One document matched: draft-rfced-info-kane-00.txt



INTERNET-DRAFT               EXPIRES NOVEMBER 1997      INTERNET-DRAFT
Network Working Group                                        L. Kane
INTERNET-DRAFT                                            K. Dobbins
Category:  Informational                              R. Soczewinski
                                      Cabletron Systems Incorporated
                                                            May 1997



                    VLS Protocol Specification
                    <draft-rfced-info-kane-00.txt>	

Status of this Memo

   This document is an Internet-Draft.  Internet-Drafts are working
   documents of the Internet Engineering task Force (IETF), its areas,
   and its working groups.  Note that other groups may also distribute
   working documents as Internet-Drafts.

   Internet-Drafts are draft documents valid for a maximum of six
   months and may be updated, replaced, or obsoleted by other
   documents at any time.  It is inappropriate to use Internet-Drafts
   as reference material or to cite them other than as "work in
   progress".

   To learn the current status of any Internet-Draft, please check the
   "1id-abstract.txt" listing contained in the Internet-Drafts Shadow
   Directories on ftp.is.co.za (Africa), nic.nordu.net (Europe),
   munnari.oz.au (Pacific Rim), ds.internic.net (US East Coast), or
   ftp.isi.edu (US West Coast).


Abstract

   The Virtual LAN Link State Protocol (VLSP) is part of the 
   InterSwitch Message Protocol (ISMP).  ISMP was designed to 
   facilitate interswitch communication within distributed 
   connection-oriented switching networks.  VLSP is used to 
   determine and maintain a fully connected mesh topology graph of 
   the switch fabric.  Each switch maintains an identical database 
   describing the topology.  Call-originating switches use the 
   topology database to determine the path over which to route a 
   call connection.

   VLSP provides support for equal-cost multipath routing, and 
   recalculates routes quickly in the face of topological changes, 
   utilizing a minimum of routing protocol traffic.


Table of Contents

   Status of this Memo                                        1
   Abstract                                                   1
   1.  Introduction                                           3
       1.1  Acknowledgments                                   3
       1.2  Data Conventions                                  4
   2.  ISMP Overview                                          4
   3.  General ISMP Packet Format                             5
       3.1  Frame Header                                      5
       3.2  ISMP Packet Header                                6
       3.3  ISMP Message Body                                 7
   4.  VLS Protocol Overview                                  8
       4.1  Definitions of Commonly Used Terms                8
       4.2  Differences Between VLSP and OSPF                10
            4.2.1  Operation at the Physical Layer           10
            4.2.2  All Links Treated as Broadcast            10
            4.2.3  Routing Path Information                  11
            4.2.4  Configurable Parameters                   11
            4.2.5  Features Not Supported                    11


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       4.3  Functional Summary                               12
            4.3.1  Discovery Process                         12
            4.3.2  Synchronizing the Databases               12
            4.3.3  Maintaining the Databases                 12
            4.3.4  Calculating the Routing Table             12
       4.4  Protocol Packets                                 13
       4.5  Protocol Data Structures                         14
       4.6  Basic Implementation Requirements                14
       4.7  Organization of the Remainder of This Document   15
   5.  Interface Data Structure                              15
       5.1  Interface States                                 18
       5.2  Events Causing Interface State Changes           20
       5.3  Interface State Machine                          22
   6.  Neighbor Data Structure                               24
       6.1  Neighbor States                                  26
       6.2  Events Causing Neighbor State Changes            29
       6.3  Neighbor State Machine                           31
   7.  Area Data Structure                                   34
       7.1  Adding and Deleting Link State Advertisements    35
       7.2  Accessing Link State Advertisements              36
   8.  Routing Table                                         36
       8.1  Routing Table Lookup                             37
   9.  Discovery Process                                     38
       9.1  Hello Packets                                    38
       9.2  Bidirectional Communication                      39
       9.3  Designated Switch                                39
            9.3.1  Selecting the Designated Switch           40
       9.4  Adjacencies                                      43
   10. Synchronizing the Databases                           44
       10.1 Link State Advertisements                        44
            10.1.1 Determining Which Link State 
                   Advertisement Is Newer                    45
       10.2 Database Exchange Process                        46
            10.2.1 Database Description Packets              46
            10.2.2 Negotiating the Master/Slave Relationship 47
            10.2.3 Exchanging Database Description Packets   48
       10.3 Updating the Database                            50
       10.4 An Example                                       51
   11. Maintaining the Databases                             53
       11.1 Originating Link State Advertisements            53
            11.1.1 Switch Link Advertisements                54
            11.1.2 Network Link Advertisements               57
       11.2 Distributing Link State Advertisements           58
            11.2.1 Overview                                  58
            11.2.2 Processing an Incoming Link State 
                   Update Packet                             60
            11.2.3 Forwarding a Link State Update Packet     62
            11.2.4 Installing Link State Advertisements 
                   in the Database                           64
            11.2.5 Retransmitting Link State Advertisements  64
            11.2.6 Acknowledging Link State Advertisements   65



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       11.3 Aging the Link State Database                    67
            11.3.1 Premature Aging of Advertisements         68
   12. Calculating the Routing Table                         68
   13. Protocol Packets                                      69
       13.1 Packet Processing                                70
       13.2 Network Layer Address Information                70
       13.3 VLSP Packet Header                               72
       13.4 Options Field                                    74
       13.5 Packet Formats                                   75
            13.5.1 Hello Packets                             75
            13.5.2 Database Description Packets              77
            13.5.3 Link State Request Packets                79
            13.5.4 Link State Update Packets                 80
            13.5.5 Link State Acknowledgment Packets         81
   14. Link State Advertisement Formats                      82
       14.1 Link State Advertisement Headers                 82
       14.2 Switch Link Advertisements                       85
       14.3 Network Link Advertisements                      87
   15. Protocol Parameters                                   88
       15.1 Architectural Constants                          88
       15.2 Configurable Parameters                          89
   Footnotes                                                 91
   References                                                92
   Security Considerations                                   92
   Authors Addresses                                        92


1.  Introduction

   This memo is being distributed to members of the Internet 
   community in order to solicit reactions to the proposals 
   contained herein.  While the specification discussed here may 
   not be directly relevant to the research problems of the 
   Internet, it may be of interest to researchers and 
   implementers.  


1.1  Acknowledgments

   VLSP is derived from the OSPF link-state routing protocol 
   described in [RFC1583], written by John Moy, formerly of 
   Proteon, Inc., Westborough, Massachusetts.  Much of the current 
   RFC has been drawn from [RFC1583].  Therefore, this author 
   wishes to acknowledge the contribution Mr. Moy has 
   (unknowingly) made to this document.









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1.2  Data Conventions

   The methods used in this memo to describe and picture data 
   adhere to the standards of Internet Protocol documentation 
   [RFC1700].  In particular:

      The convention in the documentation of Internet 
      Protocols is to express numbers in decimal and to 
      picture data in "big-endian" order.  That is, fields 
      are described left to right, with the most 
      significant octet on the left and the least 
      significant octet on the right.

      The order of transmission of the header and data 
      described in this document is resolved to the octet 
      level.  Whenever a diagram shows a group of octets, 
      the order of transmission of those octets is the 
      normal order in which they are read in English. 

      Whenever an octet represents a numeric quantity the 
      left most bit in the diagram is the high order or 
      most significant bit.  That is, the bit labeled 0 is 
      the most significant bit.

      Similarly, whenever a multi-octet field represents a 
      numeric quantity the left most bit of the whole field 
      is the most significant bit.  When a multi-octet 
      quantity is transmitted the most significant octet is 
      transmitted first.


2.  ISMP Overview

   The InterSwitch Message Protocol (ISMP) is used for interswitch 
   communication within distributed connection-oriented switching 
   networks.  ISMP provides the following services:

   -  Topology services.  Each switch maintains a distributed 
      topology of the switch fabric by exchanging the following 
      interswitch messages with other switches:

      -  Interswitch Keepalive messages (SNDM protocol) are sent by 
         each switch to announce its existence to its neighboring 
         switches and to establish the topology of the switch 
         fabric.

      -  Interswitch Spanning Tree BPDU messages and Interswitch 
         Remote Blocking messages (LSMP protocol) are used to 
         determine and maintain a loop-free flood path between all 
         network switches in the fabric.  This flood path is used 
         for all undirected interswitch messages -- that is, 
         messages of the ARLD, SBCD, and SFCT protocols.


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      -  Interswitch Link State messages (VLS protocol) are used to 
         determine and maintain a fully connected mesh topology 
         graph of the switch fabric.  Call-originating switches use 
         the topology graph to determine the path over which to 
         route a call connection.

   -  Address resolution services.  Interswitch Resolve messages 
      (ARLD protocol) are used to resolve a packet destination 
      address when the packet source and destination pair does not 
      match a known connection.  Interswitch New User messages 
      (also part of the ARLD protocol) are used to provide end-
      station address mobility between switches.

   -  Tag-based flooding.  A tag-based broadcast method (SBCD 
      protocol) is used to restrict the broadcast of unresolved 
      packets to only those ports within the fabric that belong to 
      the same VLAN as the source.

   -  Call tapping services.  Interswitch Tap messages (SFCT 
      protocol) are used to monitor traffic moving between two end 
      stations.  Traffic can be monitored in one or both 
      directions along the connection path.


                                 NOTE


            This document describes the VLS protocol.  
            Other ISMP protocols are described in other 
            RFCs.  See the References section for a 
            list of these related RFCs.



3.  General ISMP Packet Format

   ISMP packets are of variable length and have the following 
   general structure:

   -  Frame header
   -  ISMP packet header
   -  ISMP message body


3.1  Frame Header

   ISMP packets are encapsulated within an IEEE 802-compliant 
   frame using a standard header as shown below:







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    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   +      Destination address      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
04 |                               |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        Source address         +
08 |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
12 |             Type              |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
16 |                                                               |
   +                                                               +
   :                                                               :

   Destination address

      This 6-octet field contains the Media Access Control (MAC) 
      address of the multicast channel over which all switches in 
      the fabric receive ISMP packets.  The destination address of 
      all ISMP packets contain a value of 01-00-1D-00-00-00.

   Source address

      This 6-octet field contains the physical (MAC) address of 
      the switch originating the ISMP packet.

   Type

      This 2-octet field identifies the type of data carried 
      within the frame.  The type field of ISMP packets contains 
      the value 0x81FD.


3.2  ISMP Packet Header

   The ISMP packet header consists of 6 octets, as shown below: 


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 
|///////////////////////////////////////////////////////////////|
   ://////// Frame header /////////////////////////////////////////:
   +//////// (14 octets)  /////////+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
12 |///////////////////////////////|            Version            |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
16 |       ISMP message type       |        Sequence number        |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
20 |                                                               |
   +                                                               +
   :                                                               :


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   Frame header

      This 14-octet field contains the frame header.

   Version

      This 2-octet field contains the version number of the 
      InterSwitch Message Protocol to which this ISMP packet 
      adheres.  This document describes ISMP Version 2.0.

   ISMP message type

      This 2-octet field contains a value indicating which type of 
      ISMP message is contained within the message body.  Valid 
      values are as follows:

      1    (reserved)
      2    Interswitch Keepalive messages (SNDM protocol)
      3    Interswitch Link State messages (VLS protocol)
      4    Interswitch Spanning Tree BPDU messages and Remote 
           Blocking messages (LSMP protocol)
      5    Interswitch Resolve and New User messages (ARLD 
           protocol)
      6    (reserved)
      7    Tag-Based Flood messages (SBCD protocol)
      8    Interswitch Tap messages (SFCT protocol)

      VLS protocol messages have a message type of 3.

   Sequence number

      This 2-octet field contains an internally generated sequence 
      number used by the various protocol handlers for internal 
      synchronization of messages.


3.3  ISMP Message Body

   The ISMP message body is a variable-length field containing the 
   actual data of the ISMP message.  The length and content of 
   this field are determined by the value found in the message 
   type field.












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4.  VLS Protocol Overview

   VLSP is a dynamic routing protocol.  It quickly detects 
   topological changes in the switch fabric (such as, switch 
   interface failures) and calculates new loop-free routes after a 
   period of convergence.  This period of convergence is short and 
   involves a minimum of routing traffic.  

   All switches in the fabric run the same algorithm and maintain 
   identical databases describing the switch fabric topology.  
   This database contains each switchs local state, including its 
   usable interfaces and reachable neighbors.  Each switch 
   distributes its local state throughout the switch fabric by 
   flooding.  From the topological database, each switch 
   constructs a set of best path trees (using itself as the root) 
   that specify routes to all other switches in the fabric.  


4.1  Definitions of Commonly Used Terms

   This section contains a collection of definitions for terms 
   that have a specific meaning to the protocol and that are used 
   throughout the text. 

   Switch ID

      A 10-octet value that uniquely identifies the switch within 
      the switch fabric.  The value consists of the 6-octet base 
      MAC address of the switch, followed by 4 octets of zeroes. 

   Network link

      The physical connection between two switches.  A link is 
      associated with a switch interface.  
      There are two physical types of network links supported by 
      VLSP:

      -  Point-to-point links that join a single pair of switches.  
         A serial line is an example of a point-to-point network 
         link.

      -  Multi-access broadcast links that support the attachment 
         of multiple switches, along with the capability to address 
         a single message to all the attached switches.  An 
         attached ethernet is an example of a multi-access 
         broadcast network link.

      A single topology can contain both types of links.  Note, 
      however, the current version of VLSP treats all links as if 
      they were multi-access.




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   Interface

      The port over which a switch accesses one of its links.  
      Interfaces are identified by their interface ID, a 10-octet 
      value consisting of the 6-octet base MAC address of the 
      switch, followed by the 4-octet local port number of the 
      interface.

   Neighboring switches

      Two switches attached to a common link.  Neighbors are 
      dynamically discovered by the Hello protocol.

   Adjacency

      A relationship formed between selected neighboring switches 
      for the purpose of exchanging routing information.  Not 
      every pair of neighboring switches become adjacent.

   Link state advertisement

      Describes the local state of a switch or a link.  Each link 
      state advertisement is flooded throughout the switch fabric.  
      The collected link state advertisements of all switches and 
      links form the protocol's topological database.

   Hello protocol

      That part of VLSP used to establish and maintain neighbor 
      relationships.  

   Designated switch

      Each multi-access network link has a designated switch.  The 
      designated switch generates a link state advertisement for 
      the link and has other special responsibilities in the 
      running of the protocol.  

      The use of a designated switch permits a reduction in the 
      number of adjacencies required on multi-access links.  This 
      in turn reduces the amount of routing protocol traffic and 
      the size of the topological database.

      The designated switch is elected by the Hello protocol.  A 
      designated switch is not selected for a point-to-point 
      network link.

   Backup designated switch

      Each multi-access network link has a backup designated 
      switch.  The backup designated switch maintains adjacencies 
      with the same switches on the link as the designated switch.  


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      This optimizes the failover time when the backup designated 
      switch must take over for the (failed) designated switch. 

      The backup designated switch is elected by the Hello 
      protocol.  A backup designated switch is not selected for a 
      point-to-point network link.


4.2  Differences Between VLSP and OSPF

   The VLS protocol is derived from the OSPF link-state routing 
   protocol described in [RFC1583].  


4.2.1  Operation at the Physical Layer

   The primary differences between the VLS and OSPF protocols stem 
   from the fact that OSPF runs over the IP layer, while VLSP runs 
   at the physical MAC layer.  This difference has the following 
   repercussions:

   -  VLSP does not support features (such as fragmentation) that 
      are typically provided by network layer service providers.

   -  Due to the unrelated nature of MAC address assignments, VLSP 
      provides no summarization of the address space (such as, 
      classical IP subnet information) or level 2 routing (such 
      as, IS-IS Phase V DECnet).  Thus, VLSP does not support 
      grouping switches into areas.  All switches exist in a 
      single area.  Since a single domain exists within any switch 
      fabric, there is no need for VLSP to provide interdomain 
      reachability.

   -  As mentioned in Section 3.1, ISMP uses a single well-known 
      multicast address for all packets.  However, parts of the 
      VLS protocol (as derived from OSPF) are dependent on certain 
      network layer addresses -- in particular, the AllSPFSwitches 
      and AllDSwitches multicast addresses that drive the 
      distribution of link state advertisements throughout the 
      switch fabric.  In order to facilitate the implementation of 
      the protocol at the physical MAC layer, network layer 
      address information is encapsulated in the protocol packets 
      (see Section 13.2).  This information is unbundled and 
      packets are then processed as if they had been sent or 
      received on that multicast address. 


4.2.2  All Links Treated as Broadcast

   The current version of VLSP treats all network links as multi-
   access broadcast media, regardless of whether the link is 
   actually point-to-point or multi-access.


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4.2.3  Routing Path Information

   Instead of providing the next hop to a destination, VLSP 
   calculates and maintains complete end-to-end path information.  
   On request, a list of individual port identifiers is generated 
   describing a complete path from the source switch to the 
   destination switch.  If multiple equal-cost routes exist to a 
   destination switch, up to three paths are calculated and 
   returned.


4.2.4  Configurable Parameters

   OSPF supports (and requires) configurable parameters.  In fact, 
   even the default OSPF configuration requires that IP address 
   assignments be specified.  On the other hand, no configuration 
   information is ever required for the VLS protocol.  Switches 
   are uniquely identified by their base MAC addresses and ports 
   are uniquely identified by the base MAC address of the switch 
   and a port number.

   While a developer is free to implement configurable parameters 
   for the VLS protocol, the current version of VLSP supports 
   configurable path metrics only.  Note that this has the 
   following repercussions:

   -  All switches have a switch priority of 1.  This forces the 
      selection of the designated switch to be based solely on 
      base MAC address.

   -  Authentication is not supported.


4.2.5  Features Not supported

   In addition to those features mentioned in the previous 
   sections, the following OSPF features are not supported by the 
   current version of VLSP:

   -  Periodic refresh of link state advertisements.  (This 
      optimizes performance by eliminating unnecessary traffic 
      between the switches.)

   -  Routing based on non-zero type of service (TOS).

   -  Use of external routing information for destinations outside 
      the switch fabric.

  





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4.3  Functional Summary

   There are essentially four operational stages of the VLS 
   protocol.


4.3.1  Discovery Process

   When a switch comes on-line, it initializes its routing data 
   structures.  It then waits for notification from the SNDM 
   protocol [RFCxxxx] that its interfaces are functional.  

   Once the switch learns that its interfaces are functional, it 
   uses the Hello protocol to dynamically discover its neighbors 
   by sending Hello packets over its outports and receiving Hello 
   packets back in return.  The Hello protocol is also used to 
   select a designated switch for each multi-access network link.  
   The designated switch on each link determines which switches 
   will become adjacent.  


4.3.2  Synchronizing the Databases

   Adjacencies are used to simplify and speed up the process of 
   synchronizing the topological database (also known as the link 
   state database) maintained by each switch in the fabric.  Each 
   switch is only required to synchronize its database with those 
   neighbors to which it is adjacent.  This reduces the amount of 
   routing protocol traffic across the fabric, particularly for 
   multi-access links with multiple switches. 


4.3.3  Maintaining the Databases

   Each switch advertises its state (also known as its link state) 
   any time its link state changes.  Link state advertisements are 
   distributed throughout the switch fabric using a reliable 
   flooding algorithm that ensures that all switches in the fabric 
   are notified of any link state changes.  


4.3.4  Calculating the Routing Table

   The link state database consists of the collection of link 
   state advertisements received from each switch.  Each switch 
   uses its link state database to calculate a set of best paths, 
   using itself as root, to all other switches in the fabric.  







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4.4  Protocol Packets

   In addition to the frame header and the ISMP packet header 
   described in Section 3, all VLS protocol packets share a common 
   protocol header, described in Section 13.3.  

   The VLSP packet types are listed below in Table 1.  Their 
   formats are described in Section 13.5.


     Type    Packet Name              Protocol Function

     1       Hello                    Discover/maintain neighbors
     2       Database Description     Summarize database contents
     3       Link State Request       Database download
     4       Link State Update        Database update
     5       Link State Ack           Flooding acknowledgment

                     Table 1: VLSP Packet Types


   The Hello packets are used to discover and maintain neighbor 
   relationships.  The Database Description and Link State Request 
   packets are used to form  adjacencies.  Link State Update and 
   Link State Acknowledgment packets are used to update the 
   topological database.

   Each Link State Update packet carries a set of link state 
   advertisements.  A single Link State Update packet may contain 
   the link state advertisements of several switches.  There are 
   two different types of link state advertisement, as shown below 
   in Table 2.


     LS    Advertisement    Advertisement Description
     Type  Name

     1     Switch link      Originated by all switches. This
           advertisements   advertisement describes the collected
                            states of the switch's interfaces.

     2     Network link     Originated by the designated switch. 
           advertisements   This advertisement contains the list of
                            switches connected to the network link.

             Table 2: VLSP Link State Advertisements








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4.5  Protocol Data Structures

   The VLS protocol is described in this specification in terms of 
   its operation on various protocol data structures.  Table 3 
   lists the primary VLSP data structures, along with the section 
   in which they are described in detail.   


          Structure Name                        Description

          Interface Data Structure              Section 5
          Neighbor Data Structure               Section 6
          Area Data Structure                   Section 7
          Routing Table                         Section 8

                    Table 3: VLSP Data Structures


4.6  Basic Implementation Requirements

   An implementation of the VLS protocol requires the following 
   pieces of system support:

   Timers

      Two types of timer are required.  The first type, known as a 
      one-shot timer, expires once and triggers an event.  The 
      second type, known as an interval timer, expires at preset 
      intervals.  Interval timers are used to trigger events at 
      periodic intervals. The granularity of both types of timers 
      is one second.

      Interval timers should be implemented in such a way as to 
      avoid drift.  In some switch implementations, packet 
      processing can affect timer execution.  For example, on a 
      multi-access link with multiple switches, regular broadcasts 
      can lead to undesirable synchronization of routing packets 
      unless the interval timers have been implemented to avoid 
      drift.  If it is not possible to implement drift-free 
      timers, small random amounts of time should be added to or 
      subtracted from the timer interval at each firing.

   List manipulation primitives

      Much of the functionality of VLSP is described here in terms 
      of its operation on lists of link state advertisements.  Any 
      particular advertisement may be on many such lists.  
      Implementation of VLSP must be able to manipulate these 
      lists, adding and deleting constituent advertisements as 
      necessary.




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   Tasking support

      Certain procedures described in this specification invoke 
      other procedures.  At times, these other procedures should 
      be executed in-line -- that is, before the current procedure 
      has finished.  This is indicated in the text by instructions 
      to "execute" a procedure.  At other times, the other 
      procedures are to be executed only when the current 
      procedure has finished.  This is indicated by instructions 
      to "schedule" a task.  Implementation of VLSP must provide 
      these two types of tasking support.


4.7  Organization of the Remainder of This Document

   The remainder of this document is organized as follows:

   -  Section 5 through Section 8 describe the primary data 
      structures used by the protocol.  Note that this 
      specification is presented in terms of these data structures 
      in order to make explanations more precise.  Implementations 
      of the protocol must support the functionality described, 
      but need not use the exact data structures that appear in 
      this specification.

   -  Section 9 through Section 12 describe the four operational 
      stages of the protocol:  the discovery process, 
      synchronizing the databases, maintaining the databases, and 
      calculating the routing table.

   -  Section 13 describes the processing of VLSP packets and 
      presents detailed descriptions of their formats.

   -  Section 14 presents detailed descriptions of link state 
      advertisements.

   -  Section 15 summarizes the protocol parameters.


5.  Interface Data Structure

   The port over which a switch accesses a network link is known 
   as the link interface.  Each switch maintains a separate 
   interface data structure for each network link.

   The following data items are associated with each interface:

   Type

      The type of network to which the interface is attached -- 
      point-to-point or broadcast (multi-access).  Note that the 
      current version of VLSP treats all links as broadcast media.


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   State

      The functional level of the interface.  The state of the 
      interface is included in all switch link advertisements 
      generated by the switch, and is also used to determine 
      whether full adjacencies are allowed on the interface.  See 
      Section 5.1 for a complete description of interface states.

   Interface identifier

      A 10-octet value that uniquely identifies the interface.  
      This value consists of the 6-octet base MAC address of the 
      neighbor switch, followed by the 4-octet local port number 
      of the interface.

   Area ID

      A 4-octet value identifying the area.  Since VLSP does not 
      support multiple areas, the value here is always zero.

   HelloInterval

      The interval, in seconds, at which the switch sends Hello 
      packets over the interface.  

   SwitchDeadInterval

      The length of time, in seconds, that neighboring switches 
      will wait before declaring the local switch down once they 
      stop receiving Hello packets from the local switch.

   InfTransDelay

      The estimated number of seconds it should take to transmit a 
      Link State Update packet over this interface.  Link state 
      advertisements contained in the update packet will have 
      their age incremented by this amount before transmission.  
      This value must be greater than zero and must take into 
      account transmission and propagation delays.

   Switch priority

      An 8-bit unsigned integer.  When two switches attached to 
      the same network link contend for selection as the 
      designated switch, the switch with the highest priority 
      takes precedence.  If both switches have the same priority, 
      the switch with the highest base MAC address becomes the 
      designated switch.  A switch whose switch priority is set to 
      zero is ineligible to become the designated switch on the 
      attached link. 




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   Hello timer

      The interval timer used to regulate the transmission of 
      Hello packets over the interface.  This timer expires every 
      HelloInterval seconds.  

   Wait timer

      The one-shot timer used to time the Waiting state.  When 
      this timer expires, the interface exits the Waiting state 
      and begins selection of the designated switch on the link.  
      The length of the timer is switchDeadInterval seconds.

   Neighboring switches

      A list of the neighboring switches attached to this network 
      link.  This list is created by the Hello protocol.  
      Adjacencies are formed to one or more of these neighbors.  
      The set of adjacent neighbors can be determined by examining 
      the states of the neighboring switches as shown in their 
      link state advertisements.

   Designated switch

      The designated switch selected for the multi-access network 
      link.  (A designated switch is not selected for a point-to-
      point link.)  This data item is initialized to zero when the 
      switch comes on-line, indicating that no designated switch 
      has been chosen for the link.

   Backup designated switch

      The backup designated switch selected for the multi-access 
      network link.  (A backup designated switch is not selected 
      for a point-to-point link.)  This data item is initialized 
      to zero when the switch comes on-line, indicating that no 
      backup designated switch has been chosen for the link.

   Interface output cost(s)

      The cost of sending a packet over the interface.  The link 
      cost is expressed in the link state metric and must be 
      greater than zero.

   RxmtInterval

      The number of seconds between link state advertisement 
      retransmissions, for adjacencies belonging to this 
      interface.  This value is also used to time the 
      retransmission of Database Description and Link State 
      Request packets.



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5.1  Interface States

   This section describes the various states of a switch 
   interface.  The states are listed in order of progressing 
   functionality.  For example, the inoperative state is listed 
   first, followed by a list of the intermediate states through 
   which the interface passes before attaining the final, fully 
   functional state.  The specification makes use of this ordering 
   by references such as "those interfaces in state greater than 
   X".

   Figure 1 represents the interface state machine, showing the 
   progression of interface state changes.  The arrows on the 
   graph represent the events causing each state change.  These 
   events are described in Section 5.2.  The interface state 
   machine is described in detail in Section 5.3.

   Down

      This is the initial state of the interface.  In this state, 
      the SNDM protocol [RFCxxxx] has indicated that the interface 
      is unusable, and no protocol traffic is sent or received on 
      the interface.  In this state, interface parameters are set 
      to their initial values, all interface timers are disabled, 
      and no adjacencies are associated with the interface.

   Loopback

      In this state, the switch interface is looped back, either 
      in hardware or in software.  The interface is unavailable 
      for regular data traffic. 

   Waiting

      In this state, the switch is attempting to identify the 
      backup designated switch for the link by monitoring the 
      Hello packets it receives.  The switch does not attempt to 
      select a designated switch or a backup designated switch 
      until it changes out of this state, thereby preventing 
      unnecessary changes of the designated switch and its backup.

   Point-to-Point

      In this state, the interface is operational and is connected 
      to a physical point-to-point link.  On entering this state, 
      the switch attempts to form an adjacency with the 
      neighboring switch.







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                                 Note

               In the current version of VLSP, network 
               links are always considered to be multi-
               access, regardless of the physical nature 
               of the link, and this state is not used.




      +-------+  Interface   +----------+  Unloop Ind  +----------+
      |  any  | -----------> |   Down   | <----------- | Loopback |
      | state |    Down      +----------+              +----------+
      +-------+                   |                         ^
                                  | Interface Up            |
        +----------------+        |                         |
        | Point-to-Point | <------+                Loop Ind |
        +----------------+        |                         |
                                  V                         |
                            +-----------+               +-------+
                            |  Waiting  |               |  any  |
                            +-----------+               | state |
                                  |                     +-------+
                      Backup Seen |
                                  | Wait Timer
                                  |
                                  |
     +----------+    Neighbor     V     Neighbor    +----------+
     |    DS    | <------------> [ ] <------------> | DS Other |
     +----------+     Change      ^      Change     +----------+
                                  |
                                  |
                  Neighbor Change |
                                  |
                                  V
                             +----------+
                             |  Backup  |
                             +----------+


                   Figure 1: Interface State Machine



   DS Other

      In this state, the interface is operational and is connected 
      to a link on which other switches have been selected as the 
      designated switch and the backup designated switch.   On 
      entering this state, the switch attempts to form adjacencies 
      with both the designated switch and the backup designated 
      switch.


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   Backup

      In this state, the switch itself is the backup designated 
      switch on the attached link.  It will be promoted to 
      designated switch if the current designated switch fails.  
      The switch establishes adjacencies with all other switches 
      attached to the link.  (See Section 9.3 for more information 
      on the functions performed by the backup designated switch.)

   DS

      In this state, this switch itself is the designated switch 
      on the attached link.  The switch establishes adjacencies 
      with all other switches attached to the link.  The switch is 
      responsible for originating network link advertisements for 
      the link, containing link information for all switches 
      attached to the link, including the designated switch 
      itself.   (See Section 9.3 for more information on the 
      functions performed by the designated switch.)


5.2  Events Causing Interface State Changes

   The state of an interface changes due to an interface event.  
   This section describes these events.

   Interface events are shown as arrows in Figure 1, the graphic 
   representation of the interface state machine.  For more 
   information on the interface state machine, see Section 5.3.

   Interface Up

      This event is generated by the SNDM protocol [RFCxxxx] and 
      indicates that the interface is now operational.  This event 
      causes the interface to change out of the Down state.

   Wait Timer

      This event is generated when the one-shot Wait timer 
      expires, triggering the end of the required waiting period 
      before the switch can begin the process of selecting a 
      designated switch and a backup designated switch.

   Backup Seen

      This event is generated when the switch has detected the 
      existence or non-existence of a backup designated switch for 
      the link, as determined in one of the following two ways:

      -  A Hello packet has been received from a neighbor that 
         claims to be the backup designated switch.  



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      -  A Hello packet has been received from a neighbor that 
         claims to be the designated switch.  In addition, the 
         packet indicated that there is no backup.  

      In either case, the interface must have bidirectional 
      communication with its neighbor -- that is, the local switch 
      must be listed in the neighbor's Hello packet.  

      This event signals the end of the Waiting state.

   Neighbor change

      This event is generated when there has been one of the 
      following changes in the set of bidirectional neighbors 
      associated with the interface.  (See Section 6.1 for 
      information on neighbor states.)

      -  Bidirectional communication has been established with a 
         neighbor -- the state of the neighbor has changed to 2-Way 
         or higher.

      -  Bidirectional communication with a neighbor has been lost 
         --  the state of the neighbor has changed to Init or 
         lower.

      -  A bidirectional neighbor has just declaring itself to be 
         either the designated switch or the backup designated 
         switch, as detected by examination of that neighbor's 
         Hello packets.

      -  A bidirectional neighbor is no longer declaring itself to 
         be either the designated switch or the backup designated 
         switch, as detected by examination of that neighbor's 
         Hello packets.

      -  The advertised switch priority of a bidirectional neighbor 
         has changed, as detected by examination of that neighbor's 
         Hello packets.

      When this event occurs, the designated switch and the backup 
      designated switch must be reselected. 

   Loop Ind

      This event is generated when an interface enters the 
      Loopback state.  This event can be generated by either the 
      network management service or by the lower-level protocols.







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   Unloop Ind

      This event is generated when an interface leaves the 
      Loopback state.  This event can be generated by either the 
      network management service or by the lower-level protocols.

   Interface Down

      This event is generated by the SNDM protocol [RFCxxxx] and 
      indicates that the interface is no longer functional.  This 
      event forces the interface state to Down.


5.3  Interface State Machine

   This section presents a detailed description of the interface 
   state machine.

   Interface states (see Section 5.1) change as the result of 
   various events (see Section 5.2).  However, the effect of each 
   event can vary, depending on the current state of the 
   interface.  For this reason, the state machine described in 
   this section is organized according to the current interface 
   state and the occurring event.  For each state/event pair, the 
   new interface state is listed, along with a description of the 
   required processing.

   Note that when the state of an interface changes, it may be 
   necessary to originate a new switch link advertisement.  See 
   Section 11.1 for more information.

   Some of the processing described here includes generating 
   events for the neighbor state machine.  For example, when an 
   interface becomes inoperative, all neighbor connections 
   associated with the interface must be destroyed.  For more 
   information on the neighbor state machine, see Section 6.3.

   State(s):  Down
   Event:  Interface Up
   New state:  Depends on action routine
   Action:  
      Start the Hello interval timer, enabling the periodic 
      sending of Hello packets over the interface.  If the 
      interface is attached to a physical point-to-point link, the 
      interface state is set to Point-to-Point.  Otherwise, the 
      attached link is a multi-access link.  If the switch is not 
      eligible to become the designated switch, the interface 
      state changes to DS Other.  Otherwise, the interface state 
      is set to Waiting and the one-shot wait timer is started. 





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                                Note

               In the current version of VLSP, network 
               links are always considered to be multi-
               access, regardless of the physical nature 
               of the link.


   State(s):  Waiting
   Event:  Backup Seen
   New state:  Depends on action routine
   Action:  
      Select the designated switch and backup designated switch 
      for the attached link, as described in Section 9.3.1.  As a 
      result of this selection, the new state of the interface 
      will be either DS Other, Backup or DS.

   State(s):  Waiting
   Event:  Wait Timer
   New state:  Depends on action routine
   Action:  
      Select the designated switch and backup designated switch 
      for the attached link, as described in Section 9.3.1.  As a 
      result of this selection, the new state of the interface 
      will be either DS Other, Backup or DS.

   State(s):  DS Other, Backup or DS
   Event:  Neighbor Change
   New state:  Depends on action routine
   Action:  
      Reselect the designated switch and backup designated switch 
      for the attached link, as described in Section 9.3.1.  As a 
      result of this selection, the new state of the interface 
      will be either DS Other, Backup or DS.

   State(s):  Any State
   Event:  Interface Down
   New state:  Down
   Action:  
      All variables in the interface data structure are reset and 
      all timers are disabled.  In addition, all neighbor 
      connections associated with the interface are destroyed by 
      generating the KillNbr event on all neighbors listed in the 
      interface data structure.

   State(s):  Any State
   Event:  Loop Ind
   New state:  Loopback
   Action:  
      All variables in the interface data structure are reset and 
      all timers are disabled.  In addition, all neighbor 
      connections associated with the interface are destroyed by 


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      generating the KillNbr event on all neighbors listed in the 
      interface data structure.

   State(s):  Loopback
   Event:  Unloop Ind
   New state:  Down
   Action:  
      No action is necessary beyond changing the interface state 
      to Down because the interface was reset on entering the 
      Loopback state.  


6.  Neighbor Data Structure

   Each switch conducts a conversation with its neighboring 
   switches and each  conversation is described by a neighbor data 
   structure.  A conversation is associated with a switch 
   interface, and is identified by the neighboring switch ID. 

   Note that if two switches have multiple attached links in 
   common, multiple conversations ensue, each described by a 
   unique neighbor data structure.  Each separate conversation is 
   treated as a separate neighbor.

   The neighbor data structure contains all information relevant 
   to any adjacency formed between the two neighbors.  Remember, 
   however, that not all neighbors become adjacent.  An adjacency 
   can be thought of as a highly developed conversation between 
   two switches.

   State

      The functional level of the neighbor conversation.  See 
      Section 6.1 for a complete description of neighbor states.

   Inactivity timer

      A one-shot timer used to determine when to declare the 
      neighbor down if no Hello packet is received from this 
      neighbor.  The length of the timer is SwitchDeadInterval 
      seconds, as contained in the neighbors Hello packet.

   Master/slave flag

      A flag indicating whether the local switch is to act as the 
      master or the slave in the database exchange process (see 
      Section 10.2).  The master/slave relationship is negotiated 
      when the conversation changes to the ExStart state.






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   Sequence number

      A 4-octet number identifying individual Database Description 
      packets. When the neighbor state ExStart is entered and the 
      database exchange process is started, the sequence number is 
      set to a value not previously seen by the neighboring 
      switch.  (One possible scheme is to use the switch's time of 
      day counter.)  The sequence number is then incremented by 
      the master with each new Database Description packet sent.  
      See Section 10.2 for more information on the database 
      exchange process.

   Neighbor ID

      The switch ID of the neighboring switch, as contained in the 
      neighbors Hello packets.

   Neighbor priority

      The switch priority of the neighboring switch, as contained 
      in the neighbor's Hello packets.  Switch priorities are used 
      when selecting the designated switch for the attached link.

   Interface identifier

      A 10-octet value that uniquely identifies the interface over 
      which this conversation is being held.  This value consists 
      of the 6-octet base MAC address of the neighbor switch, 
      followed by the 4-octet local port number of the interface.

   Neighbor's designated switch

      The switch ID identifying the neighbors idea of the 
      designated switch, as contained in the neighbors Hello 
      packets.  This value is used in the local selection of the 
      designated switch.  It is not used on point-to-point links.

   Neighbor's backup designated switch

      The switch ID identifying the neighbors idea of the backup 
      designated switch, as contained in the neighbors Hello 
      packets.  This value is used in the local selection of the 
      backup designated switch.  It is not used on point-to-point 
      links.

   Link state retransmission list

      The list of link state advertisements that have been 
      forwarded over but not acknowledged on this adjacency.  The 
      local switch retransmits these link state advertisements at 
      periodic intervals until they are acknowledged or until the 
      adjacency is destroyed.  (For more information on 


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      retransmitting link state advertisements, see Section 
      11.2.5.)

   Database summary list

      The set of link state advertisement headers that summarize 
      the local link state database.  When the conversation 
      changes to the Exchange state, this list is sent to the 
      neighbor via Database Description packets.  (For more 
      information on the synchronization of databases, see Section 
      10.)

   Link state request list

      The list of link state advertisements that must be received 
      in order to synchronize with the neighbor switchs link 
      state database.  This list is created as Database 
      Description packets are received, and is then sent to the 
      neighbor in Link State Request packets.  (For more 
      information on the synchronization of databases, see Section 
      10.)


6.1  Neighbor States

      This section describes the various states of a conversation 
      with a neighbor switch.  The states are listed in order of 
      progressing functionality.  For example, the inoperative state 
      is listed first, followed by a list of the intermediate states 
      through which the conversation passes before attaining the 
      final, fully functional state.  The specification makes use of 
      this ordering by references such as "those 
      neighbors/adjacencies in state greater than X".

      Figure 2 represents the neighbor state machine.  The arrows on 
      the graph represent the events causing each state change.  
      These events are described in Section 6.2.  The neighbor state 
      machine is described in detail in Section 6.3.

   Down

      This is the initial state of a neighbor conversation.  In 
      this state, there has been no recent information received 
      from the neighbor.  










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       +----------+     KillNbr, LLDown,   +-----------+
       |   Down   | <--------------------- | any state |
       +----------+   or Inactivity Timer  +-----------+
            |
 Hello Rcvd |
            |
            V
       +----------+   1-Way   +----------+
       |   Init   | <-------- | >= 2-way |
       +----------+           +----------+
            |
            |
 2-Way Rcvd |                  +-------+   AdjOK?/no  +------------+
            +----------------> | 2-Way | <----------- | >= ExStart |
            | (no adjacency)   +-------+              +------------+
            |
            V
       +---------+   Seq Number Mismatch  +-------------+
       | ExStart | <--------------------- | >= Exchange |
       +---------+       or BadLSReq      +-------------+
            |
Negotiation |
    Done    |
            V
       +----------+
       | Exchange |
       +----------+
            |
   Exchange |                        +--------+
     Done   +----------------------> |  Full  |
            | (request list empty)   +--------+
            |                             ^
            V                             |
       +---------+      Loading Done      |
       | Loading | ----------------------->
       +---------+


                    Figure 2: Neighbor State Machine



   Init

      In this state, a Hello packet has been received from the 
      neighbor.  However, bidirectional communication has not yet 
      been established with the neighbor -- that is, the local 
      switch has not yet appeared in the neighbor's Hello packets.  
      All neighbors in this state (or higher) are listed in the 
      Hello packets sent by the local switch over the associated 
      interface.



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   2-Way

      In this state, communication between the two switches is   
      bidirectional -- that is, the local switch has seen its own 
      switch ID listed in the neighbor switchs Hello packets.  
      This is the most advanced state short of beginning to 
      establish an adjacency.  The designated switch and the 
      backup designated switch are selected from the set of 
      neighbors in state 2-Way or greater.

   ExStart

      This state indicates that the two switches have begun to 
      establish an adjacency by determining which switch is the 
      master, as well as the initial sequence number for Database 
      Descriptor packets.  Neighbor conversations in this state or 
      greater are called adjacencies.

   Exchange

      In this state, the switches are exchanging Database 
      Description packets.  (See Section 10.2 for a complete 
      description of this process.)  All adjacencies in the 
      Exchange state or greater are used by the distribution 
      procedure (see Section 11.2), and are capable of 
      transmitting and receiving all types of VLSP routing 
      packets.

   Loading

      In this state, the local switch is sending Link State 
      Request packets to the neighbor asking for the more recent 
      advertisements that were discovered in the Exchange state.

   Full

      In this state, the two switches are fully adjacent.  These 
      adjacencies will now appear in switch link and network link 
      advertisements generated for the link.















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6.2  Events Causing Neighbor State Changes

   The state of a neighbor conversation changes due to neighbor 
   events.  This section describes these events.

   Neighbor events are shown as arrows in Figure 2, the graphic 
   representation of the neighbor state machine.  For more 
   information on the neighbor state machine, see Section 6.3.


   Hello Received

      This event is generated when a Hello packet has been 
      received from a neighbor.

   2-Way Received

      This event is generated when the local switch sees its own 
      switch ID listed in the neighbors Hello packet, indicating 
      that bidirectional communication has been established 
      between the two switches.  

   Negotiation Done

      This event is generated when the master/slave relationship 
      has been successfully negotiated and initial packet sequence 
      numbers have been exchanged.  This event signals the start 
      of the database exchange process (see Section 10.2).

   Exchange Done

      This event is generated when the database exchange process 
      is complete and both switches have successfully transmitted 
      a full sequence of Database Description packets.  (For more 
      information on the database exchange process, see Section 
      10.2.)

   BadLSReq

      This event is generated when a Link State Request has been 
      received for a link state advertisement that is not 
      contained in the database.  This event indicates an error in 
      the synchronization process.

   Loading Done

      This event is generated when all Link State Updates have 
      been received for all out-of-date portions of the database.  
      (See Section 10.3.)





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   AdjOK?

      This event is generated when a decision must be made as to 
      whether an adjacency will be established or maintained with 
      the neighbor.  This event will initiate some adjacencies and 
      destroy others.

   Seq Number Mismatch

      This event is generated when a Database Description packet 
      has been received with any of the following conditions:   

      -  The packet contains an unexpected sequence number. 
      -  The packet (unexpectedly) has the Init bit set.
      -  The packet has a different Options field than was 
         previously seen.

      These conditions all indicate that an error has occurred 
      during the establishment of the adjacency.

   1-Way

      This event is generated when bidirectional communication 
      with the neighbor has been lost.  That is, a Hello packet 
      has been received from the neighbor in which the local 
      switch is not listed.

   KillNbr

      This event is generated when further  communication  with  
      the neighbor  is  impossible.  

   Inactivity Timer

      This event is generated when the inactivity timer has 
      expired, indicating that no Hello packets have been received 
      from the neighbor in switchDeadInterval seconds.

   LLDown

      This event is generated by the lower-level protocols and 
      indicates that the neighbor is now unreachable.












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6.3  Neighbor State Machine

   This section presents a detailed description of the neighbor 
   state machine.

   Neighbor states (see Section 6.1) change as the result of 
   various events (see Section 6.2).  However, the effect of each 
   event can vary, depending on the current state of the 
   conversation with the neighbor.  For this reason, the state 
   machine described in this section is organized according to the 
   current neighbor state and the occurring event.  For each 
   state/event pair, the new neighbor state is listed, along with 
   a description of the required processing.

   Note that when the neighbor state changes as a result of an 
   interface Neighbor Change event (see Section 5.2), it may be 
   necessary to rerun the designated switch selection algorithm.  
   In addition, if the interface associated with the neighbor 
   conversation is in the DS state (that is, the local switch is 
   the designated switch), changes in the neighbor state may cause 
   a new network link advertisement to be originated (see Section 
   11.1).

   When the neighbor state machine must invoke the interface state 
   machine, it is invoked as a scheduled task.  This simplifies 
   processing, by ensuring that neither state machine executes 
   recursively.

   State(s):  Down
   Event:  Hello Received
   New state:  Init
   Action:  
      Start the inactivity timer for the neighbor.  If the timer 
      expires before another Hello packet is received, the 
      neighbor switch is declared dead.

   State(s):  Init or greater
   Event:  Hello Received
   New state:  No state change
   Action:  
      Reset the inactivity timer for the neighbor.

   State(s):  Init
   Event:  2-Way Received
   New state:  Depends on action routine
   Action:  
      Determine whether an adjacency will be formed with the 
      neighbor (see Section 9.4).  If no adjacency is to be 
      formed, the neighbor state changes to 2-Way.

      Otherwise, the neighbor state changes to ExStart.  The 
      switch initializes the sequence number for this neighbor.  


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      It then declares itself master for the database exchange 
      process.  (See Section 10.2.)

   State(s):  ExStart
   Event:  Negotiation Done
   New state:  Exchange
   Action:  
      The Negotiation Done event signals the start of the database 
      exchange process.  See Section 10.2 for a detailed 
      description of this process.

   State(s):  Exchange
   Event:  Exchange Done
   New state:  Depends on action routine
   Action:  
      If the neighbor Link state request list is empty, the 
      neighbor state changes to Full.  This is the adjacency's 
      final state.

      Otherwise, the neighbor state changes to Loading.  The 
      switch begins sending Link State Request packets to the 
      neighbor requesting the most recent link state 
      advertisements, as discovered during the database exchange 
      process.  (See Section 10.2.)  These advertisements are 
      listed in the link state request list associated with the 
      neighbor.

   State(s):  Loading
   Event:  Loading Done
   New state:  Full
   Action:  
      No action is required beyond changing the neighbor state to 
      Full.  This is the adjacency's final state.

   State(s):  2-Way
   Event:  AdjOK?
   New state:  Depends on action routine
   Action:  
      If no adjacency is to be formed with the neighboring switch 
      (see Section 9.4), the neighbor state remains at 2-Way.  
      Otherwise, the neighbor state changes to ExStart.  The 
      switch initializes the sequence number for this neighbor.  
      It then declares itself master for the database exchange 
      process.  (See Section 10.2.)

   State(s):  ExStart or greater
   Event:  AdjOK?
   New state:  Depends on action routine
   Action:  
      If an adjacency should still be formed with the neighboring 
      switch (see Section 9.4), no state change and no further 
      action is necessary.


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      Otherwise, the (possibly partially formed) adjacency is torn 
      down.  The link state retransmission list, database summary 
      list and link state request list are cleared of link state 
      advertisements.  The neighbor state changes to 2-Way.

   State(s):  Exchange or greater
   Event:  Seq Number Mismatch
   New state:  ExStart
   Action:  
      The (possibly partially formed) adjacency is torn down.  The 
      link state retransmission list, database summary list and 
      link state request list are cleared of link state 
      advertisements.  The neighbor state then changes to ExStart 
      and another attempt is made to establish the adjacency. 

   State(s):  Exchange or greater
   Event:  BadLSReq
   New state:  ExStart
   Action:  
      The (possibly partially formed) adjacency is torn down.  The 
      link state retransmission list, database summary list and 
      link state request list are cleared of link state 
      advertisements.  The neighbor state then changes to ExStart 
      and another attempt is made to establish the adjacency. 

   State(s):  Any state
   Event:  KillNbr
   New state:  Down
   Action:  
      The neighbor conversation is terminated.  The inactivity 
      timer is disabled, and the link state retransmission list, 
      database summary list and link state request list are 
      cleared of link state advertisements.  

   State(s):  Any state
   Event:  LLDown
   New state:  Down
   Action:  
      The neighbor conversation is terminated.  The inactivity 
      timer is disabled, and the link state retransmission list, 
      database summary list and link state request list are 
      cleared of link state advertisements.  

   State(s):  Any state
   Event:  Inactivity Timer
   New state:  Down
   Action:  
      The neighbor conversation is terminated.  The inactivity 
      timer is disabled, and the link state retransmission list, 
      database summary list and link state request list are 
      cleared of link state advertisements.  



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   State(s):  2-Way or greater
   Event:  1-Way Received
   New state:  Init
   Action:  
      The adjacency between the switches, if any, is torn down.  
      The link state retransmission list, database summary list 
      and link state request list are cleared of link state 
      advertisements.

   State(s):  2-Way or greater
   Event:  2-Way received
   New state:  No state change
   Action:  
      No action required.

   State(s):  Init
   Event:  1-Way received
   New state:  No state change
   Action:  
      No action required.


7.  Area Data Structure

   The area data structure contains all the information needed to 
   run the basic routing algorithm.  One of its components is the 
   link state database -- the collection of all switch link and 
   network link advertisements generated by the switches.  

   The area data structure contains the following items:

   Area ID

      A 4-octet value identifying the area.  Since VLSP does not 
      support multiple areas, the value here is always zero.

   Associated switch interfaces

      A list of interface IDs of the local switch interfaces 
      connected to network links.

   Link state database

      The collection of all current link state advertisements for 
      the switch fabric.  This collection consists of the 
      following:

      Switch link advertisements

         A list of the switch link advertisements for all switches 
         in the fabric.  Switch link advertisements describe the 
         state of each switchs interfaces.


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      Network link advertisements

         A list of the network link advertisements for all multi-
         access network links in the switch fabric.  Network link 
         advertisements describe the set of switches currently 
         connected to each link.

   Best path(s)

      A set of end-to-end hop descriptions for all equal-cost best 
      paths from the local switch to every other switch in the 
      fabric.  Each hop is specified by the interface ID of the 
      next link in the path.  Best paths are derived from the 
      collected switch link and network link advertisements using 
      the Dijkstra algorithm. [Perlman]


7.1  Adding and Deleting Link State Advertisements

   The link state database within the area data structure must 
   contain, at most, a single instance of each link state 
   advertisement.  To keep the database current, a switch adds 
   link state advertisements to the database under the following 
   conditions:

   -  When a link state advertisement is received during the 
      distribution process 

   -  When the switch itself generates a link state advertisement

   (See Section 11.2.4 for information on installing link state 
   advertisements.)

   Likewise, a switch deletes link state advertisements from the 
   database under the following conditions:

   -  When a link state advertisement has been superseded by a 
      newer instance during the flooding process

   -  When the switch generates a newer instance of one of its 
      self-originated advertisements

   Note that when an advertisement is deleted from the link state 
   database, it must also be removed from the link state 
   retransmission list of all neighboring switches.









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7.2  Accessing Link State Advertisements

   An implementation of the VLS protocol must provide access to 
   individual link state advertisements, based on the 
   advertisement's type, link state identifier, and advertising 
   switch.[1]  This lookup function is invoked during the link 
   state distribution procedure and during calculation of the 
   routing table.  In addition, a switch can use the function to 
   determine whether it has originated a particular link state 
   advertisement, and if so, with what sequence number.


8.  Routing Table

   The routing table contains all the information necessary to 
   forward a data packet toward its destination.  There is a 
   single routing table in each switch.  Each routing table entry 
   describes the collection of best paths to a particular 
   destination switch, using the local switch as the start of the 
   path.

   Each entry in the routing table contains the following data 
   items:

   Destination ID

      The interface ID of the destination switch, as known by its 
      adjacent designated switch.  That is, the value here 
      consists of the 6-octet base MAC address of the destination 
      switch, followed by the 4-octet port number of the 
      interface, local to the designated switch of the network 
      link.

   Destination type

      The type of the destination switch.  The value here is   
      always Network.

   Type of service

      The type of service (TOS) of the paths.  Note that since the 
      current version of VLSP does not support routing based on 
      non-zero TOS, the value here is always zero.

   Area ID

      The 4-octet identifier of the area.  Since VLSP does not 
      support multiple areas, the value here is always zero.






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   Cost metric

      The link state cost of the path(s), calculated as the sum of 
      the costs of a path's constituent links.  Note that even 
      when multiple paths to the destination are calculated, there 
      is only one path cost because, by definition, such multiple 
      paths are of equal cost.

   Link state ID

      The link state identifier of the network link advertisement 
      that references the destination switch.  This value consists 
      of the interface ID of the network link, as known by the 
      designated switch of the link.

   Advertising switch

      The switch ID of the designated switch that originated the 
      network link advertisement specified by the link state ID 
      data item.

   Next hop(s)

      The interface ID(s) of the local outgoing interface(s) over 
      which to forward traffic to the destination switch.  When 
      multiple paths of equal cost exist to the destination 
      switch, their initial hops are all stored here.  End-to-end 
      path information for all equal-cost paths are stored in the 
      area data structure (see Section 7).


8.1  Routing Table Lookup

   An implementation of the VLS protocol must provide access to 
   multiple equal-cost best paths, based on the base MAC addresses 
   of the source and destination switches.  This lookup function 
   should return up to three equal-cost paths.  Paths should be 
   returned as lists of end-to-end hop information, with each hop 
   specified as a interface ID of the next link in the path -- the 
   6-octet base MAC address of the next switch and the 4-octet 
   local port number of the link interface.













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9.  Discovery Process

   The first operational stage of the VLS protocol is the 
   discovery process.  During this stage, each switch dynamically 
   detects its neighboring switches and establishes a relationship 
   with each of these neighbors.  This process has the following 
   component steps:

   -  Neighboring switches are discovered through the exchange of 
      Hello packets over each functioning interface. 

   -  Bidirectional communication is established with each 
      neighbor switch.

   -  A designated switch and backup designated switch are 
      selected for each multi-access network link.  

   -  An adjacent relationship is established with selected 
      neighbors on each link.  

   The following subsections describe each of these steps in 
   detail.


9.1  Hello Packets

   Each functioning switch in the fabric periodically sends a 
   Hello packet out each of its functioning switch interfaces.  
   Each Hello packet contains the following data used during the 
   discovery process:

   -  The switch ID and priority of the sending switch

   -  Values specifying the interval timers to be used for sending 
      Hello packets and deciding whether to declare a neighbor 
      switch Down

   -  The switch ID of the designated switch and the backup 
      designated switch for the interface link, as understood by 
      the sending switch

   -  A list of switch IDs of all neighboring switches seen so far 
      on the interface link

   For a detailed description of the Hello packet format, see 
   Section 13.5.1.

   When a switch receives a Hello packet, it first attempts to 
   identify the sending switch by matching its switch ID to one of 
   the known neighbors listed in the interface data structure.  If 
   this is the first Hello packet received from the switch, the 
   switch ID is entered in the list of known neighbors and a new 


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   neighbor data structure is created with a neighbor status of 
   Down.

   At this point, the remainder of the Hello packet is examined 
   and the appropriate interface and neighbor events are 
   generated.  In all cases, a neighbor Hello Received event is 
   generated.  Other events may also be generated, triggering 
   further steps in the discovery process or other actions, as 
   appropriate.  

   For a detailed description of the interface state machine, see 
   Section 5.3.  For a detailed description of the neighbor state 
   machine, see Section 6.3.


9.2  Bidirectional Communication

   When a switch sees its own switch ID listed in a Hello packet 
   received from one of its neighbors, bidirectional communication 
   has been established with that neighbor.  A neighbor 2-Way 
   Received event is generated.  

   Once bidirectional communication has been established with a 
   neighbor, the local switch determines whether an adjacency will 
   be formed with the neighbor.  However, before that decision can 
   be made, a designated switch and a backup designated switch 
   must be selected for the link, if the link is a multi-access 
   link.  The next section contains a description of the 
   designated switch, the backup designated switch, and the 
   selection process.


9.3  Designated Switch

   Every multi-access network link has a designated switch.  The 
   designated switch performs the following functions for the 
   routing protocol:

   -  The designated switch originates a network link 
      advertisement on behalf of the link, listing the set of 
      switches (including the designated switch itself) currently 
      attached to the link.  For a detailed description of network 
      link advertisements, see Section 14.3.

   -  The designated switch becomes adjacent to all other switches 
      on the link.  Since the link state databases are 
      synchronized across adjacencies, the designated switch plays 
      a central part in the synchronization process.  For a 
      description of the synchronization process, see Section 10.

   Each multi-access network link also has a backup designated 
   switch.  The primary function of the backup designated switch 


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   is to act as a standby for the designated switch.  If the 
   current designated switch fails, the backup designated switch 
   becomes the designated switch.

   To facilitate this transition, the backup designated switch 
   forms an adjacency with every other switch on the link.  Thus, 
   when the backup designated switch must take over for the 
   designated switch, its link state database is already 
   synchronized with the databases of all other switches on the 
   link.


                               Note

             Point-to-point network links have neither a 
             designated switch or a backup designated 
             switch.  However, in the current version of 
             VLSP, network links are always treated as 
             multi-access, regardless of the physical 
             nature of the link.  Therefore, all network 
             links have both a designated switch and a 
             backup designated switch.


9.3.1  Selecting the Designated Switch

   When a link interface first becomes functional, the switch sets 
   a one-shot Wait timer (with a value of SwitchDeadInterval 
   seconds) for the interface.  The purpose of this timer is to 
   ensure that all switches attached to the link have a chance to 
   establish bidirectional communication before the designated 
   switch and backup designated switch are selected for the link.

   When the Wait timer is set, the interface enters the Waiting 
   state.  During this state, the switch exchanges Hello packets 
   with its neighbors attempting to establish bidirectional 
   communication.  The interface leaves the Waiting state under 
   one of the following conditions:  

   -  The Wait timer expires.

   -  A Hello packet is received indicating that a designated 
      switch or a backup designated switch has already been 
      specified for the interface.

   At this point, if the switch sees that a designated switch has 
   already been selected for the link, the switch accepts that 
   designated switch, regardless of its own switch priority and 
   MAC address.  This situation typically means the switch has 
   come up late on a fully functioning link.  Although this makes 
   it harder to predict the identity of the designated switch on a 
   particular link, it ensures that the designated switch does not 


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   change needlessly, necessitating a resynchronization of the 
   databases.

   If no designated switch is currently specified for the link, 
   the switch begins the actual selection process.  Note that this 
   selection algorithm operates only on a list of neighbor 
   switches that are eligible to become the designated switch.  A 
   neighbor is eligible to be the designated switch if it has a 
   switch priority greater than zero and its neighbor state is 2-
   Way or greater.  The local switch includes itself on the list 
   of eligible switches as long as it has a switch priority 
   greater than zero.

   The selection process includes the following steps:

   1) The current values of the link's designated switch and 
      backup designated switch are saved for use in step 6.

   2) The new backup designated switch is selected as follows:  

      a) Eliminate from consideration those switches that have 
         declared themselves to be the designated switch.

      b) If one or more of the remaining switches have declared 
         themselves to be the backup designated switch, eliminate 
         from consideration all other switches.

      c) From the remaining list of eligible switches, select the 
         switch having the highest switch priority as the backup 
         designated switch.  If multiple switches have the same 
         (highest) priority, select the switch with the highest 
         switch ID as the backup designated switch.  

   3) The new designated switch is selected as follows:  

      a) If one or more of the switches have declared themselves to 
         be the designated switch, eliminate from consideration all 
         other switches.

      b) From the remaining list of eligible switches, select the 
         switch having the highest switch priority as the 
         designated switch.  If multiple switches have the same 
         (highest) priority, select the switch with the highest 
         switch ID as the designated switch.  

   4) If the local switch has been newly selected as either the 
      designated switch or the backup designated switch, or is now 
      no longer the designated switch or the backup designated 
      switch, repeat steps 2 and 3, above, and then proceed to 
      step 5.  




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      If the local switch is now the designated switch, it will 
      eliminate itself from consideration at step 2a when the 
      selection of the backup designated switch is repeated.  
      Likewise, if the local switch is now the backup designated 
      switch, it will eliminate itself from consideration at step 
      3a when the selection of the designated switch is repeated.  
      This ensures that no switch will select itself as both 
      backup designated switch and designated switch.[2]  

   5) Set the interface state to the appropriate value, as 
      follows:

      -  If the local switch is now the designated switch, set the 
         interface state to DS.

      -  If the local switch is now the backup designated switch, 
         set the interface state to Backup.

      -  Otherwise, set the interface state to DS Other.

   6) If either the designated switch or backup designated switch 
      has now changed, the set of adjacencies associated with this 
      link must be modified.  Some adjacencies may need to be 
      formed, while others may need to be broken.  Generate the 
      neighbor AdjOK? event for all neighbors with a state of 2-
      Way or higher to trigger a reexamination of adjacency 
      eligibility. 


                              Caution

         If VLSP is implemented with configurable parameters, 
         care must be exercised in specifying the switch 
         priorities.  Note that if the local switch is not 
         itself eligible to become the designated switch 
         (i.e., it has a switch priority of 0), it is 
         possible that neither a backup designated switch 
         nor a designated switch will be selected by the 
         above procedure.  Note also that if the local 
         switch is the only attached switch that is eligible 
         to become the designated switch, it will select 
         itself as designated switch and there will be no 
         backup designated switch for the link.  For this 
         reason, it is advisable to specify a default switch 
         priority of 1 for all switches.









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9.4  Adjacencies

   VLSP creates adjacencies between neighboring switches for the 
   purpose of exchanging routing information.  Not every two 
   neighboring switches will become adjacent.  On a multi-access 
   link, an adjacency is only formed between two switches if one 
   of them is either the designated switch or the backup 
   designated switch.

   Note that an adjacency is bound to the network link that the 
   two switches have in common.  Therefore, if two switches have 
   multiple links in common, they may have multiple adjacencies 
   between them.

   The decision to form an adjacency occurs in two places in the 
   neighbor state machine: 

   -  When bidirectional communication is initially established 
      with the neighbor

   -  When the designated switch  or backup designated switch on 
      the attached link changes.  

   The rules for establishing an adjacency between two neighboring 
   switches are as follows:

   -  On a point-to-point link, the two neighboring switches 
      always establish an adjacency.

   -  On a multi-access link, an adjacency is established with the 
      neighboring switch under one of the following conditions:

      -  The local switch itself is the designated switch.

      -  The local switch itself is the backup designated switch.

      -  The neighboring switch is the designated switch.

      -  The neighboring switch is the backup designated switch.

   If no adjacency is formed between two neighboring switches, the 
   state of the neighbor conversation remains set to 2-Way.












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10.  Synchronizing the Databases

   In an SPF-based routing algorithm, it is important for the link 
   state databases of all switches to stay synchronized.  VLSP 
   simplifies this process by requiring only adjacent switches to 
   remain synchronized.  

   The synchronization process begins when the switches attempt to 
   bring up the adjacency.  Each switch in the adjacency describes 
   its database by sending a sequence of Database Description 
   packets to its neighbor.  Each Database Description packet 
   describes a set of link state advertisements belonging to the 
   database.  When the neighbor sees a link state advertisement 
   that is more recent than its own database copy, it makes a note 
   to request this newer advertisement.

   During this exchange of Database Description packets (known as 
   the database exchange process), the two switches form a 
   master/slave relationship.  Database Description packets sent 
   by the master are known as polls, and each poll contains a 
   sequence number.  Polls are acknowledged by the slave by 
   echoing the sequence number in the Database Description 
   response packet.   

   When all Database Description packets have been sent and 
   acknowledged, the database exchange process is completed.  At 
   this point, each switch in the exchange has a list of link 
   state advertisements for which its neighbor has more recent 
   instances.  These advertisements are requested using Link State 
   Request packets.  

   Once the database exchange process has completed and all Link 
   State Requests have been satisfied, the databases are deemed 
   synchronized and the neighbor states of the two switches are 
   set to Full, indicating that the adjacency is fully functional.  
   Fully functional adjacencies are advertised in the link state 
   advertisements of the two switches.[3]


10.1  Link State Advertisements

   Link state advertisements form the core of the database from 
   which a switch builds its routing table and calculates the set 
   of best paths to the other switches in the fabric.

   Each link state advertisement begins with a standard header.  
   This header contains three data items that uniquely identify 
   the link state advertisement:






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   -  The link state type.  Possible values are as follows:

      1  Switch link advertisement -- describes the collected 
         states of the switch's interfaces.

      2  Network link advertisement -- describes the set of 
         switches attached to the network link.

   -  The link state ID, defined as follows:

      -  For a switch link advertisement -- the switch ID of the 
         originating switch

      -  For a network link advertisement -- the switch ID of the 
         designated switch for the link

   -  The switch ID of the advertising switch -- the switch that 
      generated the advertisement

   The link state advertisement header also contains three data 
   items that are used to determine which instance of a particular 
   link state advertisement is the most current.  (See Section 
   10.1.1 for a description of how to determine which instance of 
   a link state advertisement is the most current.)

   -  The link state sequence number

   -  The link state age, stored in seconds

   -  The link state checksum, a 16-bit unsigned value calculated 
      for the entire contents of the link state advertisement, 
      with the exception of the age field

   The remainder of each link state advertisement contains data 
   specific to the type of the advertisement.  See Section 14 for 
   a detailed description of the link state header, as well as the 
   format of a switch link or network link advertisement.


10.1.1  Determining Which Link State Advertisement Is Newer

   At various times while synchronizing or updating the link state 
   database, a switch must determine which instance of a 
   particular link state advertisement is the most current.  This 
   decision is made as follows:

   -  The advertisement having the greater sequence number is the 
      most current.  

   -  If both instances have the same sequence number, then:




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      -  If the two instances have different checksum values, then 
         the instance having the larger checksum is considered the 
         most current.[4]

   -  If both instances have the same sequence number and the same 
      checksum value, then:

      -  If one (and only one) of the instances is of age MaxAge, 
         then the instance of age MaxAge is considered the most 
         current.[5]

      -  Else, if the ages of the two instances differ by more than 
         MaxAgeDiff, the instance having the smaller (younger) age 
         is considered the most current.[6]

      -  Else, the two instances are considered identical.


10.2  Database Exchange Process

   There are two stages to the database exchange process:

   -  Negotiating the master/slave relationship
   -  Exchanging database summary information

   In both these stages, the neighboring switches exchange 
   Database Description packets.


10.2.1  Database Description Packets

   Database Description packets are used to describe a switchs 
   link state database during the database exchange process.  Each 
   Database Description packet contains a list of headers of the 
   link state advertisements currently stored in the sending 
   switchs database.   (See Section 14.1 for a description of a 
   link state advertisement header.)

   In addition to the link state headers, each Database 
   Description packet contains the following data items:

   -  A flag (the M-bit) indicating whether or not more packets 
      are to follow.  Depending on the size of the local database 
      and the maximum size of the packet, the list of headers in 
      any particular Database Description packet may be only a 
      partial list of the total database.  When the M-bit is set, 
      the list of headers is only a partial list and more headers 
      are to follow in subsequent packets.

   -  A flag (the I-bit) indicating whether or not this is the 
      first Database Description packet sent for this execution of 
      the database exchange process.


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   -  A flag (the MS-bit) indicating whether the sending switch 
      thinks it is the master or the slave in the database 
      exchange process.  If the flag is set, the switch thinks it 
      is the master.

   -  A 4-octet sequence number for the packet.

   While the switches are negotiating the master/slave 
   relationship, they exchange "empty" Database Description 
   packets.  That is, packets that contain no link summary 
   information.  Instead, the flags and sequence number constitute 
   the information required for the negotiation process.

   See Section 13.5.2 for a more detailed description of a 
   Database Description packet.


10.2.2  Negotiating the Master/Slave Relationship

   Before two switches can begin the actual exchange of database 
   information, they must decide between themselves who will be 
   the master in the exchange process and who will be the slave.  
   They must also agree on the starting sequence number for the 
   Database Description packets.

   Once a switch has decided to form an adjacency with a 
   neighboring switch, it sets the neighbor state to ExStart and 
   begins sending empty Database Description packets to its 
   neighbor.  These packets contain the starting sequence number 
   the switch plans to use in the exchange process.  Also, the I-
   bit and M-bit flags are set, as well as the MS-bit.  Thus, each 
   switch in the exchange begins by believing it will be the 
   master.

   Empty Database Description packets are retransmitted every 
   RxmtInterval seconds until the neighbor responds.

   When a switch receives an empty Database Description packet 
   from its neighbor, it determines which switch will be the 
   master by comparing the switch IDs.  The switch with the 
   highest switch ID becomes the master of the exchange.  Based on 
   this determination, the switch proceeds as follows:

   -  If the switch is to be the slave of the database exchange 
      process, it acknowledges that it is the slave by sending 
      another empty Database Description packet to the master.  
      This packet contains the masters sequence number and has 
      the MS-bit and the I-bit cleared.  






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      The switch then generates a neighbor event of Negotiation 
      Done to change its neighbor state to Exchange and waits for 
      the first non-empty Database Description packet from the 
      master.

   -  If the switch is to be the master of the database exchange, 
      it waits to receive an acknowledgment from its neighbor -- 
      that is, an empty Database Description packet with the MS-
      bit and I-bit cleared and containing the sequence number it 
      (the master) previously sent.  

      When it receives the acknowledgment, it generates a neighbor 
      event of Negotiation Done to change its neighbor state to 
      Exchange and begin the actual exchange of Database 
      Description packets.

   Note that during the negotiation process, the receipt of an 
   inconsistent packet will result in a neighbor event of Seq 
   Number Mismatch, terminating the process.  See Section 6.3 for 
   more information.


10.2.3  Exchanging Database Description Packets

   Once the neighbor state changes to Exchange, the switches begin 
   the exchange of Database Description packets containing link 
   state summary data.  The process proceeds as follows:

   1) The master sends a packet containing a list of link state 
      headers.  If the packet contains only a portion of the 
      unexchanged database -- that is, more Database Description 
      packets are to follow -- the packet has the M-bit set.  The 
      MS-bit is set and the I-bit is clear.

      If the slave does not acknowledge the packet within 
      RxmtInterval seconds, the master retransmits the packet.

   2) When the slave receives a packet, it first checks the 
      sequence number to see if the packet is a duplicate.  If so, 
      it simply acknowledges the packet by clearing the MS-bit and 
      returning the packet to the master.  (Note that the slave 
      acknowledges all Database Description packets that it 
      receives, even those that are duplicates.) 

      Otherwise, the slave processes the packet by doing the 
      following:

      -  For each link state header listed in the packet, the slave 
         searches its own link state database to determine whether 
         it has an instance of the advertisement.




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      -  If the slave does not have an instance of the link state 
         advertisement, or if the instance it does have is older 
         than the instance listed in the packet, it creates an 
         entry in its link state request list in the neighbor data 
         structure.  See Section 10.1.1 for a description of how to 
         determine which instance of a link state advertisement is 
         the newest.

      -  When the slave has examined all headers, it acknowledges 
         the packet by turning the MS-bit off and returning the 
         packet to the master. 

   3) When the master receives the first acknowledgment for a 
      particular Database Description packet, it processes the 
      acknowledgment as follows:

      -  For each link state header listed in the packet, the 
         master checks to see if the slave has indicated it has an 
         instance of the link state advertisement that is newer 
         than the instance the master has in its own database.  If 
         so, the master creates an entry in its link state request 
         list in the neighbor data structure.  

      -  The master then increments the sequence number and sends 
         another packet containing the next set of link state 
         summary information, if any.

      Subsequent acknowledgments for the Database Description 
      packet (those with the same sequence number) are discarded.  

      When the master sends the last portion of its database 
      summary information, it clears the M-bit in the packet to 
      indicate that no more packets are to be sent.

   4) When the slave receives a Database Description packet with 
      the M-bit clear, it processes the packet, as described above 
      in step 2.  After it has completed processing and has 
      acknowledged the packet to the master, it generates an 
      Exchange Done neighbor event and its neighbor state changes 
      to Loading.  

      The database exchange process is now complete for the slave, 
      and it begins the process of requesting those link state 
      advertisements for which the master has more current 
      instances (see Section 10.3).

   5) When the master receives an acknowledgment for the final 
      Database Description packet, it processes the acknowledgment 
      as described above in step 3.  Then it generates an Exchange 
      Done neighbor event and its neighbor state changes to 
      Loading.



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      The database exchange process is now complete for the 
      master, and it begins the process of requesting those link 
      state advertisements for which the slave has more current 
      instances (see Section 10.3).

   Note that during this exchange, the receipt of an inconsistent 
   packet will result in a neighbor event of Seq Number Mismatch, 
   terminating the process.  See Section 6.3 for more information.


10.3  Updating the Database

   When either switch completes the database exchange process and 
   its neighbor state changes to Loading, it has a list of link 
   state advertisements for which the neighboring switch has a 
   more recent instance.  This list is stored in the neighbor data 
   structure as the link state request list.  

   To complete the synchronization of its database with that of 
   its neighbor, the switch must obtain the most current instances 
   of those link state advertisements.

   The switch requests these advertisements by sending its 
   neighbor a Link State Request packet containing the description 
   of one or more link state advertisement, as defined by the 
   advertisements type, link state ID, and advertising switch.  
   (For a detailed description of the Link State Request packet, 
   see Section 13.5.3.)  The switch continues to retransmit this 
   packet every RxmtInterval seconds until it receives a reply 
   from the neighbor.

   When the neighbor switch receives the Link State Request 
   packet, it responds with a Link State Update packet containing 
   its most current instance of each of the requested 
   advertisements.  (Note that the neighboring switch can be in 
   any of the Exchange, Loading or Full neighbor states when it 
   responds to a Link State Request packet.)  

   If the neighbor cannot locate a particular link state 
   advertisement in its database, something has gone wrong with 
   the synchronization process.  The switch generates a BadLSReq 
   neighbor event and the partially formed adjacency is torn down.  
   See Section 6.3 for more information.

   Depending on the size of the link state request list, it may 
   take more than one Link State Request packet to obtain all the 
   necessary advertisements.  Note, however, that there must at 
   most one Link State Request packet outstanding at any one time.






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10.4  An Example

   Figure 3 shows an example of an adjacency being formed between 
   two switches -- S1 and S2 -- connected to a network link.  S2 
   is the designated switch for the link and has a higher switch 
   ID than S1.

   The neighbor state changes that each switch goes through are 
   listed on the sides of the figure.

   At the top of Figure 3, S1's interface to the link becomes 
   operational, and S1 begins sending Hello packets over the 
   interface.  At this point, S1 does not yet know the identity of 
   the designated switch or of any other neighboring switches.
   S2 receives the Hello packet from S1 and changes its neighbor 
   state to Init.  In its next Hello packet, S2 indicates that it 
   is itself the designated switch and that it has received a 
   Hello packet from S1.  S1 receives the Hello packet and changes 
   its state to ExStart, starting the process of bringing up the 
   adjacency.

   S1 begins by asserting itself as the master.  When it sees that 
   S2 is indeed the master (because of S2's higher switch ID), S1 
   changes to slave and adopts S2's sequence number.  Database 
   Description packets are then exchanged, with polls coming from 
   the master (S2) and acknowledgments from the slave (S1).  This 
   sequence of Database Description packets ends when both the 
   poll and associated acknowledgment have the M-bit off.

   In this example, it is assumed that S2 has a completely up-to-
   date database and immediately changes to the Full state. S1 
   will change to the Full state after updating its database by 
   sending Link State Request packets and receiving Link State 
   Update packets in response.  

   Note that in this example, S1 has waited until all Database 
   Description packets have been received from S2 before sending 
   any Link State Request packets.  However, this need not be the 
   case.  S1 could interleave the sending of Link State Request 
   packets with the reception of Database Description packets.














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       +--------+                                     +--------+
       | Switch |                                     | Switch |
       +   S1   +                                     +   S2   +
       +--------+                                     +--------+

          Down                                           Down
                         Hello (DS=0, seen=0)
                ------------------------------------->
                                                         Init
                      Hello (DS=S2, seen=...,S1)
                <-------------------------------------
       ExStart
                 DB Description (Seq=x, I, M, Master)
                ------------------------------------->
                                                         ExStart
                 DB Description (Seq=y, I, M, Master)
                <-------------------------------------
      Exchange
                   DB Description (Seq=y, M, Slave)
                ------------------------------------->
                                                         Exchange
                 DB Description (Seq=y+1, M, Master)
                <-------------------------------------

                 DB Description (Seq=y+1, M, Slave)
                ------------------------------------->
                                  .
                                  .
                                  .
                   DB Description (Seq=y+n, Master)
                <-------------------------------------

                   DB Description (Seq=y+n, Slave)
                ------------------------------------->
       Loading                                           Full

                          Link State Request
                <-------------------------------------

                          Link State Update
                ------------------------------------->
                                  .
                                  .
                                  .
                          Link State Request
                <-------------------------------------

                          Link State Update
                ------------------------------------->
        Full

            Figure 3: An Example of Bringing Up an Adjacency


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11.  Maintaining the Databases

   Each switch advertises its state (also known as its link state) 
   by originating switch link advertisements.  In addition, the 
   designated switch on each network link advertises the state of 
   the link by originating network link advertisements.  

   As described in Section 10.1, link state advertisements are 
   uniquely identified by their type, link state ID, and 
   advertising switch.  

   Link state advertisements are distributed throughout the switch 
   fabric using a reliable flooding algorithm that ensures that 
   all switches in the fabric are notified of any link state 
   changes.  


11.1  Originating Link State Advertisements

   A new instance of each link state advertisement is originated 
   any time the state of the switch or link changes.  When a new 
   instance of a link state advertisement is originated, its 
   sequence number is incremented, its age is set to zero, and its 
   checksum is calculated.  The advertisement is then installed 
   into the local link state database and forwarded out all fully 
   operational interfaces (that is, those interfaces with a state 
   greater than Waiting) for distribution throughout the switch 
   fabric.  See Section 11.2.4 for a description of the 
   installation of the advertisement into the link state database 
   and Section 11.2.3 for a description of how advertisements are 
   forwarded.

   A switch originates a new instance of a link state 
   advertisement as a result of the following events:

   1) The state of one of the switchs interfaces changes such 
      that the contents of the associated switch link 
      advertisement changes.

   2) The designated switch on any of the switchs attached 
      network links changes.  The switch originates a new switch 
      link advertisement.  Also, if the switch itself is now the 
      designated switch, it originates a new network link 
      advertisement for the link.

   3) One of the switchs neighbor states changes to or from Full.  
      If this changes the contents of the associated switch link 
      advertisement, a new instance is generated.  Also, if the 
      switch is the designated switch for the attached network 
      link, it originates a new network link advertisement for the 
      link.



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   Two instances of the same link state advertisement must not be 
   originated within the time period MinLSInterval.  Note that 
   this may require that the generation of the second instance to 
   be delayed up to MinLSInterval seconds. 


11.1.1  Switch Link Advertisements

   A switch link advertisement describes the collected states of 
   all functioning links attached to the originating switch -- 
   that is, all attached links with an interface state greater 
   than Down.  A switch originates a switch link advertisement 
   when it first becomes functional.  It then generates a new 
   instance of the advertisement each time one of its interfaces 
   changes state.

   Each link in the advertisement is assigned a type, based on the 
   state of interface, as shown in Table 4.  


                               Note

            A stub link is a link that is unavailable 
            for network traffic.



      Interface state     Link type     Description

      Down                (n/a)         (n/a)
      Loopback            3             Stub link
      Waiting             3             Stub link
      Point-to-Point      1             Point-to-point link
      DS Other*           2             Multi-access link
      Backup*             2             Multi-access link
      DS**                2             Multi-access link

        *If a full adjacency has been formed with the designated
         switch.  Otherwise, the link type is 3 until the 
         adjacency has been established.

       **If a full adjacency has been formed with at least one 
         other switch on the link.  Otherwise, the link type is 3 
         until an adjacency has been established.

          Table 4: Link Types in a Switch Link Advertisement


   Each link in the advertisement is also assigned a link 
   identifier based on its link type.  In general, this value 
   identifies another switch that also originates advertisements 
   for the link, thereby providing a key for accessing other link 


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   state advertisements for the link.  The relationship between 
   link type and ID is shown in Table 5. 


      Link type   Description               Link ID

      1           Point-to-point link       Switch ID of neighbor 
                                            switch
      2           Multi-access link         Switch ID of 
                                            designated switch
      3           Stub link                 (n/a)

           Table 5: Link IDs in a Switch Link Advertisement


   In addition to a type and an identifier, the description of 
   each link specifies the interface ID of the associated network 
   link. 

   Finally, each link description includes the cost of sending a 
   packet over the link.  This output cost is expressed in the 
   link state metric and must be greater than zero.

   To illustrate the format of a switch link advertisement, 
   consider the switch fabric shown in Figure 4. 


                           00-00-1d-22-23-c5
                               +-------+
                               |  SW2  |
                               +-------+
                                   |
                                   | Point-to-Point
                                   |
                                   | 01
      +-------+    Waiting     +-------+
      |  SW3  |----------------|  SW1  | 00-00-1d-1f-05-81
      +-------+             02 +-------+
  00-00-1d-17-35-a4                | 03
                                   |
                                   | DS Other
                                   |
         +-------------------------+-------------------------+
      DS |                         |                         |
         |                         |                         |
     +-------+                 +-------+                 +-------+
     |  SW4  |                 |  SW5  |                 |  SW6  |
     +-------+                 +-------+                 +-------+
   00-00-1d-4a-26-b3       00-00-1d-4a-27-1c       00-00-1d-7e-84-2e


                    Figure 4: Sample Switch Fabric


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   In this example, switch SW1 has 5 neighboring switches (shown 
   as boxes) distributed over 3 network links (shown as lines).  
   The base MAC address of each switch is also shown adjacent to 
   each box.  On switch SW1, ports 01 and 02 attach to point-to-
   point network links, while port 03 attaches to a multi-access 
   network link with three attached switches.  The interface state 
   of each port is shown next to the line representing the 
   corresponding link.  

   The switch link advertisement generated by switch SW1 would 
   contain the following data items:

   ; switch link advertisement for switch SW1

   LS age = 0                 ; always true on origination
   Options = (T-bit|E-bit)    ; options
   LS type = 1                ; this is a switch link advertisement
                              ; SW1s switch ID
   Link State ID = 00-00-1d-1f-05-81-00-00-00-00
   Advertising switch = 00-00-1d-1f-05-81-00-00-00-00
   # links = 3

      ; link on interface port 1
      Link ID = 00-00-1d-22-23-c5-00-00-00-00      ; switch ID
      Link Data = 00-00-1d-1f-05-81-00-00-00-01    ; interface ID
      Type = 1                                     ; pt-to-pt link
      # other metrics = 0                          ; TOS 0 only
      TOS 0 metric = 1

      ; link on interface port 2
      Link ID = 00-00-1d-17-35-a4-00-00-00-00      ; switch ID
      Link Data = 00-00-1d-1f-05-81-00-00-00-02    ; interface ID
      Type = 3                                     ; stub link
      # other metrics = 0                          ; TOS 0 only
      TOS 0 metric = 1

      ; link on interface port 3
      Link ID = 00-00-1d-4a-26-b3-00-00-00-00      ; switch ID of DS
      Link Data = 00-00-1d-1f-05-81-00-00-00-03    ; interface ID
      Type = 1                                     ; multi-ax link
      # other metrics = 0                          ; TOS 0 only
      TOS 0 metric = 2

   (See Section 14.2 for a detailed description of the format of a 
   switch link advertisement.)









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11.1.2  Network Link Advertisements

   Network link advertisements are used to describe the switches 
   attached to each multi-access network link.  


                               Note

         Network link advertisements are not generated for 
         point-to-point links.  However, in the current 
         version of VLSP, network links are always treated 
         as multi-access, regardless of the physical nature 
         of the link.  Therefore, network link advertisements 
         are generated for all network links, regardless of 
         physical type.


   A network link advertisement is originated by the designated 
   switch for the associated link once the switch has established 
   a full adjacency with at least one other switch on the link.  
   Each advertisement lists the switch IDs of those switches that 
   are fully adjacent to the designated switch.  The designated 
   switch includes itself in this list.

   To illustrate the format of a network link advertisement, 
   consider again the switch fabric shown in Figure 4.  In this 
   example, network link advertisements will be generated only 
   switch SW4, the designated switch of the multi-access network 
   link between switches SW1 and SW4.

   The network link advertisement generated by switch SW4 would 
   contain the following data items:

   ; network link advertisement for switch SW4

   LS age = 0                 ; always true on origination
   Options = (T-bit|E-bit)    ; options
   LS type = 2                ; this is a switch link advertisement
                              ; SW4s switch ID
   Link State ID = 00-00-1d-4a-26-b3-00-00-00-00
   Advertising switch = 00-00-1d-4a-26-b3-00-00-00-00

      Attached switch = 00-00-1d-4a-26-b3-00-00-00-00
      Attached switch = 00-00-1d-1f-05-81-00-00-00-00
      Attached switch = 00-00-1d-4a-27-1c-00-00-00-00
      Attached switch = 00-00-1d-7e-84-2e-00-00-00-00

   (See Section 14.3 for a detailed description of the format of a 
   network link advertisement.)





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11.2  Distributing Link State Advertisements

   Link state advertisements are distributed throughout the switch 
   fabric encapsulated within Link State Update packets.  A single 
   Link State Update packet may contain several distinct   
   advertisements.  

   To make the distribution process reliable, each advertisement 
   must be explicitly acknowledged in a Link State Acknowledgment 
   packet.  Note, however, that multiple acknowledgments can be 
   grouped together into a single Link State Acknowledgment 
   packet.  A sending switch retransmits unacknowledged Link State 
   Update packets at regular intervals until they are 
   acknowledged. 

   The remainder of this section is structured as follows:

   -  Section 11.2.1 presents an overview of the distribution 
      process.  

   -  Section 11.2.2 describes how an incoming Link State Update 
      packet is processed.  

   -  Section 11.2.3 describes how a Link State Packet is 
      forwarded -- both by the originating switch and an 
      intermediate receiving switch.  

   -  Section 11.2.4 describes how advertisements are installed 
      into the local database.

   -  Section 11.2.5 describes the retransmission of 
      unacknowledged advertisements.

   -  Section 11.2.6 describes how advertisements are acknowledged.


11.2.1  Overview

   The philosophy behind the distribution of link state 
   advertisements is based on the concept of adjacencies -- that 
   is, each switch is only required to remain synchronized with 
   its adjacent neighbors.  

   When a switch originates a new instance of a link state 
   advertisement, it formats the advertisement into a Link State 
   Update packet and floods the packet out each fully operational 
   interface -- that is, each interface with a state greater than 
   Waiting.  However, only those neighbors that are adjacent to 
   the sending switch need to process the packet.

   The sending switch indicates which of its neighbor switches 
   should process the advertisement by specifying a particular 


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   multicast destination in the network layer address information 
   (see Section 13.2).  The sending switch sets the value of the 
   network layer destination switch ID field according to the 
   state of the interface over which the packet is sent:

   -  If the interface state is Point-to-Point, DS, or Backup, the 
      switch is adjacent to all other switches on the link and all 
      neighboring switches must process the packet.  Therefore, 
      the destination field is set to the multicast switch ID 
      AllSPFSwitches.

   -  If the interface state is DS Other, the switch is only 
      adjacent to the designated switch and the backup designated 
      switch and only those two neighboring switches must process 
      the packet.  Therefore, the destination field is set to the 
      multicast switch ID AllDSwitches. 

   A similar logic is used when a switch receives a Link State 
   Update packet containing a new instance of a link state   
   advertisement.  After processing and acknowledging the packet, 
   the receiving switch forwards the Link State Update packet as 
   follows:

   -  On the interface over which the original Link State Update 
      packet was received:

      -  If the receiving switch is the designated switch for the 
         attached network link, the packet is forwarded to all 
         other switches on the link.  (The destination field is set 
         to AllSPFSwitches.)  The originating switch will recognize 
         that it was the advertisement originator and discard the 
         packet.

      -  If the receiving switch is not the designated switch for 
         the attached network link, the packet is not sent back out 
         the interface over which it was received.

   -  On all other interfaces:

      -  If the receiving switch is the designated switch for the 
         attached network link, the packet is forwarded to all 
         switches on the link.  (The destination field is set to 
         AllSPFSwitches.)

      -  If the receiving switch is neither the designated switch 
         or the backup designated switch for the attached network 
         link, the packet is forwarded only to the designated 
         switch and the backup designated switch.  (The destination 
         field is set to AllDSwitches.)

   Each Link State Update packet is forwarded and processed in 
   this fashion until all switches in the fabric have received 


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   notification of the new instance of the link state 
   advertisement.


11.2.2  Processing an Incoming Link State Update Packet

   When the a Link State Update packet is received, it is first 
   subjected to a number of consistency checks.  In particular, 
   the Link State Update packet is associated with a specific 
   neighbor.  If the state of that neighbor is less than Exchange, 
   the entire Link State Update packet is discarded.

   Each link state advertisement contained in the packet is 
   processed as follows:

   1) Validate the advertisement's link state checksum and type.  
      If the checksum is invalid or the type is unknown, discard 
      the advertisement without acknowledging it.

   2) If the advertisement's age is equal to MaxAge and there is 
      currently no instance of the advertisement in the local link 
      state database, then do the following:

      a) Acknowledge the advertisement by sending a Link State 
         Acknowledgment packet to the sending neighbor (see Section 
         11.2.6).

      b) Purge all outstanding requests for equal or previous 
         instances of the advertisement from the sending neighbor's 
         Link State Request list.

      c) If the neighbor is Exchange or Loading, install the 
         advertisement in the link state database (see Section 
         11.2.4).  Otherwise, discard the advertisement.

   3) If the advertisements age is equal to MaxAge and there is 
      an instance of the advertisement in the local link state 
      database, then do the following:

      a) If the advertisement is listed in the link state 
         retransmission list of any neighbor, remove the 
         advertisement from the retransmission list(s) and delete 
         the database copy of the advertisement.

      b) Discard the received (MaxAge) advertisement without 
         acknowledging it.

   4) If the advertisement's age is less than MaxAge, attempt to 
      locate an instance of the advertisement in the local link 
      state database.  If there is no database copy of this 




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      advertisement, or the received advertisement is more recent 
      than the database copy (see Section 10.1.1), do the 
      following:

      a) If there is already a database copy, and if the database 
         copy was installed less than MinLSInterval seconds ago, 
         discard the new advertisement without acknowledging it.

      b) Otherwise, forward the new advertisement out some subset 
         of the local interfaces (see Section 11.2.3).  Note 
         whether the advertisement was sent back out the receiving 
         interface for later use by the acknowledgment process.

      c) Remove the current database copy from the Link state 
         retransmission lists of all neighbors.

      d) Install the new advertisement in the link state database, 
         replacing the current database copy.  (Note that this may 
         cause the routing table calculation to be scheduled.  See 
         Section 12.)  Timestamp the new advertisement with the 
         time that it was received to prevent installation of 
         another instance within MinLSInterval seconds.

      e) Acknowledge the advertisement, if necessary, by sending a 
         Link State Acknowledgment packet back out the receiving 
         interface.  (See Section 11.2.6.)

      f) If the link state advertisement was initially advertised 
         by the local switch itself, advance the advertisement 
         sequence number and issue a new instance of the 
         advertisement.  (Receipt of a newer instance of an 
         advertisement means that the local copy of the 
         advertisement is left over from before the last time the 
         switch was restarted.)

   5) If the received advertisement is the same instance as the 
      database copy (as determined by the algorithm described in 
      Section 10.1.1), do the following:

      a) If the advertisement is listed in the neighbors link 
         state retransmission list, the local switch is expecting 
         an acknowledgment for this advertisement.  Treat the 
         received advertisement as an implied acknowledgment, and 
         remove the advertisement from the link state 
         retransmission list.  Note this implied acknowledgment for 
         later use by the acknowledgment process (Section 11.2.6).

      b) Acknowledge the advertisement, if necessary, by sending a 
         Link State Acknowledgment packet back out the receiving 
         interface.  (See Section 11.2.6.)




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   6) If the database copy of the advertisement is more recent 
      than the instance just received, do the following:

      a) Determine whether the instance is listed in the neighbor 
         link state request list.  If so, an error has occurred in 
         the database exchange process.  Restart the database 
         exchange process by generating a neighbor BadLSReq event 
         for the sending neighbor and terminate processing of the 
         Link State Update packet.

      b) Otherwise, generate an unusual event to network management 
         and discard the advertisement.


11.2.3  Forwarding Link State Advertisements

   When a new instance of an advertisement is originated or after 
   an incoming advertisement has been processed, the switch must 
   decide over which interfaces and to which neighbors the 
   advertisement will be forwarded.  In some instances, the switch 
   may decide not to forward the advertisement over a particular 
   interface because it is able to determine that the neighbors on 
   that attached link have or will receive the advertisement from 
   another switch on the link.

   The decision of whether to forward an advertisement over each 
   of the switchs interfaces is made as follows:

   1) Each neighboring switch attached to the interface is 
      examined to determine whether it should receive and process 
      the new advertisement.  For each neighbor, the following 
      steps are executed:

      a) If the neighbor state is less than Exchange, the neighbor 
         need not receive or process the new advertisement.

      b) If the neighbor state is Exchange or Loading, examine the 
         link state request list associated with the neighbor.  If 
         an instance of the new advertisement is on the list, the 
         neighboring switch already has an instance of the 
         advertisement.  Compare the new advertisement to the 
         neighbor's copy:

         -  If the new advertisement is less recent, the neighbor 
            need not receive or process the new advertisement.

         -  If the two copies are the same instance, delete the 
            advertisement from the link state request list.  The 
            neighbor need not receive or process the new 
            advertisement.[7]




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         -  Otherwise, the new advertisement is more recent.  
            Delete the advertisement from the link state request 
            list.  The neighbor may need to receive and process the 
            new advertisement.

      c) If the new advertisement was received from this neighbor, 
         the neighbor need not receive or process the 
         advertisement.

      d) Add the new advertisement to the link state retransmission 
         list for the neighbor.

   2) The switch must now decide whether to forward the new 
      advertisement out the interface.  

      a) If the link state advertisement was not added to any of 
         the link state retransmission lists for neighbors attached 
         to the interface, there is no need to forward the 
         advertisement out the interface.

      b) If the new advertisement was received on this interface, 
         and it was received from either the designated switch or 
         the backup designated switch, there is no need to forward 
         the advertisement out the interface.  Chances are all 
         neighbors on the attached network link have also received 
         the advertisement already.  

      c) If the new advertisement was received on this interface 
         and the state of the interface is Point-to-Point, there is 
         no need to forward the advertisement since the received 
         advertisement was originated by the neighbor switch.

      d) If the new advertisement was received on this interface, 
         and the interface state is Backup -- that is, the switch 
         itself is the backup designated switch -- there is no need 
         to forward the advertisement out the interface.  The 
         designated switch will distribute advertisements on the 
         attached network link.

      e) Otherwise, the advertisement must be forwarded out the 
         interface.  

      To forward a link state advertisement, the switch first 
      increments the advertisements age by InfTransDelay seconds 
      to account for the transmission time over the link.  The 
      switch then copies the advertisement into a Link State 
      Update packet

      Forwarded advertisements are sent to all adjacent switches 
      associated with the interface.  If the interface state is 
      Point-to-Point, DS, or Backup, the destination switch ID 
      field of the network layer address information is set to the 


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      multicast switch ID AllSPFSwitches.  If the interface state 
      is DS Other, the destination switch ID field is set to the 
      multicast switch ID AllDSwitches.  


11.2.4  Installing Link State Advertisements in the Database

   When a new link state advertisement is installed into the link 
   state database, as the result of either originating or 
   receiving a new instance of an advertisement, the switch must 
   determine whether the routing table and best paths need to be 
   recalculated.  To make this determination, do the following: 

   1) Compare the contents of the new instance with the contents 
      of the old instance (assuming the older instance is 
      available).  Note that this comparison does not include any 
      data from the link state header.  Differences in fields 
      within the header (such as the sequence number and checksum, 
      which are guaranteed to be different in different instances 
      of an advertisement) are of no consequence when deciding 
      whether or not to recalculate the routing table.

   2) If there are no differences in the contents of the two 
      advertisement instances, there is no need to recalculate the 
      routing table.

   3) Otherwise, the entire routing table must be recalculated, 
      starting with the best path calculations 

   Note also that the older instance of the advertisement must be 
   removed from the link state database when the new advertisement 
   is installed.  The older instance must also be removed from the 
   link state retransmission lists of all neighbors.


11.2.5  Retransmitting Link State Advertisements

   When a switch sends a link state advertisement to an adjacent 
   neighbor, it records the advertisement in the neighbors link 
   state retransmission list.  To ensure the reliability of the 
   distribution process, the switch continues to periodically 
   retransmit the advertisements specified in the list until they 
   are acknowledged.  

   The interval timer used to trigger retransmission of the 
   advertisements is set to RxmtInterval seconds, as found in the 
   interface data structure.  Note that if this value is too low, 
   needless retransmissions will ensue.  If the value is too high, 
   the speed with which the databases synchronize across adjacencies 
   may be affected if there are lost packets.




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   When the interval timer expires, entries in the retransmission 
   list are formatted into one or more Link State Update packets.  
   (Remember that multiple advertisements can fit into a single 
   Link State Update packet.)  The age field of each advertisement 
   is incremented by InfTransDelay, as found in the interface data 
   structure, before the advertisement is copied into the outgoing 
   packet.

   Link State Update packets containing retransmitted 
   advertisements are always sent directly to the adjacent switch.  
   That is, the destination field of the network layer addressing 
   information is set to the switch ID of the neighboring switch.

   If the adjacent switch goes down, retransmissions will continue 
   until the switch failure is detected and the adjacency is torn 
   down by the VLSP Hello protocol.  When the adjacency is torn 
   down, the link state retransmission list is cleared.


11.2.6  Acknowledging Link State Advertisements

   Each link state advertisement received by a switch must be 
   acknowledged.  In most cases, this is done by sending a Link 
   State Acknowledgment packet.  However, acknowledgments can also 
   be done implicitly by sending Link State Update packets (see 
   step 4a of Section 11.2.2).

   Multiple acknowledgments can be grouped together into a single 
   Link State Acknowledgment packet.  

Sending an acknowledgment

   Link State Acknowledgment packets are sent back out the 
   interface over which the advertisement was received.  The 
   packet can be sent immediately to the sending neighbor, or it 
   can be delayed and sent when an interval timer expires. 

   -  Sending delayed acknowledgments facilitates the formatting 
      of multiple acknowledgments into a single packet.  This 
      enables a single packet to send acknowledgments to several 
      neighbors at once by using a multicast switch ID in the 
      destination field of the network layer addressing 
      information (see below).  Delaying acknowledgments also 
      randomizes the acknowledgment packets sent by the multiple 
      switches attached to a multi-access network link.  

      Note that the interval used to time delayed acknowledgments 
      must be short (less than RxmtInterval) or needless 
      retransmissions will ensue.

      Delayed acknowledgments are sent to all adjacent switches 
      associated with the interface.  If the interface state is 


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      Point-to-Point, DS, or Backup, the destination field of the 
      network layer addressing information is set to the multicast 
      switch ID AllSPFSwitches.  If the interface state is DS Other, 
      the destination field is set to the multicast switch ID 
      AllDSwitches. 

   -  Immediate acknowledgments are sent directly to a specific 
      neighbor in response to the receipt of duplicate link state 
      advertisements.  These acknowledgments are sent immediately 
      when the duplicate is received.

   The method used to send a Link State Acknowledgment packet -- 
   either delayed or immediate -- depends on the circumstances 
   surrounding the receipt of the advertisement, as shown in 
   Table 6.  Note that switches with an interface state of Backup 
   send acknowledgments differently than other switches because 
   they play a slightly different role in the distribution 
   process (see Section 11.2.3). 



                                  Acknowledgment type by state
    Circumstance                Backup                 All others

    Advertisement was           None                   None 
    forwarded back out
    receiving interface

    Advertisement more          Delayed if advert      Delayed
    recent than database        received from DS,
    copy, but was not           else do nothing
    forwarded back out
    receiving interface

    Advertisement was a         Delayed if advert      None   
    duplicate treated           received from DS,
    as an implied acknow-       else do nothing
    ledgment (step 4a of
    Section 11.2.2)

    Advertisement was a         Immediate              Immediate 
    duplicate not treated
    as an implied acknow-
    ledgment

    Advertisement age           Immediate              Immediate 
    equal to MaxAge and
    no current instance
    found in database 

                Table 6: Sending Link State Acknowledgments

  

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Receiving an acknowledgment

   When the a Link State Acknowledgment packet is received, it is 
   first subjected to a number of consistency checks.  In 
   particular, the packet is associated with a specific neighbor.  
   If the state of that neighbor is less than Exchange, the entire 
   Link State Acknowledgment packet is discarded.

   Each acknowledgment contained in the packet is processed as 
   follows:

   -  If the advertisement being acknowledged has an instance in 
      the link state retransmission list for the sending neighbor, 
      do the following:

      -  If the acknowledgment is for the same instance as that 
         specified in the list (as determined by the procedure 
         described in Section 10.1.1), remove the instance from the 
         retransmission list.

      -  Otherwise, log the acknowledgment as questionable.


11.3  Aging the Link State Database

   Each link state advertisement has an age field, containing the 
   advertisements age, expressed in seconds.  When the 
   advertisement is copied into a Link State Update packet for 
   forwarding out a particular interface, the age is incremented 
   by InfTransDelay seconds to account for the transmission time 
   over the link.  An advertisement's age is never incremented 
   past the value MaxAge. Advertisements with an age of MaxAge are 
   not used to build the routing table or calculate best paths.  

   If a link state advertisements age reaches MaxAge, the switch 
   flushes the advertisement from the switch fabric by doing the 
   following:

   -  Originate a new instance of the advertisement with the age 
      field set to MaxAge.  The distribution process will 
      eventually result in the advertisement being removed from 
      the retransmission lists of all switches in the fabric. 

   -  Once the advertisement is no longer contained in the link 
      state retransmission list of any neighbor and no neighbor is 
      in a state of Exchange or Loading, remove  the advertisement 
      from the local link state database.







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11.3.1  Premature Aging of Advertisements

   A link state advertisement can be prematurely flushed from the 
   switch fabric by forcing its age to MaxAge and redistributing 
   the advertisement.  

   A switch that was previously the designated switch for a multi-
   access network link but has lost that status due to a failover 
   to the backup designated switch prematurely ages the network 
   link advertisements it originated for the link.

   Premature aging also occurs when an advertisement's sequence 
   number must wrap -- that is, when the current advertisement 
   instance has a sequence number of 0x7fffffff.  In this 
   circumstance, the advertisement is prematurely aged so that the 
   next instance of the advertisement can be originated with a 
   sequence number of 0x80000001 and be recognized as the most 
   recent instance.

   A switch may only prematurely age those link state 
   advertisements for which it is the advertising switch.


12.  Calculating the Routing Table

   Once an adjacency has been formed and the two switches have 
   synchronized their databases, each switch in the adjacency 
   builds its routing table and calculates the best path(s) to all 
   other switches in the fabric, using itself as the root of each 
   path.  In this context, "best" path means that path with the 
   lowest total cost metric across all hops.  If there are 
   multiple paths with the same (lowest) total cost metric, they 
   are all calculated.  Best paths are stored in the area data 
   structure.

   Paths are calculated using the well-known Dijkstra algorithm.  
   For a detailed description of this algorithm, the reader is 
   referred to [Perlman], or any of a number of standard textbooks 
   dealing with network routing. 

   Note that whenever there is a change in an adjacency 
   relationship, or any change that alters the topology of the 
   switch fabric, the routing table must be rebuilt and the best 
   paths recalculated.










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13.  Protocol Packets

   This section describes VLS protocol packets and link state 
   advertisements.


                             Note

         All VLSP packets are encapsulated in a standard ISMP 
         packet, as described in Section 3.  In the current 
         section, the term "packet" refers to the payload of 
         the ISMP packet -- that is, the ISMP message body.  
         It is understood that the packet format descriptions 
         that follow are preceded by the ISMP frame header and 
         ISMP packet header, as described in Sections 3.1 and 
         3.2.


   There are five distinct VLSP packet types, as listed in Table 7.


      Type  Packet Name            Function               Section

       1    Hello                  Discover/maintain
                                   neighbors              13.5.1
       2    Database Description   Summarize database
                                   contents               13.5.2
       3    Link State Request     Database download      13.5.3
       4    Link State Update      Database update        13.5.4
       5    Link State Ack         Flooding acknow-
                                   ledgment               13.5.5

                    Table 7: VLSP Packet Types



   Since it is important that the link state databases remain 
   synchronized throughout the switch fabric, processing of both 
   incoming and outgoing routing protocol packets should take 
   priority over ordinary data packets.  Section 13.1 discusses 
   packet processing.

   All VLSP packets begin with network layer addressing 
   information, described in Section 13.2, followed by a standard 
   header, described in Section 13.3.

   With the exception of Hello packets, all VLSP packets deal with 
   lists of link state advertisements.  The format of a link state 
   advertisement is described in Section 14.





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13.1  Packet Processing

   Note that with the exception of Hello packets, VLSP packets are 
   sent only between adjacent neighbors.  Therefore, all packets 
   travel a single hop.

   VLSP does not support fragmentation and reassembly of packets.  
   Therefore, packets containing lists of link state 
   advertisements or advertisement headers must be formatted such 
   that they contain only as many advertisements or headers as 
   will fit within the size constraints of a standard ethernet 
   frame.

   When a protocol packet is received by a switch, it must first 
   pass the following criteria before being accepted for further 
   processing:

   -  The checksum and protocol version number must be correct.

   -  The destination switch ID (as found in the network layer 
      address information) must be the switch ID of the receiving 
      switch, or one of the multicast switch IDs AllSPFSwitches or 
      AllDSwitches.

      If the destination switch ID is the multicast switch ID 
      AllDSwitches, the state of the receiving interface must be 
      Point-to-Point, DS, or Backup.

   -  The source switch ID (as found in the network layer address 
      information) must not be that of the receiving switch.  
      (That is, locally originated packets should be discarded.)

   At this point, if the packet is a Hello packet, it is accepted 
   for further processing. 

   Since all other packet types are only sent between adjacent 
   neighbors, the packet must have been sent by one of the 
   switch's active neighbors.  If the source switch ID matches the 
   switch ID of one of the receiving switchs active neighbors (as 
   stored in the interface data structure associated with the 
   inport interface), the packet is accepted for further 
   processing.  Otherwise, the packet is discarded.


13.2  Network Layer Address Information

   As mentioned in Section 4.2.1, portions of the VLS protocol (as 
   derived from OSPF) are dependent on certain network layer 
   addresses -- in particular, the AllSPFSwitches and AllDSwitches 
   multicast addresses that drive the distribution of link state 
   advertisements throughout the switch fabric.  In order to 
   facilitate the implementation of the protocol at the physical 


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   MAC layer, network layer address information is encapsulated in 
   the VSLP packets.  This information immediately follows the 
   ISMP frame and packet header and immediately precedes the VLSP 
   packet header, as shown below:


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |                                                               |
   :                  frame header / ISMP header                   :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :                       Unused (16 octets)                      :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
16 |                                                               |
   +                     Destination switch ID                     +
20 |                                                               |
   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
24 |                               |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
28 |                                                               |
   +                       Source switch ID                        +
32 |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
36 |                                                               |
   :                          VLSP header                          :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Destination switch ID

      This 10-octet field contains the switch ID of the packet 
      destination.  The value here is set as follows:

      -  Hello packets are addressed to the multicast switch ID 
         AllSPFSwitches.

      -  The designated switch and the backup designated switch 
         address initial Link State Update packets and Link State 
         Acknowledgment packets to the multicast switch ID 
         AllSPFSwitches.

      -  All other switches address initial Link State Update 
         packets and Link State Acknowledgment packets to the 
         multicast switch ID AllDSwitches.

      -  Retransmissions of Link State Update packets are always 
         addressed directly to the nonresponding switch.


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      -  Database Description packets and Link State Request are 
         always addressed directly to the other switch 
         participating in the database exchange process.

   Source switch ID

      This 10-octet field contains the switch ID of the sending 
      switch.


13.3  VLSP Packet Header

   Every VLSP packet starts with a common 30-octet header.  This 
   header, along with the data found in the network layer address 
   information, contains all the data necessary to determine 
   whether the packet should be accepted for further processing.  
   (See Section 13.1.)

   The format of the VLSP header is shown below.  Note that the 
   header starts at offset 36 of the ISMP message body, following 
   the network layer address information.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   |                                                               |
   :                  frame header / ISMP header                   :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :               Network layer address information               :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
36 |   Version #   |     Type      |         Packet length         |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
40 |                                                               |
   +                       Source switch ID                        +
44 |                                                               |
   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
48 |                               |         Area ID . . .         |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
52 |         Area ID . . .         |           Checksum            |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
56 |            Autype             |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        Authentication         +
60 |                                                               |

   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
64 |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+




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   Version #

      This 1-octet field contains the version number of the VLS 
      protocol to which this packet adheres.  This document 
      describes VLSP Version 1.

   Type

      This 1-octet field contains the packet type.  Possible 
      values are as follows:

         1   Hello
         2   Database Description
         3   Link State Request
         4   Link State Update
         5   Link State Acknowledgment

   Packet length

      This 2-octet field contains the length of the protocol 
      packet, in bytes, calculated from the start of the VLSP 
      header, at offset 20 of the ISMP message body.  If the 
      packet length is not an integral number of 16-bit words, the 
      packet is padded with an octet of zero (see the description 
      of the checksum field, below).

   Switch ID

      This 10-octet field contains the switch ID of the sending 
      switch.

   Area ID

      This 4-octet field contains the area identifier.  Since VLSP 
      does not support multiple areas, the value here is always 
      zero.

   Checksum

      This 2-octet field contains the packet checksum value.  The 
      checksum is calculated as the 16-bit one's complement of the 
      one's complement sum of all the 16-bit words in the packet, 
      beginning with the VLSP header, excluding the authentication 
      field.  If the packet length is not an integral number of 
      16-bit words, the packet is padded with an octet of zero 
      before calculating the checksum.

   AuType

      This 2-octet field identifies the authentication scheme to 
      be used for the packet.  Since authentication is not 
      supported by this version of VLSP, this field contains zero.


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   Authentication

      This 8-octet field is reserved for use by the authentication 
      scheme.  Since authentication is not supported by this 
      version of VLSP, this field contains zeroes.


13.4  Options Field

   Hello packets and Database Description packets, as well as link 
   state advertisements, contain a 1-octet options field.  Using 
   this field, a switch can communicate its optional capabilities 
   to other VLSP switches.  The receiving switch can then choose 
   whether or not to support those optional capabilities.  Thus, 
   switches of differing capabilities potentially can be mixed 
   within a single VLSP routing domain.

   Two optional capabilities are currently defined in the options 
   field:  routing based on Type of Service (TOS) and support for 
   external routing beyond the local switch fabric.  These two 
   capabilities are specified in the options field as shown below.


                       +-+-+-+-+-+-+-+-+
                       |0|0|0|0|0|0|E|T|
                       +-+-+-+-+-+-+-+-+

                       The options field


   T-bit

      The T-bit specifies the switchs Type of Service (TOS) 
      capability.  If the T-bit is set, the switch supports 
      routing based on nonzero types of service. 

   E-bit

      The E-bit specifies the switchs external routing 
      capability.  If the E-bit is set, the switch supports 
      external routing. 


                               Note

            The current version of VLSP supports 
            neither of these capabilities.  Therefore, 
            both the T-bit and the E-bit are clear and 
            the options field contains a value of zero.





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13.5  Packet Formats

   This section contains detailed descriptions of the five VLS 
   protocol packets.


13.5.1  Hello Packets

   Hello packets are sent periodically over all switch interfaces 
   in order to discover and maintain neighbor relationships.  
   Since all switches connected to a common network link must 
   agree on certain interface parameters, these parameters are 
   included in each Hello packet.  A switch receiving a Hello 
   packet that contains parameters inconsistent with its own view 
   of the interface will not establish a neighbor relationship 
   with the sending switch. 

   The format of a Hello packet is shown below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :              Network layer addressing / VLSP header           :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
66 |                      (unused - must be 0)                     |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
70 |         HelloInt              |    Options    |   Priority    |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
74 |                            DeadInt                            |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
78 |                                                               |
   +                      Designated switch ID                     +
82 |                                                               |
   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
86 |                               |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
90 |                                                               |
   +                   Backup designated switch ID                 +
94 |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
98 |                                                               |
   +                                                               +
   :                          Neighbor list                        :
   +                                                               +
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+





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   Network layer addressing / VLSP header

      This 66-octet field contains the network layer addressing 
      information and the standard VLS protocol packet header.  
      The packet header type field contains a value of 1.

   HelloInt

      This 2-octet field contains the interval, in seconds, at 
      which this switch sends Hello packets.

   Options

      This 1-octet field contains the optional capabilities 
      supported by the switch, as described in Section 13.4.

   Priority

      This 1-octet field contains the switch priority used in 
      selecting the designated switch and backup designated switch 
      (see Section 9.3.1).  If the value here is zero, the switch 
      is ineligible to become the designated switch or the backup 
      designated switch.

   DeadInt

      This 4-octet field contains the length of time, in seconds, 
      that neighboring switches will wait before declaring the 
      interface down once they stop receiving Hello packets over 
      the interface.  The value here is equal to the value of 
      SwitchDeadInterval, as found in the interface data 
      structure.

   Designated switch

      This 10-octet field contains the switch ID of the designated 
      switch for this network link, as currently understood by the 
      sending switch.  This value is set to zero if the designated 
      switch selection process has not yet begun.

   Backup designated switch

      This 10-octet field contains the switch ID of the backup 
      designated switch for this network link, as currently 
      understood by the sending switch.  This value is set to zero 
      if the backup designated switch selection process has not 
      yet begun.

   Neighbor list

      This variable-length field contains a list of switch IDs of 
      each switch from which the sending switch has received a 


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      valid Hello packet within the last SwitchDeadInterval 
      seconds.


13.5.2  Database Description Packets

   Database Description packets are exchanged while an adjacency 
   is being formed between two neighboring switches and are used 
   to describe the contents of the topological database.  For a 
   complete description of the database exchange process, see 
   Section 10.2.

   The format of a Database Description packet is shown below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :              Network layer addressing / VLSP header           :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
66 |     (unused - must be 0)      |    Options    |     Flags     |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
70 |                        Sequence number                        |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
74 |                                                               |
   +                                                               +
   :                 Link state advertisement headers              :
   +                                                               +
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Network layer addressing / VLSP header

      This 66-octet field contains the network layer addressing 
      information and the standard VLS protocol packet header.  
      The packet header type field contains a value of 2.

   Options

      This 1-octet field contains the optional capabilities 
      supported by the switch, as described in Section Section 
      13.4.

   Flags

      This 1-octet field contains a set of bit flags that are used 
      to coordinate the database exchange process.  The format of 
      this octet is as follows:



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                       +-+-+-+-+-+-+-+-+
                       |0|0|0|0|0|I|M|MS
                       +-+-+-+-+-+-+-+-+

      I-bit (Init)

         The I-bit is used to signal the start of the exchange.  It 
         is set while the two switches negotiate the master/slave 
         relationship and the starting sequence number.

      M-bit (More)

         The M-bit is set to indicate that more Database 
         Description packets to follow. 

      MS-bit (Master/Slave)

         The MS-bit is used to indicate which switch is the master 
         of the exchange.  If the bit is set, the sending switch is 
         the master during the database exchange process.  If the 
         bit is clear, the switch is the slave.

   Sequence number

      This 4-octet field is used to sequence the Database 
      Description packets during the database exchange process.  
      The two switches involved in the exchange process agree on 
      the initial value of the sequence number during the 
      master/slave negotiation.  The number is then incremented 
      for each Database Description packet in the exchange.

      To acknowledge each Database Description packet sent by the 
      master, the slave sends a Database Description packet that 
      echoes the sequence number of the packet being acknowledged.

   Link state advertisement headers

      This variable-length field contains a list of link state 
      headers that describe a portion of the masters topological 
      database.  Each header uniquely identifies a link state 
      advertisement and its current instance.  (See Section 14.1 
      for a detailed description of a link state advertisement 
      header.)  The number of headers included in the list is 
      calculated implicitly from the length of the packet, as 
      stored in the VLSP packet header (see Section 13.3).









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13.5.3  Link State Request Packets

   Link State Request packets are used to request those pieces of 
   the neighbor's database that the sending switch has discovered 
   (during the database exchange process) are more up-to-date than 
   instances in its own database.  Link State Request packets are 
   sent as the last step in bringing up an adjacency.  (See 
   Section 10.3.)

   The format of a Link State Request packet is shown below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :              Network layer addressing / VLSP header           :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
66 |                        Link state type                        |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
70 |                                                               |
   +                         Link state ID                         +
74 |                                                               |
   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
78 |                               |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
82 |                                                               |
   +                      Advertising switch ID                    +
86 |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
90 |                                                               |
   :                            . . .                              :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Network layer addressing / VLSP header

      This 66-octet field contains the network layer addressing 
      information and the standard VLS protocol packet header.  
      The packet header type field contains a value of 3.

   Link state type

      This 4-octet field contains the link state type of the 
      requested link state advertisement, as stored in the 
      advertisement header.






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   Link state ID

      This 10-octet field contains the link state ID of the 
      requested link state advertisement, as stored in the 
      advertisement header.

   Advertising switch

      This 10-octet field contains the switch ID of advertising 
      switch for the requested link state advertisement, as stored 
      in the advertisement header.

   Note that the last three fields uniquely identify the 
   advertisement, but not its instance.  The receiving switch will 
   respond with its most recent instance of the specified 
   advertisement.

   Multiple link state advertisements can be requested in a single 
   Link State Request packet by repeating the link state type, ID, 
   and advertising switch for each requested advertisement.  The 
   number of advertisements requested is calculated implicitly 
   from the length of the packet, as stored in the VLSP packet 
   header.


13.5.4  Link State Update Packets

   Link State Update packets are used to respond to a Link State 
   Request packet or to advertise a new instance of one or more 
   link state advertisements.  Link State Update packets are 
   acknowledged with Link State Acknowledgment packets.  For more 
   information on the use of Link State Update packets, see 
   Section 10 and Section 11.

   The format of a Link State Update packet is shown below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :              Network layer addressing / VLSP header           :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
66 |                        # advertisements                       |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
70 |                                                               |
   +                                                               +
   :                    Link state advertisements                  :
   +                                                               +
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


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   Network layer addressing / VLSP header

      This 66-octet field contains the network layer addressing 
      information and the standard VLS protocol packet header.  
      The packet header type field contains a value of 4.

   # advertisements

      This 4-octet field contains the number of link state 
      advertisements included in the packet.

   Link state advertisements

      This variable-length field contains a list of link state 
      advertisements.  For a detailed description of the different 
      types of link state advertisements, see Section 14.


13.5.5  Link State Acknowledgment Packets

   Link State Acknowledgment Packets are used to explicitly 
   acknowledge one or more Link State Update packets, thereby 
   making the distribution of link state advertisements reliable.  
   (See Section 11.2.6.)

   The format of a Link State Acknowledgment packet is shown 
   below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :              Network layer addressing / VLSP header           :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
66 |                                                               |
   +                                                               +
   :                 Link state advertisement headers              :
   +                                                               +
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Network layer addressing / VLSP header

      This 66-octet field contains the network layer addressing 
      information and the standard VLS protocol packet header.  
      The packet header type field contains a value of 5.





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   Link state advertisement headers

      This variable-length field contains a list of link state 
      headers that are being acknowledged by this packet.  Each 
      header uniquely identifies a link state advertisement and 
      its current instance.  (See Section 14.1 for a detailed 
      description of a link state advertisement header.)  The 
      number of headers included in the list is calculated 
      implicitly from the length of the packet, as stored in the 
      VLSP packet header (see Section 13.3).


14.  Link State Advertisement Formats

   Link state advertisements are used to describe various pieces 
   of the routing topology within the switch fabric.  Each switch 
   in the fabric maintains a complete set of all link state 
   advertisements generated throughout the fabric.  (Section 11.1 
   describes the circumstances under which a link state 
   advertisement is originated.  Section 11.2 describes how 
   advertisements are distributed throughout the switch fabric.)  
   This collection of advertisements, known as the link state (or 
   topological) database, is used to build the switchs routing 
   table and calculate a set of best paths to all other switches 
   in the fabric.  

   There are two types of link state advertisement, as listed in 
   Table 8.


      Type   Name              Function                    Section

      1      Switch link       Lists all network links
             advertisement     attached to a switch        14.2

      2      Network link      Lists all adjacencies on
             advertisement     a network link              14.3

               Table 8: Link State Advertisement Types


   Each link state advertisement begins with a standard header, 
   described in Section 14.1. 


14.1  Link State Advertisement Headers

   All link state advertisements begin with a common 32-octet 
   header.  This header contains information that uniquely 
   identifies the advertisement -- its type, link state ID, and 
   the switch ID of its advertising switch.  Also, since multiple 
   instances of a link state advertisement can exist concurrently 


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   in the switch fabric, the header contains information that 
   permits a switch to determine which instance is the most recent 
   -- the age, sequence number and checksum.

   The format of the link state advertisement header is shown 
   below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |              Age              |    Options    |    LS Type    |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
04 |                                                               |
   +                         Link state ID                         +
08 |                                                               |
   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
12 |                               |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
16 |                                                               |
   +                      Advertising switch ID                    +
20 |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
24 |                         Sequence number                       |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
28 |           Checksum            |             Length            |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Age

      This 2-octet field contains the time, in seconds, since this 
      instance of the link state advertisement was originated.

   Options

      This 1-octet field contains the optional capabilities 
      supported by the advertising switch, as described in Section 
      13.4.

   LS type

      This 1-octet field contains the type of the link state 
      advertisement.  Possible values are:

         1   Switch link advertisement
         2   Network link advertisement







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   Link state ID

      This 10-octet field identifies the switch that originates 
      advertisements for the link.  The content of this field 
      depends on the advertisement's type.

      -  For a switch link advertisement, this field contains the 
         switch ID of the originating switch

      -  For a network link advertisement, this field contains the 
         switch ID of the designated switch for the link


                                  Note

            In VLSP, the link state ID of an advertisement is 
            always the same as the advertising switch.  This level 
            of redundancy results from the fact that OSPF uses 
            additional types of link state advertisements for 
            which the originating switch is not the advertising 
            switch.


   Advertising switch

      This 10-octet field contains the switch ID of the switch 
      that originated the link state advertisement.

   Sequence number

      This 4-octet field is used to sequence the instances of a 
      particular link state advertisement.  The number is 
      incremented for each new instance.

   Checksum

      This 2-octet field contains the checksum of the complete 
      contents of the link state advertisement, excluding the age 
      field.  The checksum used is commonly referred to as the 
      Fletcher checksum and is documented in [RFC905].  Note that 
      since this checksum is calculated for each separate 
      advertisement, a protocol packet containing lists of 
      advertisements or advertisement headers will contain 
      multiple checksum values.

   Length

      This 2-octet field contains the total length, in octets, of 
      the link state advertisement, including the header.



  

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14.2  Switch Link Advertisements

   A switch link advertisement is used to describe all functioning 
   network links of a switch, including the cost of using each 
   link.  

   Each functioning switch in the fabric originates one, and only 
   one, switch link advertisement -- all of the switch's links 
   must be described in a single advertisement.  A switch 
   originates its first switch link advertisement (containing no 
   links) when it first becomes functional.  It then originates a 
   new instance of the advertisement each time any of its neighbor 
   states changes such that the contents of the advertisement 
   changes. 

   The format of a switch link advertisement is shown below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :                       Link state header                       :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
32 |      (unused - must be 0)     |            # links            |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
36 |                                                               |
   +                            Link ID                            +
40 |                                                               |
   +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
44 |                               |                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
48 |                                                               |
   +                           Link data                           +
52 |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
56 |   Link type   |     # TOS     |         TOS 0 metric          |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
60 |                                                               |
   :                            . . .                              :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Link state header

      This 32-octet field contains the standard link state 
      advertisement header.  The type field contains a 1, and the 
      link state ID field contains the switch ID of the 
      advertising switch.



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   # links

      This 2-octet field contains the number of links described by 
      this advertisement.  This value must be equal to the total 
      number of functioning network links attached to the switch.

   Link ID

      This 10-octet field identifies the other switch that 
      originates link state advertisements for the link, providing 
      a key for accessing other link state advertisements for the 
      link.  The value here is based on the link type, as follow:  

      -  For point-to-point links, this field contains the switch 
         ID of the neighbor switch connected to the other end of 
         the link.

      -  For multi-access links, this field contains the switch ID 
         of the designated switch for the link.

      -  For stub links, this field does not apply.

   Link data

      This 10-octet field contains additional data necessary to 
      build the routing table and calculate the set of best paths.  
      Typically, this field contains the interface ID of the link.

   Link type

      This 1-octet field contains the type of link being 
      described.  Possible values are as follows: 

         1   Point-to-point link
         2   Multi-access link
         3   Stub link (unavailable for network traffic)

   # TOS

      This 1-octet field contains the number of nonzero type of 
      service metrics specified for the link.  Since the current 
      version of VLSP does not support routing based on nonzero 
      types of service, this field contains a value of zero.

   TOS 0 metric

      This 2-octet field contains the cost of using this link for 
      the zero TOS.  This value is expressed in the link state 
      metric and must be greater than zero.

   Note that the last five fields are repeated for all functioning 
   network links attached to the advertising switch.  If the 


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   interface state of attached link changes, the switch must 
   originate a new instance of the switch link advertisement.


14.3  Network Link Advertisements

   A network link advertisement is originated by the designated 
   switch of each multi-access network link.  The advertisement 
   describes all switches attached to the link that are currently 
   fully adjacent to the designated switch, including the   
   designated switch itself.  

   Network link advertisements are not generated for point-to-
   point network links.

   The format of a network link advertisement is show below.


    0                   1                   2                   3
    0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
00 |                                                               |
   :                       Link state header                       :
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
32 |                           (unused)                            |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
36 |                                                               |
   +                                                               +
   :                          Switch list                          :
   +                                                               +
   |                                                               |
   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


   Link state header

      This 32-octet field contains the standard link state 
      advertisement header.  The type field contains a 2, and the 
      link state ID field contains the switch ID of the designated 
      switch.

   Switch list

      The switch IDs of all switches attached to the network link 
      that are currently fully adjacent to the designated switch.  
      The designated switch includes itself in this list. 







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15.  Protocol Parameters

   This section contains a compendium of the parameters used in 
   the VLS protocol.


15.1  Architectural Constants

   Several VLS protocol parameters have fixed architectural 
   values.  The name of each architectural constant follows, 
   together with its value and a short description of its 
   function.

   AllSPFSwitches

      The multicast switch ID to which Hello packets and certain 
      other protocol packets are addressed, as specified in the 
      destination switch ID field of the network layer address 
      information (see Section 13.2).  The value of AllSPFSwitches 
      is E0-00-00-05-00-00-00-00.

   AllDSwitches

      The multicast switch ID to which Link State Update packets 
      and Link State Acknowledgment packets are addressed, as 
      specified in the destination switch ID field of the network 
      layer address information (see Section 13.2), when they are 
      destined for the designated switch or the backup designated 
      switch of a network link.  The value of AllDSwitches is 
      E0-00-00-06-00-00-00-00.

   LSRefreshTime

      The interval at which the routing table is rebuilt and the 
      set of best paths recalculated if no other state changes 
      have forced a recalculation.  The value of LSRefreshTime is 
      set to 1800 seconds (30 minutes).

   MinLSInterval

      The minimum time between distinct originations of any 
      particular link state advertisement.  The value of 
      MinLSInterval is set to 5 seconds.

   MaxAge

      The maximum age that a link state advertisement can attain.  
      When an advertisement's age reaches MaxAge, it is 
      redistributed throughout the switch fabric.  When the 
      originating switch receives an acknowledgment for the 
      advertisement, indicating that the advertisement has been 
      removed from all neighbor Link state retransmission lists, 


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      the advertisement is removed from the originating switchs 
      database.  Advertisements having age MaxAge are not used in 
      the routing table calculation.  The value of MaxAge must be 
      greater than LSRefreshTime.  The value of MaxAge is set to 
      3600 seconds (1 hour).

   MaxAgeDiff

      The maximum time disparity in ages that can occur for a 
      single link state instance as it is distributed throughout 
      the switch fabric.  Most of this time is accounted for by 
      the time the advertisement sits on switch output queues (and 
      therefore not aging) during the distribution process. The 
      value of MaxAgeDiff is set to 900 seconds (15 minutes).  

   LSInfinity

      The link state metric value indicating that the destination 
      is unreachable.  It is defined to be a binary value of all 
      ones.


15.2  Configurable Parameters

   Many of the switch interface parameters used by VLSP may be 
   made configurable if the implementer so desires.  These 
   parameters are listed below.  Sample default values are given 
   for some of the parameters.

   Note that some of these parameters specify properties of the 
   individual interfaces and their attached network links.  These 
   parameters must be consistent across all the switches attached 
   to that link.  

   Interface output cost(s)

      The cost of sending a packet over the interface, expressed 
      in the link state metric.  This is advertised as the link 
      cost for this interface in the switch's switch link 
      advertisement.  The interface output cost must always be 
      greater than zero.

   RxmtInterval

      The number of seconds between link state advertisement 
      retransmissions for adjacencies established on this 
      interface.  This value is also used when retransmitting 
      Database Description packets and Link State Request packets.  
      This value must be greater than the expected round-trip 
      delay between any two switches on the attached link.  




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      However, the value should be conservative or needless 
      retransmissions will result.  A typical value for a local 
      area network would be 5 seconds.

   InfTransDelay

      The estimated number of seconds it takes to transmit a Link 
      State Update packet over this interface.  Link state 
      advertisements contained in the Link State Update packet 
      must have their age incremented by this amount before 
      transmission.  This value must take into account the 
      transmission and propagation delays for the interface and 
      must be greater than zero.  A typical value for a local area 
      network would be 1 second.

   Switch priority

      An 8-bit unsigned integer.  When two switches attached to 
      the same network link contend for selection as the 
      designated switch, the switch with the highest priority 
      takes precedence.  If both switches have the same priority, 
      the switch with the highest base MAC address becomes the 
      designated switch.  A switch whose switch priority is set to 
      zero is ineligible to become the designated switch on the 
      attached link.  

   HelloInterval

      The length of time, in seconds, between the Hello packets 
      that the switch sends over the interface.  This value is 
      advertised in the switch's Hello packets.  It must be the 
      same for all switches attached to a common network link.  
      The smaller this value is set, the faster topological 
      changes will be detected.  However, a smaller interval will 
      also generate more routing traffic.  A typical value for a 
      local area network would be 10 seconds.

   SwitchDeadInterval

      The length of time, in seconds, that neighboring switches 
      will wait before declaring the interface down once they stop 
      receiving Hello packets over the interface.  This value is 
      advertised in the switch's Hello packets.  It must be the 
      same for all switches attached to a common network link and 
      should be some multiple of the HelloInterval parameter.  A 
      typical value would be 4 times HelloInterval. 








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Footnotes

   [1]During calculation of the routing table, a network link 
      advertisement must be located based solely on its link state 
      ID.  Note, however, that the lookup in this case is still well 
      defined, since no two network advertisements can have the same 
      link state ID.

   [2]It is instructive to see what happens when the designated 
      switch for a network link fails.  Call the designated switch 
      for the link S1 and the backup designated switch S2.  If 
      switch S1 fails (or its interface to the link goes down), the 
      other switches on the link will detect S1's absence within 
      switchDeadInterval seconds.  All switches may not detect this 
      condition at precisely the same time.  The switches that 
      detect S1's absence before S2 does will temporarily select S2 
      as both designated switch and backup designated switch.  When 
      S2 detects that S1 is down, it will move itself to designated 
      switch and a new backup designated switch is selected.

   [3]Note that it is possible for a switch to resynchronize any 
      of its fully established adjacencies by setting the neighbor 
      state back to ExStart.  This causes the switch on the other 
      end of the adjacency to process a SeqNumberMismatch event and 
      also revert to the ExStart state.

   [4]When two advertisements have different checksum values, they 
      are assumed to be separate instances.  This can occur when a 
      switch restarts and loses track of its previous sequence 
      number.  In this case, since the two advertisements have the 
      same sequence number, it is not possible to determine which 
      advertisement is actually newer.  If the wrong advertisement 
      is accepted as newer, the originating switch will originate 
      another instance. 

   [5]An instance of an advertisement is originated with an age of 
      MaxAge only when it is to be flushed from the database.  This 
      is done either when the advertisement has naturally aged to 
      MaxAge, or (more typically) when the sequence number must 
      wrap.  Therefore, a received instance with an age of MaxAge 
      must be processed as the most recent in order to flush it 
      properly from the database.

   [6]MaxAgeDiff is an architectural constant that defines the 
      maximum disparity in ages, in seconds, that can occur for a 
      single link state instance as it is distributed throughout the 
      switch fabric.  If two advertisements differ by more than this 
      amount, they are assumed to be different instances of the same 
      advertisement.  This can occur when a switch restarts and 
      loses track of its previous sequence number.




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   [7]This is how the link state request list is emptied, causing 
      the neighbor state to change to Full.


References

   [Perlman]   Perlman, Radia.  Interconnections: Bridges and 
               Routers.  Addison-Wesley Publishing Company.  1992.

   [RFC905]    McKenzie, A., ISO Transport Protocol specification 
               ISO DP 8073. April 1984.

   [RFC1583]   Moy, J.  OSPF Version 2.  March 1994.

   [RFC1700]   Reynolds, S.J., Postel, J.  Assigned Numbers.  
               October 1994.

   [RFCxxxx]   Dobbins, K., et. al.  ARLD Protocol Specification

   [RFCxxxx]   Dobbins, K., et. al.  LSMP Protocol Specification

   [RFCxxxx]   Dobbins, K., et. al.  SBCD Protocol Specification

   [RFCxxxx]   Dobbins, K., et. al.  SFCT Protocol Specification

   [RFCxxxx]   Dobbins, K., et. al.  SNDM Protocol Specification


Security Considerations

   Security issues are not discussed in this document.


Authors Addresses

   Cabletron Systems, Inc., is located at:

      Post Office Box 5005
      Rochester, NH  03866-5005
      (603) 332-9400

   Laura Kane         Email:  lkane@ctron.com
   Kurt Dobbins       Email:  dobbins@ctron.com
   Rich Soczewinski   Email:  soczew@ctron.com










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