returning Peer list according to the parameters.
3) Peer gossiping communication among peer candidates to exchange
chunk bitmap and find a chunk.
4) Peer scheduling where to get the chunk and do cache replacement
e.g., BT like, rarest first . This action is done by peer itself
and doesn't include interaction with other peers or network.
5) Chunk transmission among peers(including CDN transmission):
6) Peer Re-assembling the chunk in its cache to finish playback of
the programs.
7) Peer reporting to Tracker what chunks it has periodically.
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+------------------------------------------------+
| +---------------+ |
| | Tracker | |
| +---------------+ |
| ^| |
| ||2 +------------+ |
| || | Peer 4 | |
| 1,7|V +------------+ |
| +-------------+ 3 +------------+ |
| 4,6| Peer1 |<--->| Peer 2 | |
| +-------------+<--->+------------+ |
| ^ 5 |
| 3| |
| V |
| +------------+ |
| | Peer 4 | |
| +------------+ |
+------------------------------------------------+
Figure 3 PPSP Interactions
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4. Problem Statement and Scope of PPSP
We propose to develop an open peer to peer streaming protocol, namely
PPSP. The basic problem of PPSP is to define a protocol of locating
and transmitting real-time and VoD data efficiently from multiple
sources with different pieces in peer to peer environment. This is an
one to many communication (or data-driven communication).One to many
communication is different from one to one communication where there
is known destination to visit. In one to many communications, the
destinations are unknown and the concrete data are stored piece by
piece in different peers and the key is to find those data and
reassemble them.
PPSP focuses on how to negotiate with un-preassigned peers for needed
chunks and transmit the retrieved content accordingly. Therefore,
PPSP can be divided into PPSP signaling protocol and transmission
protocol. The protocol stack of PPSP is shown in Fig4. Based on our
previous work, we leave the transport protocol in the second stage.
For the purpose of this document, we focus only on PPSP signaling
protocol for real-time streaming.
+------------------------------+
| PPSP Application |
|------------------------------|
| PPSP Signaling Protocol |
|------------------------------|
| PPSP Trans Protocol |
|------------------------------|
| Transport Layer |
+------------------------------+
Figure 4 PPSP Position in Protocol Stack
In the signaling part, in order to locate real-time data efficiently
from multiple sources with different pieces, we have to solve the
following problems:
1) To standardize the architecture for locating the data efficiently.
Tracker-based structure is widely used in current p2p streaming
practice. However some tracker-less structures like DHT peer
management solutions are also proposed. We need to decide which one
is better for p2p streaming;
2) To standardize the signaling interaction process.
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In this part we actually want to standardize client registration
process (analogous to TCP 3-way handshake procedure), client
information exchange process (analogous to SIP session setup process)
and client report process.
The current tracker-based means is a two-step searching, i.e., peer
reporting to tracker coarse information about it has. Once the
tracker is asked, it informs peer of the coarse information; the
grain information is achieved by peers exchanging bitmap each other.
Some other means, e.g., peer reporting to tracker grain information
directly and tracker informs peer of the exact information or DHT
based searching, should be evaluated. In each proposal we also need
to define the message format in the interactions.
2) To discuss how to incorporate node information such as online time,
link status, node capability, battery information and some
application requirements parameters into the protocol to expand the
peer selection.
In this part, we actually want to standardize PPSP message headers
(analogous to IP header definition) and PPSP metadata format
(analogous to SIP header definition).
In the future, after we finish developing PPSP signaling protocol,
PPSP transport protocol may also be standardized for client data
transfer process,e.g., one-to-many transport protocol based on UDP,
TCP and RTP. This is beyond current TCP, UDP or RTP scope.
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5. Comparison with related protocols
5.1. P2PSIP
P2PSIP deals with resource location in one to one commutation. The
iterative and recursive routing process inP2PSIP is shown in Fig5,
which is different from PPSP. That is, the data stored in P2P SIP is
user profile data and user knows exactly what the data is (e.g., the
location of Alice@chinamobile.com) using RELOAD to locates the data.
While in PPSP scenarios, there are many peers storing data pieces of
''Mr. and Mrs. Smith'' and the user doesn't know and needn't know the
belongings of the peers and he just know the metadata of the movie.
He must use a gossip protocol to communicate with other peers to get
the real data quickly.
+------------------------------------------------+
| +---------------+ |
| | Peer | |
| +---------------+ |
| ^ | ^ | |
| 1,2 | |1' 3,4| |3' |
| | | | | |
| V V V V |
| +-------------+ 2' +------------+ |
| | Peer |----->| Peer | |
| +-------------+ +------------+ |
| |
+------------------------------------------------+
Figure 5 P2PSIP process
The difference between P2PSIP and PPSP are as follows:
1) One to one communication VS one to many communication (End to End
communication VS data centric communication).Because there are lot of
peer candidates in PPSP, NAT transversal is not as important as that
in P2PSIP and public peers can be found with higher probability;
2) PPSP includes transmission Protocol and P2PSIP doesn't involve
that.
3) Different Search efficiency requirements. PPSP requires retrieval
real-time/para real-time data, iterative and recursive routing is not
suitable for low efficiency.
4) Different transmission quality requirements: In PPSP some extra
factors in peers must be considered, e.g.,heterogeneous nodes,node
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churn and data churn(the data update quicker than P2PSIP)and
topology-aware;
5) Different applicable services: P2PSIP is suitable for VoIP and
PPSP is suitable for streaming, gaming and file sharing.
Although P2PSIP doesn't fit for streaming peer organization, it can
be deployed in PPSP environment to some extent. DHT can be used to
organize multiple channel servers in real-time streaming or multiple
file trackers in VoD. Because the search time of which channel or
which file the tracker stores accounts little in the whole searching
procedure, DHT can be used to query for peer list in case of thousand
of channels or million of files which are hard to use one tracker.
But it doesn't fit for quick search for real data among peers yet.
5.2. RTSP and related protocols
At first sight, the function of PPSP control protocol is similar to
traditional C/S style streaming control protocols RTSP, MMS or PNA.
But in fact RTSP MMS or PNA don't involve the problems PPSP has
because the end user requests the streaming from one assigned source
without needing real-time resource discovery, merge and
synchronization, which simplifies the problem. However it also
inherits the shortcomings of all client-server paradigms including
low scalability, high cost both for investment and maintenance as
well as the traffic pressure for the Internet equipments and single
point of failure.
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6. Security Considerations
PPSP include security mechanisms. Now we are at the beginning stage
and security issues need to be further investigated.
7. Acknowledgments
We have to acknowledge many people. For the record: C.Williams and
J.Wang from ZTE X.Jiang, H.Song. P.Li from Huawei,X.Zhang from
PPlive,S.Shen and L.Xiao from NSN H.Deng from China Mobile and J.Lei
from Univ.Goettingen.
8. References
8.1. Normative References
[7] www.ietf.org/rfc/rfc2326.txt
[8] en.wikipedia.org/wiki/Microsoft_Media_Services
[9] all-streaming-media.com/streaming-media-faq/faq-pnm-
protocol.htm
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8.2. Informative References
[1] www.pplive.com
[2] www.ppstream.com
[3] www.uusee.com
[4] www.pando.com
[5] www.youtube.com
[6] www.tudou.com
[10] www.chinacache.com
[11] www.ietf.org/internet-drafts/draft-zhang-ppsp-protocol-
comparison-measurement-00.txt
[12] www.geni.net
[13] www.nets-find.net
[14] www.ietf.org/internet-draft/draft-zhang-ppsp-dsn-introduction-
00.txt
Author's Addresses
Yunfei Zhang
China Mobile
Phone: 86 13601032119
Email: zhangyunfei@chinamobile.com
Ning Zong
Huawei Tech.
Email: zongning@huawei.com
James Seng
PPlive
Email: james.seng@pplive.com
Hui Zhang
NEC Lab,USA
Email: huizhang@nec-labs.com
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