One document matched: draft-ietf-6man-udpzero-09.xml
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<rfc category="std" docName="draft-ietf-6man-udpzero-09" ipr="trust200902">
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<!-- ***** FRONT MATTER ***** -->
<front>
<!-- The abbreviated title is used in the page header - it is only necessary if the
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<title abbrev="Applicability of IPv6 UDP Zero Checksum">Applicability
Statement for the use of IPv6 UDP Datagrams with Zero Checksums</title>
<!-- add 'role="editor"' below for the editors if appropriate -->
<!-- Another author who claims to be an editor -->
<author fullname="Godred Fairhurst" initials="G." surname="Fairhurst">
<organization>University of Aberdeen</organization>
<address>
<postal>
<street>School of Engineering</street>
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<city>Aberdeen, AB24 3UE</city>
<country>Scotland, UK</country>
</postal>
<email>gorry@erg.abdn.ac.uk</email>
<uri>http://www.erg.abdn.ac.uk/users/gorry</uri>
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</address>
</author>
<author fullname="Magnus Westerlund" initials="M." surname="Westerlund">
<organization>Ericsson</organization>
<address>
<postal>
<street>Farogatan 6</street>
<city>Stockholm,</city>
<code>SE-164 80</code>
<country>Sweden</country>
</postal>
<phone>+46 8 719 0000</phone>
<email>magnus.westerlund@ericsson.com</email>
</address>
</author>
<date day="19" month="January" year="2013" />
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<area>General</area>
<workgroup>Internet Engineering Task Force</workgroup>
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<abstract>
<t>This document provides an applicability statement for the use of UDP
transport checksums with IPv6. It defines recommendations and
requirements for the use of IPv6 UDP datagrams with a zero UDP checksum.
It describes the issues and design principles that need to be considered
when UDP is used with IPv6 to support tunnel encapsulations and examines
the role of the IPv6 UDP transport checksum. An appendix presents a
summary of the trade-offs that were considered in evaluating the safety
of the update to RFC 2460 that updates use of the UDP checksum with
IPv6.</t>
<!-- -->
</abstract>
</front>
<middle>
<section anchor="sec-intro" title="Introduction">
<t>The <xref target="RFC0768">User Datagram Protocol (UDP)</xref>
transport is defined for <xref target="RFC0791">the Internet Protocol
(IPv4)</xref> and is defined in "<xref target="RFC2460">Internet
Protocol, Version 6 (IPv6)</xref> for IPv6 hosts and routers. The UDP
transport protocol has a minimal set of features. This limited set has
enabled a wide range of applications to use UDP, but these application
do need to provide many important transport functions on top of UDP. The
<xref target="RFC5405">UDP Usage Guidelines</xref> provides overall
guidance for application designers, including the use of UDP to support
tunneling. The key difference between UDP usage with IPv4 and IPv6 is
that RFC 2460 mandates use of a calculated UDP checksum, i.e. a non-zero
value, due to the lack of an IPv6 header checksum. Algorithms for
checksum computation are described in <xref
target="RFC1071"></xref>.</t>
<t>The lack of a possibility to use an IPv6 datagram with a zero UDP
checksum has been observed as a real problem for certain classes of
application, primarily tunnel applications. This class of application
has been deployed with a zero UDP checksum using IPv4. The design of
IPv6 raises different issues when considering the safety of using a UDP
checksum with IPv6. These issues can significantly affect applications,
both when an endpoint is the intended user and when an innocent
bystander (when a packet is received by a different endpoint to that
intended).</t>
<t>This document examines the issues and an appendix compares the
strengths and weaknesses of a number of proposed solutions. This
identifies a set of issues that must be considered and mitigated to be
able to safely deploy IPv6 applications that use a zero UDP checksum.
The provided comparison of methods is expected to also be useful when
considering applications that have different goals from the ones that
initiated the writing of this document, especially the use of already
standardized methods. The analysis concludes that using a zero UDP
checksum is the best method of the proposed alternatives to meet the
goals for certain tunnel applications.</t>
<t>This document defines recommendations and requirements for use of
IPv6 datagrams with a zero UDP checksum. This usage is expected to have
initial deployment issues related to middleboxes, limiting the usability
more than desired in the currently deployed internet. However, this
limitation will be largest initially and will reduce as updates are
provided in middleboxes that support the zero UDP checksum for IPv6. The
document therefore derives a set of constraints required to ensure safe
deployment of a zero UDP checksum.</t>
<t>Finally, the document also identifies some issues that require future
consideration and possibly additional research.</t>
<section title="Document Structure">
<t><xref target="sec-intro"></xref> provides a background to key
issues, and introduces the use of UDP as a tunnel transport
protocol.</t>
<t><xref target="sec-standards"></xref> describes a set of
standards-track datagram transport protocols that may be used to
support tunnels.</t>
<t><xref target="Issues"></xref> discusses issues with a zero UDP
checksum for IPv6. It considers the impact of corruption, the need for
validation of the path and when it is suitable to use a zero UDP
checksum.</t>
<t><xref target="sec-constraints"></xref> is an applicability
statement that defines requirements and recommendations on the
implementation of IPv6 nodes that support the use of a zero UDP
checksum.</t>
<t>Section 5 provides an applicability statement that defines
requirements and recommendations for protocols and tunnel
encapsulations that are transported over an IPv6 transport that does
not perform a UDP checksum calculation to verify the integrity at the
transport endpoints.</t>
<t><xref target="sec-summary"></xref> provides the recommendations for
standardization of zero UDP checksum with a summary of the findings
and notes remaining issues needing future work.</t>
<t><xref target="Proposal"></xref> evaluates the set of proposals to
update the UDP transport behaviour and other alternatives intended to
improve support for tunnel protocols. It concludes by assessing the
trade-offs of the various methods, identifying advantages and
disadvantages for each method.</t>
</section>
<section title="Terminology">
<t>The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
document are to be interpreted as described in <xref
target="RFC2119"></xref>.</t>
</section>
<section title="Use of UDP Tunnels ">
<t>One increasingly popular use of UDP is as a tunneling protocol,
where a tunnel endpoint encapsulates the packets of another protocol
inside UDP datagrams and transmits them to another tunnel endpoint.
Using UDP as a tunneling protocol is attractive when the payload
protocol is not supported by the middleboxes that may exist along the
path, because many middleboxes support transmission using UDP. In this
use, the receiving endpoint decapsulates the UDP datagrams and
forwards the original packets contained in the payload <xref
target="RFC5405"></xref>. Tunnels establish virtual links that appear
to directly connect locations that are distant in the physical
Internet topology and can be used to create virtual (private)
networks.</t>
<section title="Motivation for new approaches">
<t>A number of tunnel encapsulations deployed over IPv4 have used
the UDP transport with a zero checksum. Users of these protocols
expect a similar solution for IPv6.</t>
<t>A number of tunnel protocols are also currently being defined
(e.g. Automated Multicast Tunnels, <xref
target="I-D.ietf-mboned-auto-multicast">AMT</xref>, and the
Locator/Identifier Separation Protocol, <xref
target="LISP">LISP</xref>). These protocols motivated an update to
IPv6 UDP checksum processing to benefit from simpler checksum
processing for various reasons:<list style="symbols">
<t>Reducing forwarding costs, motivated by redundancy present in
the encapsulated packet header, since in tunnel encapsulations,
payload integrity and length verification may be provided by
higher layer encapsulations (often using the IPv4, UDP,
UDP-Lite, or TCP checksums).</t>
<t>Eliminating a need to access the entire packet when
forwarding the packet by a tunnel endpoint.</t>
<t>Enhancing ability to traverse middleboxes, especially Network
Address Translators, NATs.</t>
<t>A desire to use the port number space to enable
load-sharing.</t>
</list></t>
</section>
<section title="Reducing forwarding cost">
<t>It is a common requirement to terminate a large number of tunnels
on a single router/host. The processing cost per tunnel includes
both state (memory requirements) and per-packet processing.</t>
<t>Automatic IP Multicast Tunneling, known as <xref
target="I-D.ietf-mboned-auto-multicast">AMT</xref> currently
specifies UDP as the transport protocol for packets carrying
tunneled IP multicast packets. The current specification for AMT
requires that the UDP checksum in the outer packet header should be
zero (see <xref target="I-D.ietf-mboned-auto-multicast">Section 6.6
of</xref>). This argues that the computation of an additional
checksum is an unwarranted burden on nodes implementing lightweight
tunneling protocols when an inner packet is already adequately
protected, . The AMT protocol needs to replicate a multicast packet
to each gateway tunnel. In this case, the outer IP addresses are
different for each tunnel and therefore require a different pseudo
header to be built for each UDP replicated encapsulation.</t>
<t>The argument concerning redundant processing costs is valid
regarding the integrity of a tunneled packet. In some architectures
(e.g. PC-based routers), other mechanisms may also significantly
reduce checksum processing costs: There are implementations that
have optimised checksum processing algorithms, including the use of
checksum-offloading. This processing is readily available for IPv4
packets at high line rates. Such processing may be anticipated for
IPv6 endpoints, allowing receivers to reject corrupted packets
without further processing. However, there are certain classes of
tunnel end-points where this off-loading is not available and
unlikely to become available in the near future.</t>
</section>
<section title="Need to inspect the entire packet">
<t>The currently-deployed hardware in many routers uses a fast-path
processing that only provides the first n bytes of a packet to the
forwarding engine, where typically n <= 128. This prevents fast
processing of a transport checksum over an entire (large) packet.
Hence the currently defined IPv6 UDP checksum is poorly suited to
use within a router that is unable to access the entire packet and
does not provide checksum-offloading. Thus enabling checksum
calculation over the complete packet can impact router design,
performance improvement, energy consumption and/or cost.</t>
</section>
<section title="Interactions with middleboxes">
<t>In IPv4, UDP-encapsulation may be desirable for NAT traversal,
since UDP support is commonly provided. It is also necessary due to
the almost ubiquitous deployment of IPv4 NATs. There has also been
discussion of NAT for IPv6, although not for the same reason as in
IPv4. If IPv6 NAT becomes a reality they hopefully do not present
the same protocol issues as for IPv4. If NAT is defined for IPv6, it
should take into consideration the use of a zero UDP checksum.</t>
<t>The requirements for IPv6 firewall traversal are likely be to be
similar to those for IPv4. In addition, it can be reasonably
expected that a firewall conforming to RFC 2460 will not regard
datagrams with a zero UDP checksum as valid. Use of a zero UDP
checksum with IPv6 requires firewalls to be updated before the full
utility of the change is available.</t>
<t>It can be expected that datagrams with zero UDP checksum will
initially not have the same middlebox traversal characteristics as
regular UDP (RFC 2460). However when implementations follow the
requirements specified in this document, we expect the traversal
capabilities to improve over time. We also note that deployment of
IPv6-capable middleboxes is still in its initial phases. Thus, it
might be that the number of non-updated boxes quickly become a very
small percentage of the deployed middleboxes.</t>
</section>
<section title="Support for load balancing">
<t>The UDP port number fields have been used as a basis to design
load-balancing solutions for IPv4. This approach has also been
leveraged for IPv6. An alternate method would be to utilise the IPv6
Flow Label as a basis for entropy for load balancing. This would
have the desirable effect of releasing IPv6 load-balancing devices
from the need to assume semantics for the use of the transport port
field and also works for all type of transport protocols.</t>
<t>This use of the flow-label is consistent with the intended use,
although further clarity may be needed to ensure the field can be
consistently used for this purpose, (e.g. the updated IPv6 Flow
Label <xref target="RFC6438"></xref> and Equal-Cost Multi-Path
routing, ECMP <xref target="RFC6437"></xref>). Router vendors could
be encouraged to start using the IPv6 Flow Label as a part of the
flow hash, providing support for ECMP without requiring use of
UDP.</t>
<t>However, the method for populating the outer IPv6 header with a
value for the flow label is not trivial: If the inner packet uses
IPv6, then the flow label value could be copied to the outer packet
header. However, many current end-points set the flow label to a
zero value (thus no entropy). The ingress of a tunnel seeking to
provide good entropy in the flow label field would therefore need to
create a random flow label value and keep corresponding state, so
that all packets that were associated with a flow would be
consistently given the same flow label. Although possible, this
complexity may not be desirable in a tunnel ingress.</t>
<t>The end-to-end use of flow labels for load balancing is a
long-term solution. Even if the usage of the flow label is
clarified, there would be a transition time before a significant
proportion of end-points start to assign a good quality flow label
to the flows that they originate, with continued use of load
balancing using the transport header fields until any widespread
deployment is finally achieved.</t>
</section>
</section>
</section>
<section anchor="sec-standards" title="Standards-Track Transports">
<t>The IETF has defined a set of transport protocols that may be
applicable for tunnels with IPv6. There are also a set of network layer
encapsulation tunnels such as IP-in-IP and GRE. These already
standardized solutions are discussed here prior to the issues, as
background for the issue description and some comparison of where the
issue may already occur.</t>
<section title="UDP with Standard Checksum">
<t><xref target="RFC0768">UDP</xref> with standard checksum behaviour,
as defined in RFC 2460, has already been discussed. UDP usage
guidelines are provided in <xref target="RFC5405"></xref>.</t>
</section>
<section title="UDP-Lite">
<t>UDP-Lite <xref target="RFC3828"></xref> offers an alternate
transport to UDP, specified as a proposed standard, RFC 3828. A MIB is
defined in RFC 5097 and unicast usage guidelines in <xref
target="RFC5405"></xref>. There is at least one open source
implementation as a part of the Linux kernel since version 2.6.20.</t>
<t>UDP-Lite provides a checksum with optional partial coverage. When
using this option, a datagram is divided into a sensitive part
(covered by the checksum) and an insensitive part (not covered by the
checksum). When the checksum covers the entire packet, UDP-Lite is
fully equivalent with UDP, with the exception that it uses a different
value in the Next Header field in the IPv6 header. Errors/corruption
in the insensitive part will not cause the datagram to be discarded by
the transport layer at the receiving endpoint. A minor side-effect of
using UDP-Lite is that this was specified for damage-tolerant payloads
and some link-layers may employ different link encapsulations when
forwarding UDP-Lite segments (e.g. radio access bearers). Most
link-layers will cover the insensitive part with the same strong layer
2 frame CRC that covers the sensitive part.</t>
<section title="Using UDP-Lite as a Tunnel Encapsulation">
<t>Tunnel encapsulations can use UDP-Lite (e.g. Control And
Provisioning of Wireless Access Points, CAPWAP <xref
target="RFC5415"></xref>), since UDP-Lite provides a transport-layer
checksum, including an IP pseudo header checksum, in IPv6, without
the need for a router/middlebox to traverse the entire packet
payload. This provides most of the verification required for
delivery and still keeps a low complexity for the checksumming
operation. UDP-Lite may set the length of checksum coverage on a per
packet basis. This feature could be used if a tunnel protocol is
designed to only verify delivery of the tunneled payload and uses a
calcuated checksum for control information.</t>
<t>There is currently poor support for middlebox traversal using
UDP-Lite, because UDP-Lite uses a different IPv6 network-layer Next
Header value to that of UDP, and few middleboxes are able to
interpret UDP-Lite and take appropriate actions when forwarding the
packet. This makes UDP-Lite less suited to protocols needing general
Internet support, until such time that UDP-Lite has achieved better
support in middleboxes and end-points.</t>
</section>
</section>
<section title="General Tunnel Encapsulations">
<t>The IETF has defined a set of tunneling protocols or network layer
encapsulations, e.g., IP-in-IP and GRE. These either do not include a
checksum or use a checksum that is optional, since tunnel
encapsulations are typically layered directly over the Internet layer
(identified by the upper layer type in the IPv6 Next Header field) and
are also not used as endpoint transport protocols. There is little
chance of confusing a tunnel-encapsulated packet with other
application data that could result in corruption of application state
or data.</t>
<t>From the end-to-end perspective, the principal difference is that
the network-layer Next Header field identifies a separate transport,
which reduces the probability that corruption could result in the
packet being delivered to the wrong endpoint or application.
Specifically, packets are only delivered to protocol modules that
process a specific Next Header value. The Next Header field therefore
provides a first-level check of correct demultiplexing. In contrast,
the UDP port space is shared by many diverse applications and
therefore UDP demultiplexing relies solely on the port numbers.</t>
</section>
</section>
<section anchor="Issues" title="Issues Requiring Consideration">
<t>This informative section evaluates issues around the proposal to
update IPv6 [RFC2460], to enable the UDP transport checksum to be set to
zero. Some of the identified issues are shared with other protocols
already in use. The section also provides background to the requirements
and recommendations that follow.</t>
<t>The decision by RFC 2460 to omit an integrity check at the network
level meant that the IPv6 transport checksum was overloaded with many
functions, including validating: <list style="symbols">
<t>the endpoint address was not corrupted within a router, i.e., a
packet was intended to be received by this destination and validate
that the packet does not consist of a wrong header spliced to a
different payload;</t>
<t>that extension header processing is correctly delimited - i.e.,
the start of data has not been corrupted. In this case, reception of
a valid Next Header value provides some protection;</t>
<t>reassembly processing, when used;</t>
<t>the length of the payload;</t>
<t>the port values - i.e., the correct application receives the
payload (applications should also check the expected use of source
ports/addresses);</t>
<t>the payload integrity.</t>
</list></t>
<t>In IPv4, the first four checks are performed using the IPv4 header
checksum.</t>
<t>In IPv6, these checks occur within the endpoint stack using the UDP
checksum information. An IPv6 node also relies on the header information
to determine whether to send an ICMPv6 error message <xref
target="RFC4443"></xref> and to determine the node to which this is
sent. Corrupted information may lead to misdelivery to an unintended
application socket on an unexpected host.</t>
<section title="Effect of packet modification in the network">
<t>IP packets may be corrupted as they traverse an Internet path.
Evidence has been presented <xref target="Sigcomm2000"></xref> to show
that this was once an issue with IPv4 routers, and occasional
corruption could result from bad internal router processing in routers
or hosts. These errors are not detected by the strong frame checksums
employed at the link-layer <xref target="RFC3819"></xref>. There is no
current evidence that such cases are rare in the modern Internet, nor
that they may not be applicable to IPv6. It therefore seems prudent
not to relax this constraint. The emergence of low-end IPv6 routers
and the proposed use of NAT with IPv6 further motivate the need to
protect from this type of error.</t>
<t>Corruption in the network may result in: <list style="symbols">
<t>A datagram being misdelivered to the wrong host/router or the
wrong transport entity within an endpoint. Such a datagram needs
to be discarded;</t>
<t>A datagram payload being corrupted, but still delivered to the
intended host/router transport entity. Such a datagram needs to be
either discarded or correctly processed by an application that
provides its own integrity checks;</t>
<t>A datagram payload being truncated by corruption of the length
field. Such a datagram needs to be discarded.</t>
</list></t>
<t>When a checksum is used, this significantly reduces the impact of
errors, reducing the probability of undetected corruption of state
(and data) on both the host stack and the applications using the
transport service.</t>
<t>The following sections examine the impact of modifying each of
these header fields.</t>
<section title="Corruption of the destination IP address">
<t>An IPv6 endpoint destination address could be modified in the
network (e.g. corrupted by an error). This is not a concern for
IPv4, because the IP header checksum will result in this packet
being discarded by the receiving IP stack. Such modification in the
network can not be detected at the network layer when using
IPv6.</t>
<t>There are two possible outcomes:</t>
<t><list style="symbols">
<t>Delivery to a destination address that is not in use (the
packet will not be delivered, but could result in an error
report);</t>
<t>Delivery to a different destination address. This
modification will normally be detected by the transport
checksum, resulting in silent discard. Without a computed
checksum, the packet would be passed to the endpoint port
demultiplexing function. If an application is bound to the
associated ports, the packet payload will be passed to the
application (see the subsequent section on port processing).</t>
</list></t>
</section>
<section title="Corruption of the source IP address">
<t>This section examines what happens when the source address is
corrupted in transit. This is not a concern in IPv4, because the IP
header checksum will normally result in this packet being discarded
by the receiving IP stack.</t>
<t>Corruption of an IPv6 source address does not result in the IP
packet being delivered to a different endpoint protocol or
destination address. If only the source address is corrupted, the
datagram will likely be processed in the intended context, although
with erroneous origin information. When using Unicast Reverse Path
Forwarding <xref target="RFC2827"></xref>, a change in address may
result in the router discarding the packet when the route to the
modified source address is different to that of the source address
of the original packet.</t>
<t>The result will depend on the application or protocol that
processes the packet. Some examples are:</t>
<t><list style="symbols">
<t>An application that requires a per-established context may
disregard the datagram as invalid, or could map this to another
context (if a context for the modified source address was
already activated).</t>
<t>A stateless application will process the datagram outside of
any context, a simple example is the ECHO server, which will
respond with a datagram directed to the modified source address.
This would create unwanted additional processing load, and
generate traffic to the modified endpoint address.</t>
<t>Some datagram applications build state using the information
from packet headers. A previously unused source address would
result in receiver processing and the creation of unnecessary
transport-layer state at the receiver. For example, Real Time
Protocol (RTP) <xref target="RFC3550"></xref> sessions commonly
employ a source independent receiver port. State is created for
each received flow. Reception of a datagram with a corrupted
source address will therefore result in accumulation of
unnecessary state in the RTP state machine, including collision
detection and response (since the same synchronization source,
SSRC, value will appear to arrive from multiple source IP
addresses).</t>
<t>ICMP messages relating to a corrupted packet can be
misdirected to the wrong source node.</t>
</list></t>
<t>In general, the effect of corrupting the source address will
depend upon the protocol that processes the packet and its
robustness to this error. For the case where the packet is received
by a tunnel endpoint, the tunnel application is expected to
correctly handle a corrupted source address.</t>
<t>The impact of source address modification is more difficult to
quantify when the receiving application is not that originally
intended and several fields have been modified in transit.</t>
</section>
<section title="Corruption of Port Information">
<t>This section describes what happens if one or both of the UDP
port values are corrupted in transit. This can also happen with IPv4
is used with a zero UDP checksum, but not when UDP checksums are
calculated or when UDP-Lite is used. If the ports carried in the
transport header of an IPv6 packet were corrupted in transit,
packets may be delivered to the wrong application process (on the
intended machine) and/or responses or errors sent to the wrong
application process (on the intended machine).</t>
</section>
<section title="Delivery to an unexpected port">
<t>If one combines the corruption effects, such as destination
address and ports, there is a number of potential outcomes when
traffic arrives at an unexpected port. This section discusses these
possibilities and their outcomes for a packet that does not use the
UDP checksum validation:</t>
<t><list style="symbols">
<t>Delivery to a port that is not in use. The packet is
discarded, but could generate an ICMPv6 message (e.g. port
unreachable).</t>
<t>It could be delivered to a different node that implements the
same application, where the packet may be accepted, generating
side-effects or accumulated state.</t>
<t>It could be delivered to an application that does not
implement the tunnel protocol, where the packet may be
incorrectly parsed, and may be misinterpreted, generating
side-effects or accumulated state.</t>
</list></t>
<t>The probability of each outcome depends on the statistical
probability that the address or the port information for the source
or destination becomes corrupt in the datagram such that they match
those of an existing flow or server port. Unfortunately, such a
match may be more likely for UDP than for connection-oriented
transports, because:<list style="numbers">
<t>There is no handshake prior to communication and no sequence
numbers (as in TCP, DCCP, or SCTP). Together, this makes it hard
to verify that an application process is given only the
application data associated with a specific transport
session.</t>
<t>Applications writers often bind to wild-card values in
endpoint identifiers and do not always validate correctness of
datagrams they receive (guidance on this topic is provided in
<xref target="RFC5405"></xref>).</t>
</list>While these rules could, in principle, be revised to
declare naive applications as "Historic". This remedy is not
realistic: the transport owes it to the stack to do its best to
reject bogus datagrams.</t>
<t>If checksum coverage is suppressed, the application therefore
needs to provide a method to detect and discard the unwanted data. A
tunnel protocol would need to perform its own integrity checks on
any control information if transported in datagrams with a zero UDP
checksum. If the tunnel payload is another IP packet, the packets
requiring checksums can be assumed to have their own checksums
provided that the rate of corrupted packets is not significantly
larger due to the tunnel encapsulation. If a tunnel transports other
inner payloads that do not use IP, the assumptions of corruption
detection for that particular protocol must be fulfilled, this may
require an additional checksum/CRC and/or integrity protection of
the payload and tunnel headers.</t>
<t>A protocol that uses a zero UDP checksum can not assume that it
is the only protocol using a zero UDP checksum. Therefore, it needs
to gracefully handle misdelivery. It must be robust to reception of
malformed packets received on a listening port and expect that these
packets may contain corrupted data or data associated with a
completely different protocol.</t>
</section>
<section title="Corruption of Fragmentation Information">
<t>The fragmentation information in IPv6 employs a 32-bit identity
field, compared to only a 16-bit field in IPv4, a 13-bit fragment
offset and a 1-bit flag, indicating if there are more fragments.
Corruption of any of these field may result in one of two
outcomes:</t>
<t><list style="hanging">
<t hangText="Reassembly failure: ">An error in the "More
Fragments" field for the last fragment will for example result
in the packet never being considered complete and will
eventually be timed out and discarded. A corruption in the ID
field will result in the fragment not being delivered to the
intended context thus leaving the rest incomplete, unless that
packet has been duplicated prior to corruption. The incomplete
packet will eventually be timed out and discarded.</t>
<t hangText="Erroneous reassembly:">The re-assemblied packet did
not match the original packet. This can occur when the ID field
of a fragment is corrupted, resulting in a fragment becoming
associated with another packet and taking the place of another
fragment. Corruption in the offset information can cause the
fragment to be misaligned in the reassembly buffer, resulting in
incorrect reassembly. Corruption can cause the packet to become
shorter or longer, however completion of reassembly is much less
probable, since this would require consistent corruption of the
IPv6 headers payload length field and the offset field. The
possibility of mis-assembly requires the reassembling stack to
provide strong checks that detect overlap or missing data, note
however that this is not guaranteed and has been clarified in
<xref target="RFC5722">"Handling of Overlapping IPv6
Fragments"</xref>.</t>
</list>The erroneous reassembly of packets is a general concern
and such packets should be discarded instead of being passed to
higher layer processes. The primary detector of packet length
changes is the IP payload length field, with a secondary check by
the transport checksum. The Upper-Layer Packet length field included
in the pseudo header assists in verifying correct reassembly, since
the Internet checksum has a low probability of detecting insertion
of data or overlap errors (due to misplacement of data). The
checksum is also incapable of detecting insertion or removal of all
zero-data that occurs in a multiple of a 16-bit chunk.</t>
<t>The most significant risk of corruption results following
mis-association of a fragment with a different packet. This risk can
be significant, since the size of fragments is often the same (e.g.
fragments resulting when the path MTU results in fragmentation of a
larger packet, common when addition of a tunnel encapsulation header
expands the size of a packet). Detection of this type of error
requires a checksum or other integrity check of the headers and the
payload. Such protection is anyway desirable for tunnel
encapsulations using IPv4, since the small fragmentation ID can
easily result in wrap-around <xref target="RFC4963"></xref>, this is
especially the case for tunnels that perform flow aggregation <xref
target="I-D.ietf-intarea-tunnels"></xref>.</t>
<t>Tunnel fragmentation behavior matters. There can be outer or
inner fragmentation <xref target="I-D.ietf-intarea-tunnels">"Tunnels
in the Internet Architecture"</xref>. If there is inner
fragmentation by the tunnel, the outer headers will never be
fragmented and thus a zero UDP checksum in the outer header will not
affect the reassembly process. When a tunnel performs outer header
fragmentation, the tunnel egress needs to perform reassembly of the
outer fragments into an inner packet. The inner packet is either a
complete packet or a fragment. If it is a fragment, the destination
endpoint of the fragment will perform reassembly of the received
fragments. The complete packet or the reassembled fragments will
then be processed according to the packet Next Header field. The
receiver may only detect reassembly anomalies when it uses a
protocol with a checksum. The larger the number of reassembly
processes to which a packet has been subjected, the greater the
probability of an error.</t>
<t><list style="symbols">
<t>An IP-in-IP tunnel that performs inner fragmentation has
similar properties to a UDP tunnel with a zero UDP checksum that
also performs inner fragmentation.</t>
<t>An IP-in-IP tunnel that performs outer fragmentation has
similar properties to a UDP tunnel with a zero UDP checksum that
performs outer fragmentation.</t>
<t>A tunnel that performs outer fragmentation can result in a
higher level of corruption due to both inner and outer
fragmentation, enabling more chances for reassembly errors to
occur.</t>
<t>Recursive tunneling can result in fragmentation at more than
one header level, even for inner fragmentation unless it goes to
the inner-most IP header.</t>
<t>Unless there is verification at each reassembly, the
probability for undetected error will increase with the number
of times fragmentation is recursively applied, making IP-in-IP
and UDP with zero UDP checksum both vulnerable to undetected
errors.</t>
</list></t>
<t>In conclusion, fragmentation of datagrams with a zero UDP
checksum does not worsen the performance compared to some other
commonly used tunnel encapsulations. However, caution is needed for
recursive tunneling without any additional verification at the
different tunnel layers.</t>
</section>
</section>
<section title="Where Packet Corruption Occurs">
<t>Corruption of IP packets can occur at any point along a network
path, during packet generation, during transmission over the link, in
the process of routing and switching, etc. Some transmission steps
include a checksum or Cyclic Redundancy Check (CRC) that reduces the
probability for corrupted packets being forwarded, but there still
exists a probability that errors may propagate undetected.
Unfortunately the community lacks reliable information to identify the
most common functions or equipment that result in packet corruption.
However, there are indications that the place where corruption occurs
can vary significantly from one path to another. There is therefore a
risk in applying evidence from one domain of usage to infer
characteristics for another. Methods intended for general Internet
usage must therefore assume that corruption can occur and deploy
mechanisms to mitigate the effect of corruption and/or resulting
misdelivery.</t>
</section>
<section title="Validating the network path">
<t>IP transports designed for use in the general Internet should not
assume specific path characteristics. Network protocols may reroute
packets that change the set of routers and middleboxes along a path.
Therefore transports such as TCP, SCTP and DCCP have been designed to
negotiate protocol parameters, adapt to different network path
characteristics, and receive feedback to verify that the current path
is suited to the intended application. Applications using UDP and
UDP-Lite need to provide their own mechanisms to confirm the validity
of the current network path.</t>
<t>A zero value in the UDP checksum field is explicitly disallowed in
RFC2460. Thus it may be expected that any device on the path that has
a reason to look beyond the IP header will consider such a packet as
erroneous or illegal and may discard it, unless the device is updated
to support the new behavior. A pair of end-points intending to use a
new behavior will therefore not only need to ensure support at each
end-point, but also that the path between them will deliver packets
with the new behavior. This may require using negotiation or an
explicit mandate to use the new behavior by all nodes that support the
new protocol.</t>
<t>Enabling the use of a zero checksum places new requirements on
equipment deployed within the network, such as middleboxes. A
middlebox (e.g. Firewalls, Network Address Translators) may enable
zero checksum usage for a particular range of ports. Note that
checksum off-loading and operating system design may result in all
IPv6 UDP traffic being sent with a calculated checksum. This requires
middleboxes that are configured to enable a zero UDP checksum to
continue to work with bidirectional UDP flows that use a zero UDP
checksum in only one direction, and therefore they must not maintain
separate state for a UDP flow based on its checksum usage.</t>
<t>Support along the path between end points can be guaranteed in
limited deployments by appropriate configuration. In general, it can
be expected to take time for deployment of any updated behaviour to
become ubiquitous.</t>
<t>A sender will need to probe the path to verify the expected
behavior. Path characteristics may change, and usage therefore should
be robust and able to detect a failure of the path under normal usage
and re-negotiate. Note that a bidirectional path does not necessarily
support the same checksum usage in both the forward and return
directions: Receipt of a datagram with a zero UDP checksum, does not
imply that the remote endpoint can also receive a datagram with a zero
UDP checksum. This will require periodic validation of the path,
adding complexity to any solution using the new behavior.</t>
</section>
<section title="Applicability of method">
<t>The update to the IPv6 specification defined in <xref
target="I-D.ietf-6man-udpchecksums"></xref> only modifies IPv6 nodes
that implement specific protocols designed to permit omission of a UDP
checksum. This document therefore provides an applicability statement
for the updated method indicating when the mechanism can (and can not)
be used. Enabling this, and ensuring correct interactions with the
stack, implies much more than simply disabling the checksum algorithm
for specific packets at the transport interface.</t>
<t>When the method is widely available, it may be expected to be used
by applications that are perceived to gain benefit. Any solution that
uses an end-to-end transport protocol, rather than an IP-in-IP
encapsulation, needs to minimise the possibility that application
processes could confuse a corrupted or wrongly delivered UDP datagram
with that of data addressed to the application running on their
endpoint.</t>
<t>The protocol or application that uses the zero checksum method must
ensure that the lack of checksum does not affect the protocol
operation. This includes being robust to receiving a unintended packet
from another protocol or context following corruption of a destination
or source address and/or port value. It also includes considering the
need for additional implicit protection mechanisms required when using
the payload of a UDP packet received with a zero checksum.</t>
</section>
<section title="Impact on non-supporting devices or applications">
<t>It is important to consider the potential impact of using a zero
UDP checksum on end-point devices or applications that are not
modified to support the new behavior or by default or preference, use
the regular behavior. These applications must not be significantly
impacted by the update.</t>
<t>To illustrate why this necessary, consider the implications of a
node that enables use of a zero UDP checksum at the interface level:
This would result in all applications that listen to a UDP socket
receiving datagrams where the checksum was not verified. This could
have a significant impact on an application that was not designed with
the additional robustness needed to handle received packets with
corruption, creating state or destroying existing state in the
application.</t>
<t>A zero UDP checksum therefore needs to be enabled only for
individual ports using an explicit request by the application. In this
case, applications using other ports would maintain the current IPv6
behavior, discarding incoming datagrams with a zero UDP checksum.
These other applications would not be affected by this changed
behavior. An application that allows the changed behavior should be
aware of the risk of corruption and the increased level of misdirected
traffic, and can be designed robustly to handle this risk.</t>
</section>
</section>
<section anchor="sec-constraints"
title="Constraints on implementation of IPv6 nodes supporting zero checksum">
<t>This section is an applicability statement that defines requirements
and recommendations on the implementation of IPv6 nodes that support use
of a zero value in the checksum field of a UDP datagram.</t>
<t>All implementations that support this zero UDP checksum method MUST
conform to the requirements defined below.</t>
<t><list style="numbers">
<t>An IPv6 sending node MAY use a calculated RFC 2460 checksum for
all datagrams that it sends. This explicitly permits an interface
that supports checksum offloading to insert an updated UDP checksum
value in all UDP datagrams that it forwards, however note that
sending a calculated checksum requires the receiver to also perform
the checksum calculation. Checksum offloading can normally be
switched off for a particular interface to ensure that datagrams are
sent with a zero UDP checksum.</t>
<t>IPv6 nodes SHOULD by default NOT allow the zero UDP checksum
method for transmission.</t>
<t>IPv6 nodes MUST provide a way for the application/protocol to
indicate the set of ports that will be enabled to send datagrams
with a zero UDP checksum. This may be implemented by enabling a
transport mode using a socket API call when the socket is
established, or a similar mechanism. It may also be implemented by
enabling the method for a pre-assigned static port used by a
specific tunnel protocol.</t>
<t>IPv6 nodes MUST provide a method to allow an application/protocol
to indicate that a particular UDP datagram is required to be sent
with a UDP checksum. This needs to be allowed by the operating
system at any time (e.g. to send keep-alive datagrams), not just
when a socket is established in the zero checksum mode.</t>
<t>The default IPv6 node receiver behaviour MUST discard all IPv6
packets carrying datagrams with a zero UDP checksum.</t>
<t>IPv6 nodes MUST provide a way for the application/protocol to
indicate the set of ports that will be enabled to receive datagrams
with a zero UDP checksum. This may be implemented via a socket API
call, or similar mechanism. It may also be implemented by enabling
the method for a pre-assigned static port used by a specific tunnel
protocol.</t>
<t>IPv6 nodes supporting usage of zero UDP checksums MUST also allow
reception using a calculated UDP checksum on all ports configured to
allow zero UDP checksum usage. (The sending endpoint, e.g.
encapsulating ingress, may choose to compute the UDP checksum, or
may calculate this by default.) The receving endpoint MUST use the
reception method specified in RFC2460 when the checksum field is not
zero.</t>
<t>RFC 2460 specifies that IPv6 nodes SHOULD log received datagrams
with a zero UDP checksum. This remains the case for any datagram
received on a port that does not explicitly enable processing of a
zero UDP checksum. A port for which the zero UDP checksum has been
enabled MUST NOT log the datagram solely because the checksum value
is zero.</t>
<t>IPv6 nodes MAY separately identify received UDP datagrams that
are discarded with a zero UDP checksum. It SHOULD NOT add these to
the standard log, since the endpoint has not been verified. This may
be used to support other functions (such as a security policy).</t>
<t>IPv6 nodes that receive ICMPv6 messages that refer to packets
with a zero UDP checksum MUST provide appropriate checks concerning
the consistency of the reported packet to verify that the reported
packet actually originated from the node, before acting upon the
information (e.g. validating the address and port numbers in the
ICMPv6 message body).</t>
</list></t>
</section>
<section title="Requirements on usage of the zero UDP checksum">
<t>This section is an applicability statement that identifies
requirements and recommendations for protocols and tunnel encapsulations
that are transported over an IPv6 transport flow (e.g. tunnel) that does
not perform a UDP checksum calculation to verify the integrity at the
transport endpoints.<list style="numbers">
<t>Transported potocols that enable the use of zero UDP checksum
MUST only enable this for a specific port or port-range. This needs
to be enabled at the sending and receibing ednpoints for a UDP
flow.</t>
<t>An integrity mechanism is always RECOMMENDED at the transported
protocol layer to ensure that corruption rates of the delivered
payload is not increased (e.g. the inner-most packet of a UDP
tunnel). A mechanism that isolates the causes of corruption (e.g.
identifying misdelivery, IPv6 header corruption, tunnel header
corruption) is expected to also provide additional information about
the status of the tunnel (e.g. to suggest a security attack).</t>
<t>A transported protocol that encapsulates Internet Protocol (IPv4
or IPv6) packets MAY rely on the inner packet integrity checks,
provided that the tunnel protocol will not significantly increase
the rate of corruption of the inner IP packet. If a significantly
increased corruption rate can occur, then the tunnel protocol MUST
provide an additional integrity verification mechanism. Early
detection is desirable to avoid wasting unnecessary computation,
transmission capacity or storage for packets that will subsequently
be discarded.</t>
<t>A transported protocol that supports use of a zero UDP checksum,
MUST be designed so that corruption of this information does not
result in accumulated state for the protocol.</t>
<t>A transported protocol that encapsulates a payload that is not an
IP packet flow MUST verify a CRC or other mechanism to check packet
integrity, unless the payload is specifically designed for
transmission over lower layers that do not provide a packet
integrity guarantee.</t>
<t>A transported protocol with control feedback SHOULD be robust to
changes in the network path, since the set of middleboxes on a path
may vary during the life of an association. Senders therefore need a
method to discover paths with middleboxes that drop packets with a
zero UDP checksum. Therefore keep-alive messages SHOULD send
datagrams with a zero UDP checksum. This will enable the remote
endpoint to distinguish between a path failure and dropping of
datagrams with a zero UDP checksum.</t>
<t>A middlebox implementation MUST allow forwarding of IPv6 UDP
datagram with both a zero and standard UDP checksum using the same
UDP port.</t>
<t>A middlebox MAY configure a restricted set of specific port
ranges that forward UDP datagrams with a zero UDP checksum. The
middlebox MAY drop IPv6 datagrams with a zero UDP checksum that are
outside a configured range.</t>
<t>When a middlebox forwards an IPv6 UDP flow containg datagrams
with both a zero and standard UDP checksum, the middlebox MUST NOT
maintain separate state for flows depending on the value of their
UDP checksum field. (This requirement is necessary to enable a
sender that always calculates a checksum to communicate via a
middlebox with a remote endpoint that uses a zero UDP checksum.)</t>
<t>Section 3.1.3 of RFC 5405 describes requirements for congestion
control for apllications using UDP.</t>
</list></t>
</section>
<section anchor="sec-summary" title="Summary">
<t>This document examines the role of the UDP transport checksum when
used with IPv6. It presents a summary of the trade-offs in evaluating
the safety of updating RFC 2460 to permit an IPv6 endpoint to use a zero
UDP checksum field to indicate that no checksum is present.</t>
<t>The use of UDP with a zero UDP checksum has merits for some
applications, such as tunnel encapsulation, and is widely used in IPv4.
However, there are different dangers for IPv6: There is an increased
risk of corruption and misdelivery when using zero UDP checksum in IPv6
compared to using IPv4 due to the lack of an IPv6 header checksum. Thus,
applications need to re-evaluate the risks of enabling use of a zero UDP
checksum and consider a solution that at least provides the same
delivery protection as for IPv4, for example by utilizing UDP-Lite, or
by enabling the UDP checksum. The use of checksum off-loading may help
alleviate the checksum processing cost and permit use of a checksum
using method defined in RFC 2460.</t>
<t>Tunnel applications using UDP for encapsulation can in many cases use
a zero UDP checksum without significant impact on the corruption rate. A
well-designed tunnel application should include consistency checks to
validate the header information encapsulated with a received packet. In
most cases, tunnels encapsulating IP packets can rely on the integrity
protection provided by the transported protocol (or tunneled inner
packet). When correctly implemented, such an endpoint will not be
negatively impacted by omission of the transport-layer checksum.
Recursive tunneling and fragmentation is a potential issue that can
raise corruption rates significantly, and requires careful
consideration.</t>
<t>Other UDP applications at the intended destination node or another
node can be impacted if they are allowed to receive datagrams that have
a zero UDP checksum. It is important that already deployed applications
are not impacted by a change at the transport layer. If these
applications execute on nodes that implement RFC 2460, they will discard
(and log) all datagrams with a zero UDP checksum. This is not an
issue.</t>
<t>In general, UDP-based applications need to employ a mechanism that
allows a large percentage of the corrupted packets to be removed before
they reach an application, both to protect the data stream of the
application and the control plane of higher layer protocols. These
checks are currently performed by the UDP checksum for IPv6, or the
reduced checksum for UDP-Lite when used with IPv6.</t>
<t>The transport of recursive tunneling and the use of fragmentation
pose difficult issues that need to be considered in the design of tunnel
protocols. There is an increased risk of an error in the inner-most
packet when fragmentation when several layers of tunneling and several
different reassembly processes are run without verification of
correctness. This requires extra thought and careful consideration in
the design of transported tunnels.</t>
<t>The use of the updated method must consider the implications on
firewalls, NATs and other middleboxes. It is not expected that IPv6 NATs
handle IPv6 UDP datagrams in the same way that they handle IPv4 UDP
datagrams. This possibly reduces the need to update the checksum.
Firewalls are intended to be configured, and therefore may need to be
explicitly updated to allow new services or protocols. IPv6 middlebox
deployment is not yet as prolific as it is in IPv4, and therefore new
devices are expected to follow the methods specified in this
document.</t>
<t>Each application should consider the implications of choosing an IPv6
transport that uses a zero UDP checksum, and consider whether other
standard methods may be more appropriate, and may simplify application
design.</t>
</section>
<section anchor="Acknowledgements" title="Acknowledgements">
<t>Brian Haberman, Brian Carpenter, Margaret Wasserman, Lars Eggert,
others in the TSV directorate. Barry Leiba, Ronald Bonica and Stewart
Bryant are thanked for resulting in a document with much greater
applicability. Thanks to P.F. Chimento for careful review and editorial
corrections.</t>
<t>Thanks also to: Rémi Denis-Courmont, Pekka Savola, Glen
Turner, and many others who contributed comments and ideas via the 6man,
behave, lisp and mboned lists.</t>
</section>
<!-- Possibly a 'Contributors' section ... -->
<section anchor="IANA" title="IANA Considerations">
<t>This document does not require any actions by IANA.</t>
</section>
<section anchor="Security" title="Security Considerations">
<t>Transport checksums provide the first stage of protection for the
stack, although they can not be considered authentication mechanisms.
These checks are also desirable to ensure packet counters correctly log
actual activity, and can be used to detect unusual behaviours.</t>
<t>Depending on the hardware design, the processing requirements may
differ for tunnels that have a zero UDP checksum and those that
calculate a checksum. This processing overhead may need to be considered
when deciding whether to enable a tunnel and to determine an acceptable
rate for transmission.</t>
<t>Transmission of IPv6 packets with a zero UDP checksum could reveal
additional information to an on-path attacker to identify the operating
system or configuration of a sending node. There is a need to probe the
network path to determine whether the path supports using IPv6 packets
with a zero UDP checksum. The details of the probing mechanism may
differ for different tunnel encapsulations and if visible in the network
(e.g. if not using IPsec in encryption mode) could reveal additional
information to an on-path attacker to identify the type of tunnel being
used.</t>
<t>IP-in-IP or GRE tunnels offer good traversal of middleboxes that have
not been designed for security, e.g. firewalls. However, firewalls may
be expected to be configured to block general tunnels as they present a
large attack surface. This applicability statement therefore permits
this method to be enabled only for specific ranges of ports.</t>
<t>When enabled, nodes and middleboxes must forward received UDP
datagrams that have either a calculated checksum or a zero checksum.</t>
</section>
</middle>
<!-- *****BACK MATTER ***** -->
<back>
<!-- -->
<references title="Normative References">
<!--?rfc include="http://xml.resource.org/public/rfc/bibxml/reference.RFC.2119.xml"?-->
<?rfc include='reference.RFC.0791'
?>
<?rfc include='reference.RFC.0768'?>
<?rfc include='reference.RFC.2460'?>
<?rfc include='reference.RFC.2119'?>
<?rfc include='reference.I-D.ietf-6man-udpchecksums'?>
</references>
<references title="Informative References">
<!-- Here we use entities that we defined at the beginning. -->
<?rfc include='reference.I-D.ietf-mboned-auto-multicast'?>
<?rfc include='reference.RFC.2827'?>
<?rfc include='reference.RFC.1071'?>
<reference anchor="UDPTT">
<front>
<title>The UDP Tunnel Transport mode</title>
<author fullname="" surname="G Fairhurst">
<organization></organization>
</author>
<date day="20" month="Feb" year="2010" />
</front>
</reference>
<reference anchor="LISP">
<front>
<title>Locator/ID Separation Protocol (LISP)</title>
<author fullname="" surname="D. Farinacci et al">
<organization>Internet draft,
draft-farinacci-lisp-24.txt</organization>
</author>
<date day="02" month="November" year="2012" />
</front>
</reference>
<reference anchor="Sigcomm2000">
<front>
<title>When the CRC and TCP Checksum Disagree</title>
<author fullname="" surname="Jonathan Stone and Craig Partridge ">
<organization>http://conferences.sigcomm.org/sigcomm/2000/conf/abstract/9-1.htm</organization>
</author>
<date year="2000" />
</front>
</reference>
<?rfc ?>
<?rfc include='reference.RFC.1141'?>
<?rfc include='reference.RFC.1624'?>
<?rfc include='reference.RFC.4443'?>
<?rfc include='reference.I-D.ietf-intarea-tunnels'?>
<?rfc include='reference.RFC.3550'?>
<?rfc include='reference.RFC.3819'?>
<?rfc include='reference.RFC.3828'?>
<?rfc include='reference.RFC.4963'?>
<?rfc include='reference.RFC.5405'?>
<?rfc include='reference.RFC.5415'?>
<?rfc include='reference.RFC.5722'?>
<?rfc include='reference.RFC.6437'
?>
<?rfc include='reference.RFC.6438'?>
<!-- A reference written by by an organization not a person.
Discusses IPv4 cksum=0, and alludes to IPv6 case:
UDP Encapsulation of IPsec ESP Packets (draft-ietf-ipsec-udp-encaps-09)
-->
</references>
<section anchor="Proposal"
title="Evaluation of proposal to update RFC 2460 to support zero checksum">
<t>This informative appendix documents the evaluation of the proposal to
update IPv6 [RFC2460], to provide the option that some nodes may
suppress generation and checking of the UDP transport checksum. It also
compares the proposal with other alternatives, and notes that for a
particular application some standard methods may be more appropriate
than using IPv6 with a zero UDP checksum.</t>
<section title="Alternatives to the Standard Checksum">
<t>There are several alternatives to the normal method for calculating
the UDP Checksum <xref target="RFC1071"></xref> that do not require a
tunnel endpoint to inspect the entire packet when computing a
checksum. These include (in decreasing order of complexity):<list
style="symbols">
<t>Delta computation of the checksum from an encapsulated checksum
field. Since the checksum is a cumulative sum <xref
target="RFC1624"></xref>, an encapsulating header checksum can be
derived from the new pseudo header, the inner checksum and the sum
of the other network-layer fields not included in the pseudo
header of the encapsulated packet, in a manner resembling
incremental checksum update <xref target="RFC1141"></xref>. This
would not require access to the whole packet, but does require
fields to be collected across the header, and arithmetic
operations on each packet. The method would only work for packets
that contain a 2's complement transport checksum (i.e., it would
not be appropriate for SCTP or when IP fragmentation is used).</t>
<t>UDP-Lite with the checksum coverage set to only the header
portion of a packet. This requires a pseudo header checksum
calculation only on the encapsulating packet header. The computed
checksum value may be cached (before adding the Length field) for
each flow/destination and subsequently combined with the Length of
each packet to minimise per-packet processing. This value is
combined with the UDP payload length for the pseudo header,
however this length is expected to be known when performing packet
forwarding.</t>
<t>The proposed UDP Tunnel Transport <xref target="UDPTT"></xref>
suggested a method where UDP would be modified to derive the
checksum only from the encapsulating packet protocol header. This
value does not change between packets in a single flow. The value
may be cached per flow/destination to minimise per-packet
processing.</t>
<t>There has been a proposal to simply ignore the UDP checksum
value on reception at the tunnel egress, allowing a tunnel ingress
to insert any value correct or false. For tunnel usage, a non
standard checksum value may be used, forcing an RFC 2460 receiver
to drop the packet. The main downside is that it would be
impossible to identify a UDP datagram (in the network or an
endpoint) that is treated in this way compared to a packet that
has actually been corrupted.</t>
<t>A method has been proposed that uses a new (to be defined) IPv6
Destination Options Header to provide an end-to-end validation
check at the network layer. This would allow an endpoint to verify
delivery to an appropriate end point, but would also require IPv6
nodes to correctly handle the additional header, and would require
changes to middlebox behavior (e.g. when used with a NAT that
always adjusts the checksum value).</t>
<t><xref target="I-D.ietf-6man-udpchecksums">UDP modified to
disable checksum processing</xref>. This eliminates the need for a
checksum calculation, but would require constraints on appropriate
usage and updates to end-points and middleboxes.</t>
<t>IP-in-IP tunneling. As this method completely dispenses with a
transport protocol in the outer-layer it has reduced overhead and
complexity, but also reduced functionality. There is no outer
checksum over the packet and also no ports to perform
demultiplexing between different tunnel types. This reduces the
information available upon which a load balancer may act.</t>
</list>These options are compared and discussed further in the
following sections.</t>
</section>
<section title="Comparison">
<t>This section compares the above listed methods to support datagram
tunneling. It includes proposals for updating the behaviour of
UDP.</t>
<t>While this comparison focuses on applications that are expected to
execute on routers, the distinction between a router and a host is not
always clear, especially at the transport level. Systems (such as
unix-based operating systems) routinely provide both functions. There
is no way to identify the role of the receiving node from a received
packet.</t>
<section title="Middlebox Traversal">
<t>Regular UDP with a standard checksum or the delta encoded
optimization for creating correct checksums have the best
possibilities for successful traversal of a middlebox. No new
support is required.</t>
<t>A method that ignores the UDP checksum on reception is expected
to have a good probability of traversal, because most middleboxes
perform an incremental checksum update. UDPTT would also have been
able to traverse a middlebox with this behaviour. However, a
middlebox on the path that attempts to verify a standard checksum
will not forward packets using either of these methods, preventing
traversal. A method that ignores the checksum has an additional
downside in that it prevents improvement of middlebox traversal,
because there is no way to identify UDP datagrams that use the
modified checksum behaviour.</t>
<t>IP-in-IP or GRE tunnels offer good traversal of middleboxes that
have not been designed for security, e.g. firewalls. However,
firewalls may be expected to be configured to block general tunnels
as they present a large attack surface.</t>
<t>A new IPv6 Destination Options header will suffer traversal
issues with middleboxes, especially Firewalls and NATs, and will
likely require them to be updated before the extension header is
passed.</t>
<t>Datagrams with a zero UDP checksum will not be passed by any
middlebox that validates the checksum using RFC 2460 or updates the
checksum field, such as NAT or firewalls. This would require an
update to correctly handle a datagram with a zero UDP checksum.</t>
<t>UDP-Lite will require an update of almost all type of
middleboxes, because it requires support for a separate
network-layer protocol number. Once enabled, the method to support
incremental checksum update would be identical to that for UDP, but
different for checksum validation.</t>
</section>
<section title="Load Balancing">
<t>The usefulness of solutions for load balancers depends on the
difference in entropy in the headers for different flows that can be
included in a hash function. All the proposals that use the UDP
protocol number have equal behavior. UDP-Lite has the potential for
equally good behavior as for UDP. However, UDP-Lite is currently
unlikely to be supported by deployed hashing mechanisms, which could
cause a load balancer to not use the transport header in the
computed hash. A load balancer that only uses the IP header will
have low entropy, but could be improved by including the IPv6 the
flow label, providing that the tunnel ingress ensures that different
flow labels are assigned to different flows. However, a transition
to the common use of good quality flow labels is likely to take time
to deploy.</t>
</section>
<section title="Ingress and Egress Performance Implications">
<t>IP-in-IP tunnels are often considered efficient, because they
introduce very little processing and low data overhead. The other
proposals introduce a UDP-like header incurring associated data
overhead. Processing is minimised for the method that uses a zero
UDP checksum, ignoring the UDP checksum on reception, and only
slightly higher for UDPTT, the extension header and UDP-Lite. The
delta-calculation scheme operates on a few more fields, but also
introduces serious failure modes that can result in a need to
calculate a checksum over the complete datagram. Regular UDP is
clearly the most costly to process, always requiring checksum
calculation over the entire datagram.</t>
<t>It is important to note that the zero UDP checksum method,
ignoring checksum on reception, the Option Header, UDPTT and
UDP-Lite will likely incur additional complexities in the
application to incorporate a negotiation and validation
mechanism.</t>
</section>
<section title="Deployability">
<t>The major factors influencing deployability of these solutions
are a need to update both end-points, a need for negotiation and the
need to update middleboxes. These are summarised below:<list
style="symbols">
<t>The solution with the best deployability is regular UDP. This
requires no changes and has good middlebox traversal
characteristics.</t>
<t>The next easiest to deploy is the delta checksum solution.
This does not modify the protocol on the wire and only needs
changes in tunnel ingress.</t>
<t>IP-in-IP tunnels should not require changes to the
end-points, but raise issues when traversing firewalls and other
security-type devices, which are expected to require
updates.</t>
<t>Ignoring the checksum on reception will require changes at
both end-points. The never ceasing risk of path failure requires
additional checks to ensure this solution is robust and will
require changes or additions to the tunnel control protocol to
negotiate support and validate the path.</t>
<t>The remaining solutions offer similar deployability. UDP-Lite
requires support at both end-points and in middleboxes. UDPTT
and the zero UDP checksum method with or without an extension
header require support at both end-points and in middleboxes.
UDP-Lite, UDPTT, and the zero UDP checksum method and use of
extension headers may additionally require changes or additions
to the tunnel control protocol to negotiate support and path
validation.</t>
</list></t>
</section>
<section title="Corruption Detection Strength">
<t>The standard UDP checksum and the delta checksum can both provide
some verification at the tunnel egress. This can significantly
reduce the probability that a corrupted inner packet is forwarded.
UDP-Lite, UDPTT and the extension header all provide some
verification against corruption, but do not verify the inner packet.
They only provide a strong indication that the delivered packet was
intended for the tunnel egress and was correctly delimited. The
methods using a zero UDP checksum, ignoring the UDP checksum on
reception and IP-and-IP encapsulation all provide no verification
that a received datagram was intended to be processed by a specific
tunnel egress or that the inner encapsulated packet was correct.</t>
</section>
<section title="Comparison Summary">
<t>The comparisons above may be summarised as "there is no silver
bullet that will slay all the issues". One has to select which down
side(s) can best be lived with. Focusing on the existing solutions,
this can be summarized as:</t>
<t><list style="hanging">
<t hangText="Regular UDP:">The method defined in RFC 2460 has
good middlebox traversal and load balancing and multiplexing,
requiring a checksum in the outer headers covering the whole
packet.</t>
<t hangText="IP in IP:">A low complexity encapsulation, with
limited middlebox traversal, no multiplexing support, and
currently poor load balancing support that could improve over
time.</t>
<t hangText="UDP-Lite:">A medium complexity encapsulation, with
good multiplexing support, limited middlebox traversal, but
possible to improve over time, currently poor load balancing
support that could improve over time, in most cases requiring
application level negotiation to select the protocol and
validation to confirm the path forwards UDP-Lite.</t>
</list>The delta-checksum is an optimization in the processing of
UDP, as such it exhibits some of the drawbacks of using regular
UDP.</t>
<t>The remaining proposals may be described in similar terms:</t>
<t><list style="hanging">
<t hangText="Zero-Checksum:">A low complexity encapsulation,
with good multiplexing support, limited middlebox traversal that
could improve over time, good load balancing support, in most
cases requiring application level negotiation and validation to
confirm the path forwards a zero UDP checksum.</t>
<t hangText="UDPTT:">A medium complexity encapsulation, with
good multiplexing support, limited middlebox traversal, but
possible to improve over time, good load balancing support, in
most cases requiring application level negotiation to select the
transport and validation to confirm the path forwards UDPTT
datagrams.</t>
<t hangText="IPv6 Destination Option IP in IP tunneling:">A
medium complexity, with no multiplexing support, limited
middlebox traversal, currently poor load balancing support that
could improve over time, in most cases requiring negotiation to
confirm the option is supported and validation to confirm the
path forwards the option.</t>
<t
hangText="IPv6 Destination Option combined with UDP Zero-checksuming:">A
medium complexity encapsulation, with good multiplexing support,
limited load balancing support that could improve over time, in
most cases requiring negotiation to confirm the option is
supported and validation to confirm the path forwards the
option.</t>
<t hangText="Ignore the checksum on reception:">A low complexity
encapsulation, with good multiplexing support, medium middlebox
traversal that never can improve, good load balancing support,
in most cases requiring negotiation to confirm the option is
supported by the remote endpoint and validation to confirm the
path forwards a zero UDP checksum.</t>
</list></t>
<t>There is no clear single optimum solution. If the most important
need is to traverse middleboxes, then the best choice is to stay
with regular UDP and consider the optimizations that may be required
to perform the checksumming. If one can live with limited middlebox
traversal, low complexity is necessary and one does not require load
balancing, then IP-in-IP tunneling is the simplest. If one wants
strengthened error detection, but with currently limited middlebox
traversal and load-balancing. UDP-Lite is appropriate. Zero UDP
checksum addresses another set of constraints, low complexity and a
need for load balancing from the current Internet, providing it can
live with currently limited middlebox traversal.</t>
<t>Techniques for load balancing and middlebox traversal do continue
to evolve. Over a long time, developments in load balancing have
good potential to improve. This time horizon is long since it
requires both load balancer and end-point updates to get full
benefit. The challenges of middlebox traversal are also expected to
change with time, as device capabilities evolve. Middleboxes are
very prolific with a larger proportion of end-user ownership, and
therefore may be expected to take long time cycles to evolve.</t>
<t>One potential advantage is that the deployment of IPv6-capable
middleboxes are still in its initial phase and the quicker a new
method becomes standardized, the fewer boxes will be
non-compliant.</t>
<t>Thus, the question of whether to permit use of datagrams with a
zero UDP checksum for IPv6 under reasonable constraints, is
therefore best viewed as a trade-off between a number of more
subjective questions:</t>
<t><list style="symbols">
<t>Is there sufficient interest in using a zero UDP checksum
with the given constraints (summarised below)?</t>
<t>Are there other avenues of change that will resolve the issue
in a better way and sufficiently quickly ?</t>
<t>Do we accept the complexity cost of having one more solution
in the future?</t>
</list>The analysis concludes that the IETF should carefully
consider constraints on sanctioning the use of any new transport
mode. The 6man working group of the IETF has determined that the
answer to the above questions are sufficient to update IPv6 to
standardise use of a zero UDP checksum for use by tunnel
encapsulations for specific applications.</t>
<t>Each application should consider the implications of choosing an
IPv6 transport that uses a zero UDP checksum. In many cases,
standard methods may be more appropriate, and may simplify
application design. The use of checksum off-loading may help
alleviate the checksum processing cost and permit use of a checksum
using method defined in RFC 2460.</t>
</section>
</section>
</section>
<section title="Document Change History">
<t>{RFC EDITOR NOTE: This section must be deleted prior to
publication}</t>
<t><list style="hanging">
<t hangText="Individual Draft 00 ">This is the first DRAFT of this
document - It contains a compilation of various discussions and
contributions from a variety of IETF WGs, including: mboned, tsv,
6man, lisp, and behave. This includes contributions from Magnus with
text on RTP, and various updates.</t>
<t hangText="Individual Draft 01"><list style="symbols">
<t>This version corrects some typos and editorial NiTs and adds
discussion of the need to negotiate and verify operation of a
new mechanism (3.3.4).</t>
</list></t>
<t hangText="Individual Draft 02"><list style="symbols">
<t>Version -02 corrects some typos and editorial NiTs.</t>
<t>Added reference to ECMP for tunnels.</t>
<t>Clarifies the recommendations at the end of the document.</t>
</list></t>
<t hangText="Working Group Draft 00"><list style="symbols">
<t>Working Group Version -00 corrects some typos and removes
much of rationale for UDPTT. It also adds some discussion of
IPv6 extension header.</t>
</list></t>
<t hangText="Working Group Draft 01"><list style="symbols">
<t>Working Group Version -01 updates the rules and incorporates
off-list feedback. This version is intended for wider review
within the 6man working group.</t>
</list></t>
<t hangText="Working Group Draft 02"><list style="symbols">
<t>This version is the result of a major rewrite and re-ordering
of the document.</t>
<t>A new section comparing the results have been added.</t>
<t>The constraints list has been significantly altered by
removing some and rewording other constraints.</t>
<t>This contains other significant language updates to clarify
the intent of this draft.</t>
</list></t>
<t hangText="Working Group Draft 03"><list style="symbols">
<t>Editorial updates</t>
</list></t>
<t hangText="Working Group Draft 04"><list style="symbols">
<t>Resubmission only updating the AMT and RFC2765
references.</t>
</list></t>
<t hangText="Working Group Draft 05"><list style="symbols">
<t>Resubmission to correct editorial NiTs - thanks to Bill
Atwood for noting these.Group Draft 05.</t>
</list></t>
<t hangText="Working Group Draft 06"><list style="symbols">
<t>Resubmission to keep draft alive (spelling updated from
05).</t>
</list></t>
<t hangText="Working Group Draft 07"><list style="symbols">
<t>Interim Version</t>
<t>Submission after IESG Feedback</t>
<t>Updates to enable the document to become a PS Applicability
Statement</t>
</list></t>
<t hangText="Working Group Draft 08"><list style="symbols">
<t>Submission for second WGLC as an Applicability Statement</t>
<t>Submission after second WGLC</t>
<t>Clarified role of API for supporting full checksum.</t>
<t>Clarified that full checksum is required in security
considerations, and therefore noting that full checksum should
not be treated as an attack - consistent with remainder of
document.</t>
<t>Added mention that API can set a mode in transport stack - to
link to similar statement in RFC 2460 update.</t>
<t>Fixed typos.</t>
</list></t>
</list></t>
</section>
<!-- Change Log
-->
</back>
</rfc>
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