One document matched: draft-ietf-p2psip-concepts-09.xml


<?xml version="1.0" encoding="US-ASCII"?>
<!DOCTYPE rfc SYSTEM "rfc2629.dtd" [
<!ENTITY reload-sip SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml3/reference.I-D.draft-ietf-p2psip-sip-20.xml">
<!ENTITY reload-diag SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml3/reference.I-D.draft-ietf-p2psip-diagnostics-22.xml">
<!ENTITY RFC7363 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.7363.xml">
<!ENTITY RFC7374 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.7374.xml">
<!ENTITY RFC3261 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.3261.xml">
<!ENTITY RFC3986 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.3986.xml">
<!ENTITY RFC3263 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.3263.xml">
<!ENTITY RFC5766 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.5766.xml">
<!ENTITY RFC2136 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.2136.xml">
<!ENTITY RFC4795 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.4795.xml">
<!ENTITY RFC5245 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.5245.xml">
<!ENTITY RFC6940 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.6940.xml">
<!ENTITY RFC6762 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.6762.xml">
<!ENTITY RFC6763 SYSTEM "http://xml2rfc.ietf.org/public/rfc/bibxml/reference.RFC.6763.xml">
]>

<rfc category="info" docName="draft-ietf-p2psip-concepts-09" ipr="trust200902" submissionType="IETF">
  <?xml-stylesheet type='text/xsl' href='rfc2629.xslt' ?>

  <?rfc toc="yes" ?>
  <?rfc tocdepth="6" ?>
  <?rfc symrefs="yes" ?>
  <?rfc sortrefs="yes"?>
  <?rfc iprnotified="no" ?>
  <?rfc strict="no" ?>
  <?rfc compact="yes"?>
  <?rfc subcompact="no"?>

  <front>

    <title abbrev="P2PSIP Concepts and Terminology">Concepts and Terminology
    for Peer to Peer SIP</title>

<author fullname="David A. Bryan" initials="D.A." surname="Bryan">
  <organization>Cogent Force, LLC</organization>
  <address>
    <postal>
      <street/>
      <city>Cedar Park, TX</city>
      <code/>
      <region>Texas</region>
      <country>USA</country>
    </postal>
    <email>dbryan@ethernot.org</email>
  </address>
</author>

<author fullname="Philip Matthews" initials="P." surname="Matthews">
  <organization>Alcatel-Lucent</organization>
  <address>
    <postal>
      <street>600 March Road</street>
      <city>Ottawa</city>
      <code>K2K 2E6</code>
      <region>Ontario</region>
      <country>Canada</country>
    </postal>
    <phone>+1 613 784 3139</phone>
    <email>philip_matthews@magma.ca</email>
  </address>
</author>


<author fullname="Eunsoo Shim" initials="E." surname="Shim">
  <organization>Samsung Electronics Co., Ltd.</organization>
  <address>
    <postal>
      <street>San 14, Nongseo-dong, Giheung-gu,</street>
      <city>Yongin-si, Gyeonggi-do,</city>
      <code>446-712</code>
      <country>South Korea</country>
    </postal>
    <email>eunsooshim@gmail.com</email>
  </address>
</author>

<author fullname="Dean Willis" initials="D." surname="Willis">
  <organization>Softarmor Systems</organization>
  <address>
    <postal>
      <street>3100 Independence Pkwy #311-164</street>
      <city>Plano</city>
      <code>75075</code>
      <region>Texas</region>
      <country>USA</country>
    </postal>
    <phone>+1 214 504 1987</phone>
    <email> dean.willis@softarmor.com</email>
  </address>
</author>


<author initials="S." surname="Dawkins" fullname="Spencer Dawkins">
  <organization abbrev="Huawei (USA)">Huawei Technologies (USA)</organization>
  <address>
    <phone>+1 214 755 3870</phone>
    <email>spencerdawkins.ietf@gmail.com</email>
  </address>
</author>


    <date day="21" month="April" year="2016" />

    <area>Real-Time Applications Infrastructure Area</area>
    <workgroup>P2PSIP Working Group</workgroup>
    <keyword>Distributed Database</keyword>
    <keyword>P2PSIP</keyword>
    <keyword>SIP</keyword>
    <keyword>Server-less</keyword>
    <keyword>DHT</keyword>
    

    <abstract>
      <t>This document defines concepts and terminology for the use of
      the Session Initiation Protocol in a peer-to-peer environment
      where the traditional proxy-registrar and message routing
      functions are replaced by a distributed mechanism. These
      mechanisms may be implemented using a distributed hash table or
      other distributed data mechanism with similar external
      properties. This document includes a high-level view of the
      functional relationships between the network elements defined
      herein, a conceptual model of operations, and an outline of the
      related problems addressed by the P2PSIP working group and the
      RELOAD protocol and SIP usage document defined by the working group.
      </t>
    </abstract>


  </front>

  
  <middle>

<section title="Background">

  <t>One of the fundamental problems in multimedia communication between
  Internet nodes is the rendezvous problem, or discovering the host at which a given user can
  be reached. In the Session Initiation Protocol (SIP) <xref
  target="RFC3261"></xref> this problem is expressed as the problem of
  mapping an Address of Record (AoR) for a user into one or more Contact
  URIs <xref target="RFC3986"></xref>. The AoR is a name for the user that
  is independent of the host or hosts where the user can be contacted,
  while a Contact URI indicates the host where the user can be
  contacted.</t>

  <t>In the common SIP-using architectures that we refer to as
  "Conventional SIP" or "Client/Server SIP", there is a relatively fixed
  hierarchy of SIP routing proxies and SIP user agents. To deliver a SIP
  INVITE to the host or hosts at which the user can be contacted, a SIP UA
  follows the procedures specified in <xref target="RFC3263"></xref> to
  determine the IP address of a SIP proxy, and then sends the INVITE to
  that proxy. The proxy will then, in turn, deliver the SIP INVITE to the
  hosts where the user can be contacted.</t>

  <t>This document gives a high-level description of an alternative
  solution to this problem. In this alternative solution, the relatively
  fixed hierarchy of Client/Server SIP is replaced by a peer-to-peer
  overlay network. In this peer-to-peer overlay network, the various AoR
  to Contact URI mappings are not centralized at proxy/registrar nodes but
  are instead distributed amongst the peers in the overlay.</t>

  <t>The details of this alternative solution are specified by the
  RELOAD protocol <xref
  target="RFC6940" />, which defines a mechanism to distribute
  using a Distributed Hash Table (DHT) and specifies the wire
  protocol, security, and authentication mechanisms needed to convey
  this information. This DHT protocol was designed specifically with
  the purpose of enabling a distributed SIP registrar in mind. While
  designing the protocol other applications were considered, and when
  possible design decisions were made that allow RELOAD to be used in
  other instances where a DHT is desirable, but only when making such
  decisions did not add undue complexity to the RELOAD protocol. The
  RELOAD sip draft <xref target="I-D.ietf-p2psip-sip" /> specifies how
  RELOAD is used with the SIP protocol to enable a distributed,
  server-less SIP solution.
  </t>

</section>

<section title="High-Level Description">

  <t>A P2PSIP Overlay is a collection of nodes organized in a peer-to-peer
  fashion for the purpose of enabling real-time communication using the
  Session Initiation Protocol (SIP). Collectively, the nodes in the
  overlay provide a distributed mechanism for mapping names to overlay
  locations. This provides for the mapping of Addresses of Record (AoRs)
  to Contact URIs, thereby providing the "location server" function of
  <xref target="RFC3261" />. An Overlay also provides a
  transport function by which SIP messages can be transported between any
  two nodes in the overlay.</t>

  <t>A P2PSIP Overlay consists of one or more nodes called Peers.
  The nodes in the overlay collectively run a distributed database
  algorithm. This distributed database algorithm allows data to be stored
  on nodes and retrieved in an efficient manner. It may also ensure that a
  copy of a data item is stored on more than one node, so that the loss of
  a node does not result in the loss of the data item to the overlay.</t>

  <t>One use of this distributed database is to store the information
  required to provide the mapping between AoRs and Contact URIs for the
  distributed location function. This provides a location function within
  each overlay that is an alternative to the location functions described
  in <xref target="RFC3263"></xref>. However, the model of <xref
  target="RFC3263"></xref> is used between overlays.</t>

  <section title="Services">
    
    <t>The nature of peer-to-peer computing is that each peer offers
    services to other peers to allow the overlay to collectively
    provide larger functions. In P2PSIP, peers offer both distributed
    storage and distributed message routing services, allowing these
    functions to be implemented across the overlay. Additionally, the
    RELOAD protocol offers a simplistic discovery mechanism specific
    to the TURN <xref target="RFC5766" /> protocol used for NAT
    traversal. Individual peers may also offer
    other services as an enhancement to P2PSIP functionality (for
    example to support voicemail) or to support other applications
    beyond SIP. To support these additional services, peers may need
    to store additional information in the overlay. <xref
    target="RFC7374" /> describes the
    mechanism used in P2PSIP for resource discovery.</t>
    
  </section>

  <section title="Clients">
    
    <t>An overlay may or may not also include one or more nodes called
    clients. Clients are supported in the RELOAD protocol as peers that
    have not joined the overlay, and therefore do not route messages
    or store information. Clients access the services of the RELOAD
    protocol by connecting to a peer which performs operations on the
    behalf of the client. Note that in RELOAD there is no distinct
    client protocol. Instead, a client connects using the same
    protocol, but never joins the overlay as a peer. For more
    information, see <xref target="RFC6940" />.
    </t>
    
    <t>A special peer may also be a member of the P2PSIP overlay and
    may present the functionality of one or all of a SIP registrar,
    proxy or redirect server to conventional SIP devices (i.e., unmodified
    SIP UA or client). In this way, existing, unmodified SIP clients
    may connect to the P2PSIP network. Note that in the context of
    P2PSIP, the unmodified SIP client is also sometimes referred to as
    a client.  These unmodified SIP devices do not speak the RELOAD
    protocol, and this is a distinct concept from the notion of client
    discussed in the previous paragraph.</t>

  </section>

  <section title="Relationship Between P2PSIP and RELOAD">
    
    <t>The RELOAD protocol defined by the P2PSIP working group
    implements a DHT primarily for use by server-less, peer-to-peer
    SIP deployments. However, the RELOAD protocol could be used for
    other applications as well. As such, a "P2PSIP" deployment is
    generally assumed to be a use of RELOAD to implement distributed
    SIP, but it is possible that RELOAD is used as a mechanism to
    distribute other applications, completely unrelated to SIP.
    </t>

  </section>
  
  <section title="Relationship Between P2PSIP and SIP">

    <t>Since P2PSIP is about peer-to-peer networks for real-time
    communication, it is expected that most peers and clients
    will be coupled with SIP entities (although RELOAD may be used for
    other applications than P2PSIP). For example, one peer might be
    coupled with a SIP UA, another might be coupled with a SIP proxy,
    while a third might be coupled with a SIP-to-PSTN gateway. For such
    nodes, the peer or client portion of the node is logically
    distinct from the SIP entity portion. However, there is no hard
    requirement that every P2PSIP node (peer or client) be coupled to a
    SIP entity. As an example, additional peers could be placed in the
    overlay to provide additional storage or redundancy for the RELOAD
    overlay, but might not have any direct SIP capabilities.</t>
  </section>

  <section title="Relationship Between P2PSIP and Other AoR Dereferencing Approaches">

    <!--
    <t>OPEN ISSUE: Many of the "decisions" made have been moved out of
    the main document. This one, however, seems to point out a
    difference. Should this section be moved or removed?</t>
    -->

    <t>As noted above, the fundamental task of P2PSIP is turning an AoR
    into a Contact. This task might be approached using zero configuration
    techniques such as multicast DNS and DNS Service Discovery <xref target="RFC6762"></xref><xref target="RFC6763"></xref>, link-local multicast name resolution <xref
    target="RFC4795"></xref>, and dynamic DNS <xref
    target="RFC2136"></xref>.</t>

    <t>These alternatives were discussed in the P2PSIP Working Group, and
    not pursued as a general solution for a number of reasons related to
    scalability, the ability to work in a disconnected state, partition
    recovery, and so on. However, there does seem to be some continuing
    interest in the possibility of using DNS-SD and mDNS for bootstrapping
    of P2PSIP overlays.</t>
  </section>

  <section title="NAT Issues">
    <t>Network Address Translators (NATs) are impediments to establishing
    and maintaining peer-to-peer networks, since NATs hinder direct
    communication between nodes. Some peer-to-peer network architectures
    avoid this problem by insisting that all nodes exist in the same
    address space. However, RELOAD provides capabilities that allow
    nodes to be located in multiple address spaces interconnected by
    NATs, to allow RELOAD messages to traverse NATs, and to assist in
    transmitting application-level messages (for example SIP messages)
    across NATs.</t>
  </section>

</section>

    <section title="Reference Model">
      <t>The following diagram shows a P2PSIP Overlay consisting of a number
      of Peers, one Client, and an ordinary SIP UA. It
      illustrates a typical P2PSIP overlay but does not limit other
      compositions or variations; for example, Proxy Peer P might also talk to
      a ordinary SIP proxy as well. The figure is not intended to cover all
      possible architecture variations, but simply to show a
      deployment with many common P2PSIP elements.</t>

      <figure>
        <artwork><![CDATA[
          

                                               --->PSTN
  +------+    N     +------+     +---------+  /
  |      |    A     |      |     | Gateway |-/
  |  UA  |####T#####|  UA  |#####|   Peer  |########   
  | Peer |    N     | Peer |     |    G    |       #   RELOAD
  |  E   |    A     |  F   |     +---------+       #   P2PSIP
  |      |    T     |      |                       #   Protocol
  +------+    N     +------+                       #    |
     #        A                                    #    |
   NATNATNATNAT                                    #    |
     #                                             #    |   \__/
   NATNATNATNAT                              +-------+  v   /  \
     #        N                              |       |#####/ UA \
  +------+    A       P2PSIP Overlay         | Peer  |    /Client\
  |      |    T                              |   Q   |    |___C__|
  |  UA  |    N                              |       |
  | Peer |    A                              +-------+
  |  D   |    T                                    #
  |      |    N                                    # 
  +------+    A                                    # RELOAD
     #        T                                    # P2PSIP
     #        N    +-------+        +-------+      # Protocol
     #        A    |       |        |       |      #
     #########T####| Proxy |########| Redir |#######
              N    | Peer  |        | Peer  |
              A    |   P   |        |   R   |
              T    +-------+        +-------+
                     |                 /
                     | SIP            /
               \__/  /               /
                /\  / ______________/ SIP
               /  \/ /
              / UA \/
             /______\
             SIP UA A
               
        ]]></artwork>
        <postamble>Figure: P2PSIP Overlay Reference Model</postamble>
      </figure>

      <t>Here, the large perimeter depicted by "#" represents a stylized view
      of the Overlay (the actual connections could be a mesh, a ring,
      or some other structure). Around the periphery of the Overlay
      rectangle, we have a number of Peers. Each peer is labeled with
      its coupled SIP entity -- for example, "Proxy Peer P" means that peer P
      which is coupled with a SIP proxy. In some cases, a peer or client might
      be coupled with two or more SIP entities. In this diagram we have a PSTN
      gateway coupled with peer "G", three peers ("D", "E" and "F") which are
      each coupled with a UA, a peer "P" which is coupled with a SIP proxy, an
      ordinary peer "Q" with no SIP capabilities, and one peer "R" which is coupled with a SIP
      Redirector. Note that because these are all Peers, each is
      responsible for storing Resource Records and transporting
      messages around the Overlay.</t>

      <t>To the left, two of the peers ("D" and "E") are behind network
      address translators (NATs). These peers are included in the P2PSIP
      overlay and thus participate in storing resource records and routing
      messages, despite being behind the NATs.</t>

      <t>On the right side, we have a client "C", which uses the
      RELOAD Protocol to communicate with Proxy Peer "Q". The Client
      “C” uses RELOAD to obtain information from the
      overlay, but has not inserted itself into the overlay, and
      therefore does not participate in routing messages or storing
      information. </t>

      <t>Below the Overlay, we have a conventional SIP UA "A" which is
      not part of the Overlay, either directly as a peer or indirectly
      as a client. It does not speak the RELOAD P2PSIP protocol, and
      is not participating in the overlay as either a Peer nor
      Client. Instead, it uses SIP to interact with the Overlay via
      an adapter peer or peers which communicate with the overlay using RELOAD.</t>

      <t>Both the SIP proxy coupled with peer "P" and the SIP redirector
      coupled with peer "R" can serve as adapters between ordinary SIP devices
      and the Overlay. Each accepts standard SIP requests and resolves
      the next-hop by using the P2PSIP protocol to interact with
      the routing knowledge of the Overlay, then processes the SIP
      requests as appropriate (proxying or redirecting towards the next-hop).
      Note that proxy operation is bidirectional - the proxy may be forwarding
      a request from an ordinary SIP device to the Overlay, or from the
      P2PSIP overlay to an ordinary SIP device.</t>

      <t>The PSTN Gateway at peer "G" provides a similar sort of adaptation to
      and from the public switched telephone network (PSTN).</t>

    </section>

<section title="Definitions">

  <t>This section defines a number of concepts that are key to
  understanding the P2PSIP work.</t>

  <t>
  <list style="hanging">

    <t hangText="Overlay Network:">An overlay network is a computer
    network which is built on top of another network. Nodes in the overlay
    can be thought of as being connected by virtual or logical links, each
    of which corresponds to a path, perhaps through many physical links,
    in the underlying network. For example, many peer-to-peer networks are
    overlay networks because they run on top of the Internet. Dial-up
    Internet is an overlay upon the telephone network.
    <!-- <eref
    target="http://en.wikipedia.org/wiki/P2P_overlay" /> -->
    </t>

    <t hangText="P2P Network:">A peer-to-peer (or P2P) computer network is
    a network that relies primarily on the computing power and bandwidth
    of the participants in the network rather than concentrating it in a
    relatively low number of servers. P2P networks are typically used for
    connecting nodes via largely ad hoc connections. Such networks are
    useful for many purposes. Sharing content files
    <!--(see <eref
	target="http://en.wikipedia.org/wiki/File_sharing" />) -->
    containing
    audio, video, data or anything in digital format is very common, and
    real-time data, such as telephony traffic, is also exchanged using P2P
    technology.
    <!-- <eref
	 target="http://en.wikipedia.org/wiki/Peer-to-peer" />. -->
    A P2P Network
    may also be called a "P2P Overlay" or "P2P Overlay Network" or "P2P
    Network Overlay", since its organization is not at the physical layer,
    but is instead "on top of" an existing Internet Protocol network.</t>

    <t hangText="P2PSIP:">A suite of communications protocols related
    to the Session Initiation Protocol (SIP) <xref target="RFC3261" />
    that enable SIP to use peer-to-peer techniques for resolving the
    targets of SIP requests, providing SIP message transport, and
    providing other SIP-related functions. At present, these protocols
    include <xref target="RFC6940" />, <xref
    target="I-D.ietf-p2psip-sip" />, <xref
    target="I-D.ietf-p2psip-diagnostics" />, <xref
    target="RFC7374" /> and <xref
    target="RFC7363" />.
    </t>

    <t hangText="User:">A human that interacts with the overlay through
    SIP UAs located on peers and clients (and perhaps other ways).</t>


    <t>The following terms are defined here only within the scope of
    P2PSIP. These terms may have conflicting definitions in other bodies
    of literature.  Some earlier versions of this document prefixed each
    term with "P2PSIP" to clarify the term's scope. This prefixing has
    been eliminated from the text; however the scoping still
    applies.</t>  

    <t hangText="Overlay Name:">A human-friendly name that
    identifies a specific P2PSIP Overlay. This is in the format of (a
    portion of) a URI, but may or may not have a related record in the
    DNS.</t>

    <t hangText="Peer:">A node participating in a P2PSIP Overlay
    that provides storage and transport services to other nodes in that
    P2PSIP Overlay. Each Peer has a unique identifier, known as a
    Peer-ID, within the Overlay. Each Peer may be coupled to
    one or more SIP entities. Within the Overlay, the peer is
    capable of performing several different operations, including: joining
    and leaving the overlay, transporting SIP messages within the overlay,
    storing information on behalf of the overlay, putting information into
    the overlay, and getting information from the overlay.</t>

    <t hangText="Node-ID:">Information that uniquely identifies
    each Node within a given Overlay. This value is not
    human-friendly -- in a DHT approach, this is a numeric value in the
    hash space. These Node-IDs are completely independent of the
    identifier of any user of a user agent associated with a peer.</t>

    <t hangText="Client:">A node participating in a P2PSIP Overlay but
    that does not store information or forward messages. A client can
    also be thought of as a peer that has not joined the
    overlay. Clients can store and retrieve information from the
    overlay.</t>

    <t hangText="User Name:">A human-friendly name for a user. This
    name must be unique within the overlay, but may be unique in a wider
    scope. User Names are formatted so that they can be used within a URI
    (likely a SIP URI), perhaps in combination with the Overlay Name.</t>

    <t hangText="Service:">A capability contributed by a peer to an
    overlay or to the members of an overlay. Not all
    peers and clients will offer the same set of services, and P2PSIP
    provides service discovery mechanisms to locate services.</t>

    <t hangText="Service Name:">A unique, human-friendly, name for
    a service.</t>

    <t hangText="Resource:">Anything about which information can be
    stored in the overlay. Both Users and Services are examples of
    Resources.</t>

    <t hangText="Resource-ID:">A non-human-friendly value that
    uniquely identifies a resource and which is used as a key for storing
    and retrieving data about the resource. One way to generate a
    Resource-ID is by applying a mapping function to some other unique
    name (e.g., User Name or Service Name) for the resource. The
    Resource-ID is used by the distributed database algorithm to determine
    the peer or peers that are responsible for storing the data for the
    overlay.</t>

    <t hangText="Resource Record:">A block of data, stored using
    distributed database mechanism of the Overlay, that includes
    information relevant to a specific resource. We presume that there may
    be multiple types of resource records. Some may hold data about Users,
    and others may hold data about Services, and the working group may
    define other types. The types, usages, and formats of the records are
    a question for future study.</t>

    <t hangText="Responsible Peer">The Peer that is responsible for
    storing the Resource Record for a Resource. In the literature, the
    term "Root Peer" is also used for this concept.</t>

    <t hangText="Peer Protocol:">The protocol spoken between P2PSIP
    Overlay peers to share information and organize the P2PSIP Overlay
    Network. In P2PSIP, this is implemented using the RELOAD <xref
    target="RFC6940" /> protocol.</t>

    <t hangText="Client Protocol:">The protocol spoken between
    Clients and Peers. In P2PSIP and RELOAD, this is the same protocol
    syntactically as the Peer Protocol. The only difference is that
    Clients are not routing messages or routing information, and have
    not (or can not) insert themselves into the overlay.</t>

    <t hangText="Peer Protocol Connection / P2PSIP Client Protocol
    Connection:">The TLS, DTLS, TCP, UDP or other transport layer
    protocol connection over which the RELOAD Peer Protocol messages
    are transported.</t>

    <t hangText="Neighbors:">The set of P2PSIP Peers that a
    Peer or Client know of directly and can reach without
    further lookups.</t>

    <t hangText="Joining Peer:">A node that is attempting to become
    a Peer in a particular Overlay.</t>

    <t hangText="Bootstrap Peer:">A Peer in the 
    Overlay that is the first point of contact for a Joining Peer.
    It selects the peer that will serve as the Admitting Peer and
    helps the joining peer contact the admitting peer.</t>

    <t hangText="Admitting Peer:">A Peer in the 
    Overlay which helps the Joining Peer join the Overlay. The
    choice of the admitting peer may depend on the joining peer (e.g.,
    depend on the joining peer's Peer-ID). For example, the admitting
    peer might be chosen as the peer which is "closest" in the logical
    structure of the overlay to the future position of the joining peer.
    The selection of the admitting peer is typically done by the bootstrap
    peer. It is allowable for the bootstrap peer to select itself as the
    admitting peer.</t>

    <t hangText="Bootstrap Server:">A network node used by 
    Joining Peers to locate a Bootstrap Peer. A 
    Bootstrap Server may act as a proxy for messages between the 
    Joining Peer and the Bootstrap Peer. The Bootstrap
    Server itself is typically a stable host with a DNS name that is
    somehow communicated (for example, through configuration,
    specification on a web page, or using DHCP) to peers
    that want to join the overlay. A Bootstrap Server is NOT
    required to be a peer or client, though it may be if desired.</t>

    <t hangText="Peer Admission:">The act of admitting a node (the
    "Joining Peer") into an Overlay as a Peer. After
    the admission process is over, the joining peer is a fully-functional
    peer of the overlay. During the admission process, the joining peer
    may need to present credentials to prove that it has sufficient
    authority to join the overlay.</t>

    <t hangText="Resource Record Insertion:">The act of inserting a
    P2PSIP Resource Record into the distributed database. Following
    insertion, the data will be stored at one or more peers. The data can
    be retrieved or updated using the Resource-ID as a key.</t>
  </list>
</t>
</section>

<section title="Discussion">

  <section title="The Distributed Database Function">

    <t>A P2PSIP Overlay functions as a distributed database. The database
    serves as a way to store information about Resources. A
    piece of information, called a Resource Record, can be stored by and
    retrieved from the database using a key associated with the Resource
    Record called its Resource-ID. Each Resource must have a unique
    Resource-ID. In addition to uniquely identifying the Resource, the
    Resource-ID is also used by the distributed database algorithm to
    determine the peer or peers that store the Resource Record in the
    overlay.</t>

    <t>Users are humans that can use the overlay to do things like
    making and receiving calls.  Information stored in the resource
    record associated with a user can include things like the full
    name of the user and the location of the UAs that the user is
    using (the users SIP AoR). Full details of how this is implemented
    using RELOAD are provided in <xref target="I-D.ietf-p2psip-sip"
    /></t>

    <t>Before information about a user can be stored in the overlay, a
    user needs a User Name. The User Name is a human-friendly identifier
    that uniquely identifies the user within the overlay. In RELOAD,
    users are issued certificates, which in the case of centrally
    signed certificates, identify the User Name as well as a certain
    number of Resource-IDs where the user may store their
    information. For more information, see <xref
    target="RFC6940" />.</t>

    <t>The P2PSIP suite of protocols also standardizes information
    about how to locate services. Services
    represent actions that a peer (and perhaps a client) can do to benefit
    other peers and clients in the overlay. Information that might be
    stored in the resource record associated with a service might include
    the peers (and perhaps clients) offering the service. Service
    discovery for P2PSIP is defined in <xref
    target="RFC7374" />.</t>

    <t>Each service has a human-friendly Service Name that uniquely
    identifies the service. Like User Names, the Service Name is not a
    resource-id, rather the resource-id is derived from the service name
    using some function defined by the distributed database algorithm used
    by the overlay.</t>

    <t>A class of algorithms known as Distributed Hash Tables <!-- <eref
    target="http://en.wikipedia.org/wiki/P2P_overlay"></eref> -->
    are one way
    to implement the Distributed Database. The RELOAD protocol is
    extensible and allows many different DHTs to be implemented, but
    specifies a mandatory to implement DHT in the form of a modified
    Chord DHT. For more information, see <xref target="Chord" /></t>
  </section>

  <section title="Using the Distributed Database Function">
    <t>While there are a number of ways the distributed database described in
    the previous section can be used to establish multimedia sessions
    using SIP, the basic mechanism defined in the RELOAD protocol
    and SIP usage is summarized below. This is a very simplistic
    overview. For more detailed information, please see the RELOAD
    protocol document.</t>

    <t>Contact information for a user is stored in the resource record
    for that user. Assume that a user is using a device, here called
    peer A, which serves as the contact point for this user. The user
    adds contact information to this resource record, as authorized by
    the RELOAD certificate mechanism. The resource record itself is
    stored with peer Z in the network, where peer Z is chosen by the
    particular distributed database algorithm in use by the
    overlay.</t>

    <t>When the SIP entity coupled with peer B has an INVITE message
    addressed to this user, it retrieves the resource record from peer Z.
    It then extracts the contact information for the various peers that
    are a contact point for the user, including peer A, and uses the
    overlay to establish a connection to peer A, including any
    appropriate NAT traversal (the details of which are not shown).</t>

    <t>Note that RELOAD is used only to establish the connection. Once
    the connection is established, messages between the peers are sent
    using ordinary SIP.</t>

    <t>This exchange is illustrated in the following figure. The notation
    "Store(U@A)" is used to show the distributed database operation of
    updating the resource record for user U with the contract A, and
    "Fetch(U)" illustrates the distributed database operation of retrieving
    the resource record for user U. Note that the messages between the
    peers A, B and Z may actually travel via intermediate peers (not
    shown) as part of the distributed lookup process or so as to traverse
    intervening NATs.</t>

    <figure>
      <artwork><![CDATA[
      
      Peer B           Peer Z           Peer A
      |                    |                   |
      |                    |         Store(U@Y)|
      |                    |<------------------|
      |                    |Store-Resp(OK)     |
      |                    |------------------>|
      |                    |                   |
      |Fetch(U)            |                   |
      |------------------->|                   |
      |     Fetch-Resp(U@Y)|                   |
      |<-------------------|                   |
      |                    |                   |
       (RELOAD IS USED TO ESTABLISH CONNECTION)
      |                    |                   |
      | SIP INVITE(To:U)   |                   |
      |--------------------------------------->|
      |                    |                   |
      
      ]]></artwork>
    </figure>


  </section>

  <section title="NAT Traversal">

    <t>NAT Traversal in P2PSIP using RELOAD treats all peers as equal
    and establishes a partial mesh of connections between
    them. Messages from one peer to another are routed along the edges
    in the mesh of connections until they reach their destination. To
    make the routing efficient and to avoid the use of standard
    Internet routing protocols, the partial mesh is organized in a
    structured manner. If the structure is based on any one of a
    number of common DHT algorithms, then the maximum number of hops
    between any two peers is log N, where N is the number of peers in
    the overlay. Existing connections, along with the ICE NAT
    traversal techniques <xref target="RFC5245"/>, are used to
    establish new connections between peers, and also to allow the
    applications running on peers to establish a connection to
    communicate with one another.</t>

  </section>

  <section title="Locating and Joining an Overlay">
    <t>Before a peer can attempt to join a P2PSIP overlay, it must
    first obtain a Node-ID, configuration information, and optionally
    a set of credentials. The Node-ID is an identifier that will
    uniquely identify the peer within the overlay, while the
    credentials show that the peer is allowed to join the overlay.</t>

    <t>The P2PSIP WG does not impose a particular mechanism for how the peer-ID and the
    credentials are obtained, but the RELOAD protocol does
    specify the format for the configuration information, and
    specifies how this information may be obtained, along with
    credentials and a Node-ID, from an offline enrollment server.</t> 

    <t>Once the configuration information is obtained, RELOAD specifies a mechanism whereby a peer may obtain a
    multicast-bootstrap address in the configuration file, and can
    broadcast to this address to attempt to locate a bootstrap
    peer. Additionally, the peer may store previous peers it has seen
    and attempt to use these as bootstrap peers, or may obtain an
    address for a bootstrap peer by some other mechanism. For more
    information, see the RELOAD protocol.</t>

       <t>The job of the bootstrap peer is simple: refer the joining peer to
    a peer (called the "admitting peer") that will help the joining peer
    join the network. The choice of admitting peer will often depend on
    the joining node - for example, the admitting peer may be a peer that
    will become a neighbor of the joining peer in the overlay. It is
    possible that the bootstrap peer might also serve as the admitting
    peer.</t>

    <t>The admitting peer will help the joining peer learn about other
    peers in the overlay and establish connections to them as appropriate.
    The admitting peer and/or the other peers in the overlay will also do
    whatever else is required to help the joining peer become a
    fully-functional peer. The details of how this is done will depend on
    the distributed database algorithm used by the overlay.</t>

    <t>At various stages in this process, the joining peer may be asked to
    present its credentials to show that it is authorized to join the
    overlay. Similarly, the various peers contacted may be asked to
    present their credentials so the joining peer can verify that it is
    really joining the overlay it wants to.</t>
  </section>

  <section anchor="Clients" title="Clients and Connecting Unmodified SIP Devices">
  
    <t>As mentioned above, in RELOAD, from the perspective of the
    protocol, clients are simply peers that do not store information,
    do not route messages, and which have not inserted themselves into
    the overlay. The same protocol is used for the actual message
    exchanged. Note that while the protocol is the same, the client
    need not implement all the capabilities of a peer. If, for
    example, it never routes messages, it will not need to be capable
    of processing such messages, or understanding a DHT.</t>


    <t>For SIP devices, another way to realize this functionality
    is for a Peer to behave as a 
    <xref target="RFC3261"></xref> proxy/registrar. SIP devices then use
    standard SIP mechanisms to add, update, and remove registrations and
    to send SIP messages to peers and other clients. The authors
    here refer to these devices simply as a "SIP UA", not a "P2PSIP
    Client", to distinguish it from the concept described
    above.</t>

 </section>
<!--
<section title="Interacting with non-P2PSIP entities">
  <t>It is possible for network nodes that are not peers or clients to
  interact with a P2PSIP overlay. Such nodes would do this through
  mechanisms not defined by the P2PSIP working group provided they can
  find a peer or client that supports that mechanism and which will do
  any related P2PSIP operations necessary. In this section, we briefly
  describe two ways this might be done. (Note that these are just
  examples and the descriptions here are not recommendations).</t>

  <t>One example is a peer that also acts as a standard SIP proxy and
  registrar. SIP UAs can interact with it using mechanisms defined in
  <xref target="RFC3261"></xref>. The peer inserts registrations for
  users learned from these UAs into the distributed database, and
  retrieves contact information when proxying INVITE messages.</t>

  <t>Another example is a peer that has a fully-qualified domain name
  (FQDN) that matches the name of the overlay and acts as a SIP proxy
  for calls coming into the overlay. A SIP INVITE addressed to
  "user@overlay-name" arrives at the peer (using the mechanisms in <xref
  target="RFC3263"></xref>) and this peer then looks up the user in the
  distributed database and proxies the call onto it.</t>
</section>
-->
<section title="Architecture">
  <t>The architecture adopted by RELOAD to implement P2PSIP is shown
  below. An application, for example SIP (or another application using
  RELOAD) uses RELOAD to locate other peers and (optionally) to
  establish connections to those peers, potentially across
  NATs. Messages may still be exchanged directly between the
  peers. The overall block diagram for the architecture is as
  follows:</t>

  <figure>
    <artwork><![CDATA[  
     __________________________
    |                          |
    |    SIP, other apps...    |
    |       ___________________|
    |      |   RELOAD Layer    |
    |______|___________________|
    |     Transport Layer      |
    |__________________________|
    ]]></artwork>

    <postamble></postamble>
  </figure>


 
     </section>
   </section>


   <!--   <section anchor="open" title="Open Issues"> -->
   <section anchor="security" title="Security Considerations">

     <t>This specification is an overview of existing specifications and does
   not introduce any security considerations on its own. Please refer
   to the security considerations of the respective specifications,
   particularly the RELOAD protocol specification (<xref
   target="RFC6940" />) for further details.
     </t>
   </section>
   
        <section anchor="IANA" title="IANA Considerations">

     <t>This document has no actions for IANA.
     </t>

  <!--
<t>OPEN ISSUE: The initial wording in the high-level description about
proving AoR to contact mapping reflects a very long and contentious
debate about the role of the protocol, and reflected a pretense that
this was an overlay only for P2PSIP. That is not really true in
base anymore (see last paragraph of introduction) and the language has been very
much genericized in base. Should we make this text more abstract and
then use AoR->contact mapping as an example of the (original) use? On
a related note, see the last paragraph of the Background section - do
we want to reword this?</t>

<t>At this point, the editors believe these additional two issues are settled, but are left here for final debate on the document before publication.</t>


<t>OPEN ISSUE: Should we include a section that documents previous
decisions made, to preserve the historical debate and prevent past
issues from being raised in the future, or simply rely on the mailing
list to address these concerns? (consensus seemed to be no)</t> 

<t>OPEN ISSUE: Should we include the use cases from
draft-bryan-p2psip-app-scenarios-00 (now long expired)?  -->
<!-- There was some
interest in doing so in previous versions, but no conclusion was
reached. -->
<!--
(consensus seemed to be no)
</t>
-->

</section>



  </middle>

  <back>

   <references title="Informative References">
      &RFC6940;
      &reload-sip;
      &reload-diag;
      &RFC7363;
      &RFC7374;
      &RFC3261;
      &RFC3263;
      &RFC3986;
      &RFC5766;
      &RFC4795;
      &RFC2136;
      &RFC5245;
      &RFC6762;
      &RFC6763;

      <reference anchor="Chord">
	<front> 
	  <title>Chord: A scalable peer-to-peer lookup protocol for internet applications</title>
	  
          <author initials="K." surname="Singh" />
	  <author initials="I." surname="Stoica" />
	  <author initials="R." surname="Morris" />
	  <author initials="D." surname="Karger" />
	  <author initials="M." surname="Kaashock" />
	  <author initials="F." surname="Dabek" />
	  <author initials="H." surname="Balakrishman" />
	  <date month="August" year="2001" />
    </front>

        <seriesInfo name="IEEE/ACM Transactions on Neworking"
                    value="Volume 11 Issue 1, pp. 17-32, Feb. 2003" />

        <annotation>Copy available at http://pdos.csail.mit.edu/chord/papers/paper-ton.pdf</annotation>
      </reference>

    </references> 
  
  </back>
</rfc>

PAFTECH AB 2003-20262026-04-23 20:42:46