One document matched: draft-larzon-udplite-01.txt

Differences from draft-larzon-udplite-00.txt



                   The UDP Lite Protocol
               <draft-larzon-udplite-01.txt>


Status of this Memo

   This document is an Internet-Draft and is in full
   conformance with all provisions of Section 10 of
   [RFC-2026].

   This document is an Internet-Draft. Internet-Drafts are
   working documents of the Internet Engineering Task Force
   (IETF), its areas, and its working groups. Note that
   other groups may also distribute working documents as
   Internet-Drafts.

   Internet-Drafts are draft documents valid for a maximum
   of six months and may be updated, replaced, or obsoleted
   by other documents at any time. It is inappropriate to
   use Internet- Drafts as reference material or to cite
   them other than as ``work in progress.''

   The list of current Internet-Drafts can be accessed at
   http://www.ietf.org/ietf/1id-abstracts.txt

   The list of Internet-Draft Shadow Directories can be
   accessed at http://www.ietf.org/shadow.html.

Abstract

   This document describes the UDP Lite Protocol, which is
   similar to classic UDP [RFC-768], but aimed at
   applications which can handle a partially damaged payload
   in lossy network environments. If this feature is not
   used, it is semantically identical to classic UDP.

Conventions

   The key words "MUST", "MUST NOT", "REQUIRED", "SHALL",
   "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED",
   "MAY", and "OPTIONAL" in this document are to be
   interpreted as described in [RFC-2119].








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Introduction

   The UDP Lite protocol is designed to provide flexible
   checksumming policies for applications that today use UDP
   (hereafter referred to as "classic UDP").  UDP Lite is
   particularly useful for real-time multimedia applications
   sending data over links with high bit-error rates , e.g.,
   many kinds of wireless links.

   This is a class of applications with delay bounds that
   leave little time to repair damage caused by transmission
   errors over the link. To meet low-delay requirements,
   classic UDP is usually used since it has no overhead for
   retransmission of erroneous packets, in-order delivery or
   error correction.

   To make better use of bandwidth in high-error
   environments, many codecs for voice and video are
   designed to cope better with errors in the data payload
   than with loss of entire packets. However, no errors are
   allowed in the protocol headers. The checksumming policy
   of classic UDP, where the checksum either covers the
   entire datagram or nothing at all, is therefore not
   adequate. Moreover, in next version of IP, IPv6
   [RFC-2460], the UDP checksum is mandatory and can not be
   disabled for error-tolerant applications. This will lead
   to a high packet loss rate in network environments with
   high bit error rates. The problem is described more in
   detail in [WL99].

   A transport protocol is needed where a checksum can
   protect vital information such as headers and can ignore
   errors best dealt with by the application. The decision
   of what must be verified by the checksum is best
   specified by the sending application.

   UDP Lite provides a partial checksum. Each packet can be
   divided into a sensitive and an insensitive part. The
   checksum only covers the sensitive part. Errors in the
   insensitive part will therefore not cause packets to be
   discarded.

   Compared to classic UDP, the partial checksum provides
   extra flexibility for applications with partially
   insensitive data. If the checksum is configured to cover
   the entire packet, UDP Lite is semantically identical to
   classic UDP, provided there is no padding of the IP
   datagram after the UDP payload.


Protocol description

   The UDP Lite header is shown in figure 1. Its format
   differs from classic UDP in that the UDP Length field has



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INTERNET-DRAFT       The UDP Lite Protocol       June 22, 1999


   been replaced with a Checksum Coverage field. This can be
   done since information about the UDP Lite packet length
   can be found in the length field of the IP pseudo-header.

               0              15 16             31
             +--------+--------+--------+--------+
             |     Source      |   Destination   |
             |      Port       |      Port       |
             +--------+--------+--------+--------+
             |    Checksum     |                 |
             |    Coverage     |    Checksum     |
             +--------+--------+--------+--------+
             |                                   |
             |           data bytes ...          |
             +---------------- ...---------------+

           Figure 1: UDP Lite Datagram Header Format

Fields

   The fields ``Source Port'' and ``Destination port'' are
   defined as in [RFC-768].

   Checksum Coverage is the number of bytes, counting from
   the first byte of the UDP Lite header, that are covered
   by the checksum. The UDP Lite header MUST always be
   included in the checksum. A Checksum Coverage of zero
   indicates that the entire UDP Lite packet is included in
   the checksum. This means that the value of the Checksum
   Coverage field MUST be either zero or at least eight.

   Checksum is the 16-bit one's complement of the one's
   complement sum of a pseudo-header of information from the
   IP header, the number of bytes specified by the Checksum
   Coverage (starting at the first byte in the UDP Lite
   header), virtually padded with zero bytes at the end (if
   necessary) to make a multiple of two bytes. If the
   computed checksum is zero, it is transmitted as all ones
   (the equivalent in one's complement arithmetic). The
   transmitted checksum MUST NOT be zero.

   UDP Lite uses the same conceptually prefixed pseudo
   header from the IP layer as classic UDP for checksumming
   purposes. The length of the UDP Lite packet is the value
   of the length field in the pseudo header. The format of
   the pseudo header differs for different versions of IP.


User Interface

   A user interface should allow the same operations as for
   classic UDP. In addition to this, it must provide a way
   for the sending application to pass the checksum coverage
   value to the UDP Lite module.



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INTERNET-DRAFT       The UDP Lite Protocol       June 22, 1999


   We RECOMMEND that the default behaviour of UDP Lite is to
   verify the entire packet. Applications that want to
   define the payload as partially insensitive to bit errors
   SHOULD do that by a separate system call.

IP Interface

   As for classic UDP, the IP module must pass the pseudo
   header to the UDP Lite module.

   The IP layer MUST NOT pad the IP payload with extra bytes
   since the length of the UDP Lite payload delivered to the
   receiver depends on the length passed in the pseudo
   header.

UDP Lite and different versions of IP

   For IP version 6 (IPv6), it can be argued that classic
   UDP for IPv6 can be replaced by UDP Lite since a UDP Lite
   packet with a Checksum Coverage equal to the packet
   length is sematically identical to a classic UDP packet.
   UDP Lite MUST, however, have a protocol ID different from
   the one of classic UDP.

   For IP version 4 (IPv4), the classic UDP protocol is too
   well-established and widely spread to be replaced; UDP
   Lite could only be deployed as a seperate protocol with
   its own protocol ID.

Link layer support

   Since UDP Lite can deliver packets with damaged payload
   to an application, frames carrying UDP Lite packets
   should not be discarded by a link layer checksum. A long
   term solution requires that the partial checksum policy
   of a UDP Lite packet should be reflected down, somehow,
   to the link layer.

Conclusions

   We have presented the UDP Lite protocol. The main
   motivation for this new transport protocol is decreased
   packet error rates for real-time applications today using
   classic UDP in wireless network environments.  UDP Lite
   provides a partial checksum which increases the
   flexibility of classic UDP by making it possible to
   define a packet as partially insensitive to bit errors on
   a per-packet basis. If no part of a packet is defined as
   insensitive, UDP Lite is semantically identical to
   classic UDP. Due to this similarity between classic UDP
   and UDP Lite, we argue that classic UDP for IPv6 could be
   replaced by UDP Lite.





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Contact info

   Lars-Ake Larzon
   Department of CS & EE
   Lulea University of Technology
   S-971 87 Lulea, Sweden
   Email: lln@cdt.luth.se

   Mikael Degermark
   Department of CS & EE
   Lulea University of Technology
   S-971 87 Lulea, Sweden
   Email: micke@cdt.luth.se

   Stephen Pink
   Department of CS & EE
   Lulea University of Technology
   S-971 87 Lulea, Sweden
   Email: steve@cdt.luth.se

References

   [RFC-768]   Postel, J., "User Datagram Protocol," RFC
               768, Information Sciences Institute, August
               1980.

   [RFC-2026]  Bradner, S., "The Internet Standards
               Process," RFC 2026, Harvard University,
               October 1996.

   [RFC-2119]  Bradner, S., "Key words for use in RFCs to
               Indicate Requirement Levels," Harvard
               University, March 1997.

   [RFC-2507]  Degermark, M., Nordgren, B., Pink, S., "IP
               Header Compression," RFC 2507, IETF, February
               1999.

   [RFC-2460]  Deering, S., Hinden, R., "Internet Protocol,
               Version 6 (IPv6) Specification," RFC 2460,
               IETF, December 1998.

   [WL99]      Westberg, L., Lindqvist, M., "Realtime
               Traffic over Cellular Access Networks,"
               Internet-Draft (Work in Progress), Ericsson,
               June 1999.




This draft expires December 22, 1999






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PAFTECH AB 2003-20262026-04-22 13:26:36