One document matched: draft-ietf-6man-udpzero-08.xml


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<rfc category="std" docName="draft-ietf-6man-udpzero-08" ipr="trust200902">
  <!--1 category values: std, bcp, info, exp, and historic
     ipr values: full3667, noModification3667, noDerivatives3667
     you can add the attributes updates="NNNN" and obsoletes="NNNN" 
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  <!-- ***** FRONT MATTER ***** -->

  <front>
    <!-- The abbreviated title is used in the page header - it is only necessary if the 
         full title is longer than 39 characters -->

    <title abbrev="Applicability of IPv6 UDP Zero Checksum">Applicability
    Statement for the use of IPv6 UDP Datagrams with Zero Checksums</title>

    <!-- add 'role="editor"' below for the editors if appropriate -->

    <!-- Another author who claims to be an editor -->

    <author fullname="Godred Fairhurst" initials="G." surname="Fairhurst">
      <organization>University of Aberdeen</organization>

      <address>
        <postal>
          <street>School of Engineering</street>

          <!-- Reorder these if your country does things differently -->

          <city>Aberdeen, AB24 3UE</city>

          <country>Scotland, UK</country>
        </postal>

        <email>gorry@erg.abdn.ac.uk</email>

        <uri>http://www.erg.abdn.ac.uk/users/gorry</uri>

        <!-- uri and facsimile elements may also be added -->
      </address>
    </author>

    <author fullname="Magnus Westerlund" initials="M." surname="Westerlund">
      <organization>Ericsson</organization>

      <address>
        <postal>
          <street>Farogatan 6</street>

          <city>Stockholm</city>

          <code>SE-164 80</code>

          <country>Sweden</country>
        </postal>

        <phone>+46 8 719 0000</phone>

        <email>magnus.westerlund@ericsson.com</email>
      </address>
    </author>

    <date day="11" month="December" year="2012"/>

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    <area>General</area>

    <workgroup>Internet Engineering Task Force</workgroup>

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    <abstract>
      <t>This document provides an applicability statement for the use of UDP
      transport checksums with IPv6. It defines recommendations and
      requirements for the use of IPv6 UDP datagrams with a zero UDP checksum.
      It describes the issues and design principles that need to be considered
      when UDP is used with IPv6 to support tunnel encapsulations and examines
      the role of the IPv6 UDP transport checksum. An appendix presents a
      summary of the trade-offs that were considered in evaluating the safety
      of the update to RFC 2460 that updates use of the UDP checksum with
      IPv6.</t>

      <!--                      -->
    </abstract>
  </front>

  <middle>
    <section anchor="sec-intro" title="Introduction">
      <t>The <xref target="RFC0768">User Datagram Protocol (UDP)</xref>
      transport is defined for <xref target="RFC0791">the Internet Protocol
      (IPv4)</xref> and is defined in <xref target="RFC2460">Internet
      Protocol, Version 6 (IPv6)</xref> for IPv6 hosts and routers. The UDP
      transport protocol has a minimal set of features. This limited set has
      enabled a wide range of applications to use UDP, but these application
      do need to provide many important transport functions on top of UDP. The
      <xref target="RFC5405">UDP Usage Guidelines</xref> provides overall
      guidance for application designers, including the use of UDP to support
      tunneling. The key difference between UDP usage with IPv4 and IPv6 is
      that RFC 2460 mandates use of a calculated UDP checksum, i.e. a non-zero
      value, due to the lack of an IPv6 header checksum.</t>

      <t>The lack of a possibility to use an IPv6 datagram with a zero UDP
      checksum has been observed as a real problem for certain classes of
      application, primarily tunnel applications. This class of application
      has been deployed with a zero UDP checksum using IPv4. The design of
      IPv6 raises different issues when considering the safety of using a UDP
      checksum with IPv6. These issues can significantly affect applications,
      both when an endpoint is the intended user and when an innocent
      bystander (i.e. a packet received by a different endpoint to that
      intended).</t>

      <t>This document examines the issues and an appendix compares the
      strengths and weaknesses of a number of proposed solutions. This
      identifies a set of issues that must be considered and mitigated to be
      able to safely deploy IPv6 applications that use a zero UDP checksum.
      The provided comparison of methods is expected to also be useful when
      considering applications that have different goals from the ones that
      initiated the writing of this document, especially the use of already
      standardized methods. The analysis concludes that using a zero UDP
      checksum is the best method of several proposed alternatives to meet the
      goals for certain tunnel applications.</t>

      <t>This document defines recommendations and requirements for use of
      IPv6 datagrams with a zero UDP checksum. This usage is expected to have
      initial deployment issues related to middleboxes, limiting the usability
      more than desired in the currently deployed internet. However, this
      limitation will be largest initially and will reduce as updates are
      provided in middleboxes that support the zero UDP checksum for IPv6. The
      document therefore derives a set of constraints required to ensure safe
      deployment of a zero UDP checksum.</t>

      <t>Finally, the document also identifies some issues that require future
      consideration and possibly additional research.</t>

      <section title="Document Structure">
        <t><xref target="sec-intro"/> provides a background to key issues, and
        introduces the use of UDP as a tunnel transport protocol.</t>

        <t><xref target="sec-standards"/> describes a set of standards-track
        datagram transport protocols that may be used to support tunnels.</t>

        <t><xref target="Issues"/> discusses issues with a zero UDP checksum
        for IPv6. It considers the impact of corruption, the need for
        validation of the path and when it is suitable to use a zero UDP
        checksum.</t>

        <t><xref target="sec-constraints"/> is an applicability statement that
        defines requirements and recommendations on the implementation of IPv6
        nodes that support the use of a zero UDP checksum.</t>

        <t>Section 5 provides an applicability statement that defines
        requirements and recommendations for protocols and tunnel
        encapsulations that are transported over an IPv6 transport flow that
        does not perform a UDP checksum calculation to verify the integrity at
        the transport endpoints.</t>

        <t><xref target="sec-summary"/> provides the recommendations for
        standardization of zero UDP checksum with a summary of the findings
        and notes remaining issues needing future work.</t>

        <t><xref target="Proposal"/> evaluates the set of proposals to update
        the UDP transport behaviour and other alternatives intended to improve
        support for tunnel protocols. It concludes by assessing the trade-offs
        of the various methods identifying advantages and disadvantages for
        each method.</t>
      </section>

      <section title="Terminology">
        <t>The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
        "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
        document are to be interpreted as described in <xref
        target="RFC2119"/>.</t>
      </section>

      <section title="Use of UDP Tunnels ">
        <t>One increasingly popular use of UDP is as a tunneling protocol,
        where a tunnel endpoint encapsulates the packets of another protocol
        inside UDP datagrams and transmits them to another tunnel endpoint.
        Using UDP as a tunneling protocol is attractive when the payload
        protocol is not supported by the middleboxes that may exist along the
        path, because many middleboxes support transmission using UDP. In this
        use, the receiving endpoint decapsulates the UDP datagrams and
        forwards the original packets contained in the payload <xref
        target="RFC5405"/>. Tunnels establish virtual links that appear to
        directly connect locations that are distant in the physical Internet
        topology and can be used to create virtual (private) networks.</t>

        <section title="Motivation for new approaches">
          <t>A number of tunnel encapsulations deployed over IPv4 have used
          the UDP transport with a zero checksum. Users of these protocols
          expect a similar solution for IPv6.</t>

          <t>A number of tunnel protocols are also currently being defined
          (e.g. Automated Multicast Tunnels, <xref
          target="I-D.ietf-mboned-auto-multicast">AMT</xref>, and the
          Locator/Identifier Separation Protocol, <xref
          target="I-D.ietf-lisp">LISP</xref>). These protocols motivated an
          update to IPv6 UDP checksum processing to benefit from simpler
          checksum processing for various reasons:<list style="symbols">
              <t>Reducing forwarding costs, motivated by redundancy present in
              the encapsulated packet header, since in tunnel encapsulations,
              payload integrity and length verification may be provided by
              higher layer encapsulations (often using the IPv4, UDP,
              UDP-Lite, or TCP checksums).</t>

              <t>Eliminating a need to access the entire packet when
              forwarding the packet by a tunnel endpoint.</t>

              <t>Enhancing ability to traverse middleboxes, especially Network
              Address Translators, NATs.</t>

              <t>A desire to use the port number space to enable
              load-sharing.</t>
            </list></t>
        </section>

        <section title="Reducing forwarding cost">
          <t>It is a common requirement to terminate a large number of tunnels
          on a single router/host. The processing cost per tunnel includes
          both state (memory requirements) and per-packet processing.</t>

          <t>Automatic IP Multicast Tunneling, known as <xref
          target="I-D.ietf-mboned-auto-multicast">AMT</xref> currently
          specifies UDP as the transport protocol for packets carrying
          tunneled IP multicast packets. The current specification for AMT
          requires that the UDP checksum in the outer packet header should be
          0 (see <xref target="I-D.ietf-mboned-auto-multicast">Section 6.6
          of</xref>). This argues that the computation of an additional
          checksum is an unwarranted burden on nodes implementing lightweight
          tunneling protocols when an inner packet is already adequately
          protected, . The AMT protocol needs to replicate a multicast packet
          to each gateway tunnel. In this case, the outer IP addresses are
          different for each tunnel and therefore require a different pseudo
          header to be built for each UDP replicated encapsulation.</t>

          <t>The argument concerning redundant processing costs is valid
          regarding the integrity of a tunneled packet. In some architectures
          (e.g. PC-based routers), other mechanisms may also significantly
          reduce checksum processing costs: There are implementations that
          have optimised checksum processing algorithms, including the use of
          checksum-offloading. This processing is readily available for IPv4
          packets at high line rates. Such processing may be anticipated for
          IPv6 endpoints, allowing receivers to reject corrupted packets
          without further processing. However, there are certain classes of
          tunnel end-points where this off-loading is not available and
          unlikely to become available in the near future.</t>
        </section>

        <section title="Need to inspect the entire packet">
          <t>The currently-deployed hardware in many routers uses a fast-path
          processing that only provides the first n bytes of a packet to the
          forwarding engine, where typically n <= 128. This prevents fast
          processing of a transport checksum over an entire (large) packet.
          Hence the currently defined IPv6 UDP checksum is poorly suited to
          use within a router that is unable to access the entire packet and
          does not provide checksum-offloading. Thus enabling checksum
          calculation over the complete packet can impact router design,
          performance improvement, energy consumption and/or cost.</t>
        </section>

        <section title="Interactions with middleboxes">
          <t>In IPv4, UDP-encapsulation may be desirable for NAT traversal,
          since UDP support is commonly provided. It is also necessary due to
          the almost ubiquitous deployment of IPv4 NATs. There has also been
          discussion of NAT for IPv6, although not for the same reason as in
          IPv4. If IPv6 NAT becomes a reality they hopefully do not present
          the same protocol issues as for IPv4. If NAT is defined for IPv6, it
          should take into consideration the use of a zero UDP checksum.</t>

          <t>The requirements for IPv6 firewall traversal are likely be to be
          similar to those for IPv4. In addition, it can be reasonably
          expected that a firewall conforming to RFC 2460 will not regard
          datagrams with a zero UDP checksum as valid. Use of a zero UDP
          checksum with IPv6 requires firewalls to be updated before the full
          utility of the change is available.</t>

          <t>It can be expected that datagrams with zero UDP checksum will
          initially not have the same middlebox traversal characteristics as
          regular UDP (RFC 2460). However when implementations follow the
          requirements specified in this document, we expect the traversal
          capabilities to improve over time. We also note that deployment of
          IPv6-capable middleboxes is still in its initial phases. Thus, it
          might be that the number of non-updated boxes quickly become a very
          small percentage of the deployed middleboxes.</t>
        </section>

        <section title="Support for load balancing">
          <t>The UDP port number fields have been used as a basis to design
          load-balancing solutions for IPv4. This approach has also been
          leveraged for IPv6. An alternate method would be to utilise the IPv6
          Flow Label as a basis for entropy for load balancing. This would
          have the desirable effect of releasing IPv6 load-balancing devices
          from the need to assume semantics for the use of the transport port
          field and also works for all type of transport protocols.</t>

          <t>This use of the flow-label is consistent with the intended use,
          although further clarity may be needed to ensure the field can be
          consistently used for this purpose, (e.g. the updated <xref
          target="RFC6437">IPv6 Flow Label Specification</xref> and Equal-Cost
          Multi-Path routing, <xref target="RFC6438">ECMP</xref>). Router
          vendors could be encouraged to start using the IPv6 Flow Label as a
          part of the flow hash, providing support for ECMP without requiring
          use of UDP.</t>

          <t>However, the method for populating the outer IPv6 header with a
          value for the flow label is not trivial: If the inner packet uses
          IPv6, then the flow label value could be copied to the outer packet
          header. However, many current end-points set the flow label to a
          zero value (thus no entropy). The ingress of a tunnel seeking to
          provide good entropy in the flow label field would therefore need to
          create a random flow label value and keep corresponding state, so
          that all packets that were associated with a flow would be
          consistently given the same flow label. Although possible, this
          complexity may not be desirable in a tunnel ingress.</t>

          <t>The end-to-end use of flow labels for load balancing is a
          long-term solution. Even if the usage of the flow label is
          clarified, there would be a transition time before a significant
          proportion of end-points start to assign a good quality flow label
          to the flows that they originate, with continued use of load
          balancing using the transport header fields until any widespread
          deployment is finally achieved.</t>
        </section>
      </section>
    </section>

    <section anchor="sec-standards" title="Standards-Track Transports">
      <t>The IETF has defined a set of transport protocols that may be
      applicable for tunnels with IPv6. There are also a set of network layer
      encapsulation tunnels such as IP-in-IP and GRE. These already
      standardized solutions are discussed here prior to the issues, as
      background for the issue description and some comparison of where the
      issue may already occur.</t>

      <section title="UDP with Standard Checksum">
        <t><xref target="RFC0768">UDP</xref> with standard checksum behaviour,
        as defined in RFC 2460, has already been discussed. UDP usage
        guidelines are provided in <xref target="RFC5405"/>.</t>
      </section>

      <section title="UDP-Lite">
        <t>UDP-Lite <xref target="RFC3828"/> offers an alternate transport to
        UDP, specified as a proposed standard, RFC 3828. A MIB is defined in
        RFC 5097 and unicast usage guidelines in <xref target="RFC5405"/>.
        There is at least one open source implementation as a part of the
        Linux kernel since version 2.6.20.</t>

        <t>UDP-Lite provides a checksum with optional partial coverage. When
        using this option, a datagram is divided into a sensitive part
        (covered by the checksum) and an insensitive part (not covered by the
        checksum). When the checksum covers the entire packet, UDP-Lite is
        fully equivalent with UDP, with the exception that it uses a different
        value in the Next Header field in the IPv6 header. Errors/corruption
        in the insensitive part will not cause the datagram to be discarded by
        the transport layer at the receiving endpoint. A minor side-effect of
        using UDP-Lite is that this was specified for damage-tolerant payloads
        and some link-layers may employ different link encapsulations when
        forwarding UDP-Lite segments (e.g. radio access bearers). Most
        link-layers will cover the insensitive part with the same strong layer
        2 frame CRC that covers the sensitive part.</t>

        <section title="Using UDP-Lite as a Tunnel Encapsulation">
          <t>Tunnel encapsulations can use UDP-Lite (e.g. Control And
          Provisioning of Wireless Access Points, CAPWAP <xref
          target="RFC5415"/>), since UDP-Lite provides a transport-layer
          checksum, including an IP pseudo header checksum, in IPv6, without
          the need for a router/middlebox to traverse the entire packet
          payload. This provides most of the verification required for
          delivery and still keeps the complexity of the checksumming
          operation low. UDP-Lite may set the length of checksum coverage on a
          per packet basis. This feature could be used if a tunnel protocol is
          designed to only verify delivery of the tunneled payload and uses
          full checksumming for control information.</t>

          <t>There is currently poor support for middlebox traversal using
          UDP-Lite, because UDP-Lite uses a different IPv6 network-layer Next
          Header value to that of UDP, and few middleboxes are able to
          interpret UDP-Lite and take appropriate actions when forwarding the
          packet. This makes UDP-Lite less suited to protocols needing general
          Internet support, until such time that UDP-Lite has achieved better
          support in middleboxes and end-points.</t>
        </section>
      </section>

      <section title="General Tunnel Encapsulations">
        <t>The IETF has defined a set of tunneling protocols or network layer
        encapsulations, e.g., IP-in-IP and GRE. These either do not include a
        checksum or use a checksum that is optional, since tunnel
        encapsulations are typically layered directly over the Internet layer
        (identified by the upper layer type in the IPv6 Next Header field) and
        are also not used as endpoint transport protocols. There is little
        chance of confusing a tunnel-encapsulated packet with other
        application data that could result in corruption of application state
        or data.</t>

        <t>From the end-to-end perspective, the principal difference is that
        the network-layer Next Header field identifies a separate transport,
        which reduces the probability that corruption could result in the
        packet being delivered to the wrong endpoint or application.
        Specifically, packets are only delivered to protocol modules that
        process a specific Next Header value. The Next Header field therefore
        provides a first-level check of correct demultiplexing. In contrast,
        the UDP port space is shared by many diverse applications and
        therefore UDP demultiplexing relies solely on the port numbers.</t>
      </section>
    </section>

    <section anchor="Issues" title="Issues Requiring Consideration">
      <t>This informative section evaluates issues around the proposal to
      update IPv6 [RFC2460], to enable the UDP transport checksum to be set to
      zero. Some of the identified issues are shared with other protocols
      already in use. The section also provides background to the requirements
      and recommendations that follow.</t>

      <t>The decision by RFC 2460 to omit an integrity check at the network
      level meant that the IPv6 transport checksum was overloaded with many
      functions, including validating: <list style="symbols">
          <t>the endpoint address was not corrupted within a router, i.e., a
          packet was intended to be received by this destination and validate
          that the packet does not consist of a wrong header spliced to a
          different payload;</t>

          <t>that extension header processing is correctly delimited - i.e.,
          the start of data has not been corrupted. In this case, reception of
          a valid Next Header value provides some protection;</t>

          <t>reassembly processing, when used;</t>

          <t>the length of the payload;</t>

          <t>the port values - i.e., the correct application receives the
          payload (applications should also check the expected use of source
          ports/addresses);</t>

          <t>the payload integrity.</t>
        </list></t>

      <t>In IPv4, the first four checks are performed using the IPv4 header
      checksum.</t>

      <t>In IPv6, these checks occur within the endpoint stack using the UDP
      checksum information. An IPv6 node also relies on the header information
      to determine whether to send an ICMPv6 error message <xref
      target="RFC4443"/> and to determine the node to which this is sent.
      Corrupted information may lead to mis-delivery to an unintended
      application socket on an unexpected host.</t>

      <section title="Effect of packet modification in the network">
        <t>IP packets may be corrupted as they traverse an Internet path.
        Evidence has been presented <xref target="Sigcomm2000"/> to show that
        this was once an issue with IPv4 routers, and occasional corruption
        could result from bad internal router processing in routers or hosts.
        These errors are not detected by the strong frame checksums employed
        at the link-layer <xref target="RFC3819"/>. There is no current
        evidence that such cases are rare in the modern Internet, nor that
        they may not be applicable to IPv6. It therefore seems prudent not to
        relax this constraint. The emergence of low-end IPv6 routers and the
        proposed use of NAT with IPv6 further motivate the need to protect
        from this type of error.</t>

        <t>Corruption in the network may result in: <list style="symbols">
            <t>A datagram being mis-delivered to the wrong host/router or the
            wrong transport entity within an endpoint. Such a datagram needs
            to be discarded;</t>

            <t>A datagram payload being corrupted, but still delivered to the
            intended host/router transport entity. Such a datagram needs to be
            either discarded or correctly processed by an application that
            provides its own integrity checks;</t>

            <t>A datagram payload being truncated by corruption of the length
            field. Such a datagram needs to be discarded.</t>
          </list></t>

        <t>When a checksum is used, this significantly reduces the impact of
        errors, reducing the probability of undetected corruption of state
        (and data) on both the host stack and the applications using the
        transport service.</t>

        <t>The following sections examine the impact of modifying each of
        these header fields.</t>

        <section title="Corruption of the destination IP address">
          <t>An IPv6 endpoint destination address could be modified in the
          network (e.g. corrupted by an error). This is not a concern for
          IPv4, because the IP header checksum will result in this packet
          being discarded by the receiving IP stack. Such modification in the
          network can not be detected at the network layer when using
          IPv6.</t>

          <t>There are two possible outcomes:</t>

          <t><list style="symbols">
              <t>Delivery to a destination address that is not in use (the
              packet will not be delivered, but could result in an error
              report);</t>

              <t>Delivery to a different destination address. This
              modification will normally be detected by the transport
              checksum, resulting in silent discard. Without a computed
              checksum, the packet would be passed to the endpoint port
              demultiplexing function. If an application is bound to the
              associated ports, the packet payload will be passed to the
              application (see the subsequent section on port processing).</t>
            </list></t>
        </section>

        <section title="Corruption of the source IP address">
          <t>This section examines what happens when the source address is
          corrupted in transit. This is not a concern in IPv4, because the IP
          header checksum will normally result in this packet being discarded
          by the receiving IP stack.</t>

          <t>Corruption of an IPv6 source address does not result in the IP
          packet being delivered to a different endpoint protocol or
          destination address. If only the source address is corrupted, the
          datagram will likely be processed in the intended context, although
          with erroneous origin information. When using Unicast Reverse Path
          Forwarding <xref target="RFC2827"/>, a change in address may result
          in the router discarding the packet when the route to the modified
          source address is different to that of the source address of the
          original packet.</t>

          <t>The result will depend on the application or protocol that
          processes the packet. Some examples are:</t>

          <t><list style="symbols">
              <t>An application that requires a pre-established context may
              disregard the datagram as invalid, or could map this to another
              context (if a context for the modified source address was
              already activated).</t>

              <t>A stateless application will process the datagram outside of
              any context, a simple example is the ECHO server, which will
              respond with a datagram directed to the modified source address.
              This would create unwanted additional processing load, and
              generate traffic to the modified endpoint address.</t>

              <t>Some datagram applications build state using the information
              from packet headers. A previously unused source address would
              result in receiver processing and the creation of unnecessary
              transport-layer state at the receiver. For example, Real Time
              Protocol (RTP) <xref target="RFC3550"/> sessions commonly employ
              a source independent receiver port. State is created for each
              received flow. Reception of a datagram with a corrupted source
              address will therefore result in accumulation of unnecessary
              state in the RTP state machine, including collision detection
              and response (since the same synchronization source, SSRC, value
              will appear to arrive from multiple source IP addresses).</t>

              <t>Also, as noted above, ICMP messages relating to the corrupted
              packet will be misdirected to the wrong source.</t>
            </list></t>

          <t>In general, the effect of corrupting the source address will
          depend upon the protocol that processes the packet and its
          robustness to this error. For the case where the packet is received
          by a tunnel endpoint, the tunnel application is expected to
          correctly handle a corrupted source address.</t>

          <t>The impact of source address modification is more difficult to
          quantify when the receiving application is not that originally
          intended and several fields have been modified in transit.</t>
        </section>

        <section title="Corruption of Port Information">
          <t>This section describes what happens if one or both of the UDP
          port values are corrupted in transit. This can also happen with IPv4
          when used with a zero UDP checksum, but not when UDP checksums are
          calculated or with UDP-Lite. If the ports carried in the transport
          header of an IPv6 packet were corrupted in transit, packets may be
          delivered to the wrong application process (on the intended machine)
          and/or responses or errors sent to the wrong application process (on
          the intended machine).</t>
        </section>

        <section title="Delivery to an unexpected port">
          <t>If one combines the corruption effects, such as destination
          address and ports, there is a number of potential outcomes when
          traffic arrives at an unexpected port. This section discusses these
          possibilities and their outcomes for a packet that does not use the
          UDP checksum validation:</t>

          <t><list style="symbols">
              <t>Delivery to a port that is not in use. The packet is
              discarded, but could generate an ICMPv6 message (e.g. port
              unreachable).</t>

              <t>It could be delivered to a different node that implements the
              same application, where the packet may be accepted, generating
              side-effects or accumulated state.</t>

              <t>It could be delivered to an application that does not
              implement the tunnel protocol, where the packet may be
              incorrectly parsed, and may be misinterpreted, generating
              side-effects or accumulated state.</t>
            </list></t>

          <t>The probability of each outcome depends on the statistical
          probability that the address or the port information for the source
          or destination becomes corrupt in the datagram such that they match
          those of an existing flow or server port. Unfortunately, such a
          match may be more likely for UDP than for connection-oriented
          transports, because:<list style="numbers">
              <t>There is no handshake prior to communication and no sequence
              numbers (as in TCP, DCCP, or SCTP). Together, this makes it hard
              to verify that an application process is given only the
              application data associated with a specific transport
              session.</t>

              <t>Applications writers often bind to wild-card values in
              endpoint identifiers and do not always validate correctness of
              datagrams they receive (guidance on this topic is provided in
              <xref target="RFC5405"/>).</t>
            </list>While these rules could, in principle, be revised to
          declare naive applications as "Historic". This remedy is not
          realistic: the transport owes it to the stack to do its best to
          reject bogus datagrams.</t>

          <t>If checksum coverage is suppressed, the application therefore
          needs to provide a method to detect and discard the unwanted data. A
          tunnel protocol would need to perform its own integrity checks on
          any control information if transported in datagrams with a zero UDP
          checksum. If the tunnel payload is another IP packet, the packets
          requiring checksums can be assumed to have their own checksums
          provided that the rate of corrupted packets is not significantly
          larger due to the tunnel encapsulation. If a tunnel transports other
          inner payloads that do not use IP, the assumptions of corruption
          detection for that particular protocol must be fulfilled, this may
          require an additional checksum/CRC and/or integrity protection of
          the payload and tunnel headers.</t>

          <t>A protocol that uses a zero UDP checksum can not assume that it
          is the only protocol using a zero UDP checksum. Therefore, it needs
          to gracefully handle mis-delivery. It must be robust to reception of
          malformed packets received on a listening port and expect that these
          packets may contain corrupted data or data associated with a
          completely different protocol.</t>
        </section>

        <section title="Corruption of Fragmentation Information">
          <t>The fragmentation information in IPv6 employs a 32-bit identity
          field, compared to only a 16-bit field in IPv4, a 13-bit fragment
          offset and a 1-bit flag, indicating if there are more fragments.
          Corruption of any of these field may result in one of two
          outcomes:</t>

          <t><list style="hanging">
              <t hangText="Reassembly failure: ">An error in the "More
              Fragments" field for the last fragment will for example result
              in the packet never being considered complete and will
              eventually be timed out and discarded. A corruption in the ID
              field will result in the fragment not being delivered to the
              intended context thus leaving the rest incomplete, unless that
              packet has been duplicated prior to corruption. The incomplete
              packet will eventually be timed out and discarded.</t>

              <t hangText="Erroneous reassembly:">The re-assemblied packet did
              not match the original packet. This can occur when the ID field
              of a fragment is corrupted, resulting in a fragment becoming
              associated with another packet and taking the place of another
              fragment. Corruption in the offset information can cause the
              fragment to be misaligned in the reassembly buffer, resulting in
              incorrect reassembly. Corruption can cause the packet to become
              shorter or longer, however completion of reassembly is much less
              probable, since this would require consistent corruption of the
              IPv6 headers payload length field and the offset field. The
              possibility of mis-assembly requires the reassembling stack to
              provide strong checks that detect overlap or missing data, note
              however that this is not guaranteed and has recently been
              clarified in <xref target="RFC5722">"Handling of Overlapping
              IPv6 Fragments"</xref>.</t>
            </list>The erroneous reassembly of packets is a general concern
          and such packets should be discarded instead of being passed to
          higher layer processes. The primary detector of packet length
          changes is the IP payload length field, with a secondary check by
          the transport checksum. The Upper-Layer Packet length field included
          in the pseudo header assists in verifying correct reassembly, since
          the Internet checksum has a low probability of detecting insertion
          of data or overlap errors (due to misplacement of data). The
          checksum is also incapable of detecting insertion or removal of all
          zero-data that occurs in a multiple of a 16-bit chunk.</t>

          <t>The most significant risk of corruption results following
          mis-association of a fragment with a different packet. This risk can
          be significant, since the size of fragments is often the same (e.g.
          fragments resulting when the path MTU results in fragmentation of a
          larger packet, common when addition of a tunnel encapsulation header
          expands the size of a packet). Detection of this type of error
          requires a checksum or other integrity check of the headers and the
          payload. Such protection is anyway desirable for tunnel
          encapsulations using IPv4, since the small fragmentation ID can
          easily result in wrap-around <xref target="RFC4963"/>, this is
          especially the case for tunnels that perform flow aggregation <xref
          target="I-D.ietf-intarea-tunnels"/>.</t>

          <t>Tunnel fragmentation behavior matters. There can be outer or
          inner fragmentation <xref target="I-D.ietf-intarea-tunnels">"Tunnels
          in the Internet Architecture"</xref>. If there is inner
          fragmentation by the tunnel, the outer headers will never be
          fragmented and thus a zero UDP checksum in the outer header will not
          affect the reassembly process. When a tunnel performs outer header
          fragmentation, the tunnel egress needs to perform reassembly of the
          outer fragments into an inner packet. The inner packet is either a
          complete packet or a fragment. If it is a fragment, the destination
          endpoint of the fragment will perform reassembly of the received
          fragments. The complete packet or the reassembled fragments will
          then be processed according to the packet Next Header field. The
          receiver may only detect reassembly anomalies when it uses a
          protocol with a checksum. The larger the number of reassembly
          processes to which a packet has been subjected, the greater the
          probability of an error.</t>

          <t><list style="symbols">
              <t>An IP-in-IP tunnel that performs inner fragmentation has
              similar properties to a UDP tunnel with a zero UDP checksum that
              also performs inner fragmentation.</t>

              <t>An IP-in-IP tunnel that performs outer fragmentation has
              similar properties to a UDP tunnel with a zero UDP checksum that
              performs outer fragmentation.</t>

              <t>A tunnel that performs outer fragmentation can result in a
              higher level of corruption due to both inner and outer
              fragmentation, enabling more chances for reassembly errors to
              occur.</t>

              <t>Recursive tunneling can result in fragmentation at more than
              one header level, even for inner fragmentation unless it goes to
              the inner-most IP header.</t>

              <t>Unless there is verification at each reassembly, the
              probability for undetected error will increase with the number
              of times fragmentation is recursively applied, making IP-in-IP
              and UDP with zero UDP checksum both vulnerable to undetected
              errors.</t>
            </list></t>

          <t>In conclusion, fragmentation of datagrams with a zero UDP
          checksum does not worsen the performance compared to some other
          commonly used tunnel encapsulations. However, caution is needed for
          recursive tunneling without any additional verification at the
          different tunnel layers.</t>
        </section>
      </section>

      <section title="Where Packet Corruption Occurs">
        <t>Corruption of IP packets can occur at any point in the transmission
        chain, during packet generation, in the transmission link, in the
        process of routing and switching, etc. Some steps have checksum or
        Cyclic Redundancy Check (CRC), which reduces the probability for
        erroneous packets being used, but there still exists some probability
        for errors to propagate undetected. Unfortunately we lack solid
        information about what the most common functions or equipment that
        generate packet corruption are. However we have indications that there
        are significant variations in where corruption may occur. Thus there
        is a risk in applying evidence from one domain of usage onto another.
        Anyone intending general Internet usage must unfortunately assume that
        corruption will occur and cope with it.</t>
      </section>

      <section title="Validating the network path">
        <t>IP transports designed for use in the general Internet should not
        assume specific path characteristics. Network protocols may reroute
        packets that change the set of routers and middleboxes along a path.
        Therefore transports such as TCP, SCTP and DCCP have been designed to
        negotiate protocol parameters, adapt to different network path
        characteristics, and receive feedback to verify that the current path
        is suited to the intended application. Applications using UDP and
        UDP-Lite need to provide their own mechanisms to confirm the validity
        of the current network path.</t>

        <t>A zero value in the UDP checksum field is explicitly disallowed in
        RFC2460. Thus it may be expected that any device on the path that has
        a reason to look beyond the IP header will consider such a packet as
        erroneous or illegal and may discard it, unless the device is updated
        to support the new behavior. A pair of end-points intending to use a
        new behavior will therefore not only need to ensure support at each
        end-point, but also that the path between them will deliver packets
        with the new behavior. This may require negotiation or an explicit
        mandate to use the new behavior by all nodes needed to support the use
        of a new protocol.</t>

        <t>Enabling the use of a zero checksum places new requirements on
        equipment deployed within the network, such as middleboxes. A
        middlebox (e.g. Firewalls, Network Address and Port Translation
        (NAPT)) may enable zero checksum usage for a particular range of
        ports. Note that checksum off-loading and operating system design may
        result in all IPv6 UDP traffic being sent with a calculated checksum.
        This requires middleboxes that are configured to enable a zero UDP
        checksum to continue to work with bidirectional UDP flows that use a
        zero UDP checksum in only one direction, and therefore they must not
        maintain separate state for a UDP flow based on its checksum
        usage.</t>

        <t>Support along the path between end points can be guaranteed in
        limited deployments by appropriate configuration. In general, it can
        be expected to take time for deployment of any updated behaviour to
        become ubiquitous.</t>

        <t>A sender will need to probe the path to verify the expected
        behavior. Path characteristics may change, and usage therefore should
        be robust and able to detect a failure of the path under normal usage
        and re-negotiate. Note that a bidirectional path does not necessarily
        support the same checksum usage in both the forward and return
        directions: Receipt of a datagram with a zero UDP checksum, does not
        imply that the remote endpoint can also receive a datagram with a zero
        UDP checksum. This will require periodic validation of the path,
        adding complexity to any solution using the new behavior.</t>
      </section>

      <section title="Applicability of method">
        <t>The IPv6 specification update defined in <xref
        target="I-D.ietf-6man-udpchecksums"/> only modifies IPv6 nodes that
        implement specific protocols designed to permit omission of a UDP
        checksum. This document therefore provides an applicability statement
        for the updated method indicating when the mechanism can (and can not)
        be used. Enabling this, and ensuring correct interactions with the
        stack, implies much more than simply disabling the checksum algorithm
        for specific packets at the transport interface.</t>

        <t>When the method is widely available, it may be expected to be used
        by applications that are perceived to gain benefit. Any solution that
        uses an end-to-end transport protocol, rather than an IP-in-IP
        encapsulation, needs to minimise the possibility that application
        processes could confuse a corrupted or wrongly delivered UDP datagram
        with that of data addressed to the application running on their
        endpoint.</t>

        <t>First of all the using protocol or application must ensure that
        this doesn't significantly affect themselves. That includes receiving
        packets from other protocols or contexts as an effect of the
        corruption of destination or source address and port values. That also
        includes considering what additional implicit protection mechanisms
        that exist due to the usage the payload of the UDP packet with a zero
        checksum have.</t>
      </section>

      <section title="Impact on non-supporting devices or applications">
        <t>It is important to consider the potential impact of using a zero
        UDP checksum on end-point devices or applications that are not
        modified to support the new behavior or by default or preference, use
        the regular behavior. These applications must not be significantly
        impacted by the update.</t>

        <t>To illustrate why this necessary, consider the implications of a
        node enabling the use of a zero UDP checksum at the interface level:
        This would result in all applications that listen to a UDP socket
        receiving datagrams where the checksum was not verified. This could
        have a significant impact on an application that was not designed with
        the additional robustness needed to handle received packets with
        corruption, creating state or destroying existing state in the
        application.</t>

        <t>The use of a zero UDP checksum therefore needs to be enabled only
        for individual ports by an explicit request by the application. In
        this case, applications using other ports would maintain the current
        IPv6 behavior, discarding incoming datagrams with a zero UDP checksum.
        These other applications would not be affected by this changed
        behavior. An application that allows the changed behavior should be
        aware of the risk of corruption and the increased level of misdirected
        traffic, and can be designed robustly to handle this risk.</t>
      </section>
    </section>

    <section anchor="sec-constraints"
             title="Constraints on implementation of IPv6 nodes supporting zero checksum">
      <t>This section is an applicability statement that defines requirements
      and recommendations on the implementation of IPv6 nodes that support use
      of a zero value in the checksum field of a UDP datagram.</t>

      <t>All implementations that support this zero UDP checksum method MUST
      conform to the requirements defined below.</t>

      <t><list style="numbers">
          <t>An IPv6 sending node MAY use a calculated RFC 2460 checksum for
          all datagrams that it sends. This explicitly permits an interface
          that supports checksum offloading to insert an updated UDP checksum
          value in all UDP datagrams that it forwards, however note that
          sending a calculated checksum requires the receiver to also perform
          the checksum calculation. Checksum offloading can normally be
          switched off for a particular interface to ensure that the datagrams
          are sent with a zero UDP checksum.</t>

          <t>IPv6 nodes SHOULD by default NOT allow the zero UDP checksum
          method for transmission.</t>

          <t>IPv6 nodes MUST provide a way for the application/protocol to
          indicate the set of ports that will be enabled to send datagrams
          with a zero UDP checksum. This may be implemented via a socket API
          call, or similar mechanism. It may also be implemented by enabling
          the method for a pre-assigned static port used by a specific tunnel
          protocol.</t>

          <t>IPv6 nodes MUST provide a method to allow an application/protocol
          to indicate that a particular UDP datagram requires a UDP checksum.
          This needs to be allowed by the operating system at any time (e.g.
          to send keep-alive datagrams), not just when a socket is
          established.</t>

          <t>The default IPv6 node receiver behaviour MUST discard all IPv6
          packets carrying datagrams with a zero UDP checksum.</t>

          <t>IPv6 nodes MUST provide a way for the application/protocol to
          indicate the set of ports that will be enabled to receive datagrams
          with a zero UDP checksum. This may be implemented via a socket API
          call, or similar mechanism. It may also be implemented by enabling
          the method for a pre-assigned static port used by a specific tunnel
          protocol.</t>

          <t>IPv6 nodes supporting usage of zero UDP checksums MUST allow
          reception using a calculated UDP checksum, also on ports configured
          to allow zero UDP checksum usage. The sending endpoint, e.g.
          encapsulating ingress, may choose to compute the UDP checksum, or
          may calculate this by default. In either case, the endpoint MUST use
          the reception method specified in RFC2460 when the checksum field is
          not zero.</t>

          <t>RFC 2460 specifies that IPv6 nodes SHOULD log received datagrams
          with a zero UDP checksum. This remains the case for any datagram
          received on a port that does not explicitly enable processing of a
          zero UDP checksum. A port for which the zero UDP checksum has been
          enabled MUST NOT log the datagram solely because the checksum value
          is zero.</t>

          <t>IPv6 nodes MAY separately identify received UDP datagrams that
          are discarded with a zero UDP checksum. It SHOULD NOT add these to
          the standard log, since the endpoint has not been verified. This may
          be used to support other functions (such as a security policy).</t>

          <t>IPv6 nodes that receive ICMPv6 messages that refer to packets
          with a zero UDP checksum MUST provide appropriate checks concerning
          the consistency of the reported packet to verify that the reported
          packet actually originated from the node, before acting upon the
          information (e.g. validating the address and port numbers in the
          ICMPv6 message body).</t>
        </list></t>
    </section>

    <section title="Requirements on the usage of zero UDP checksum">
      <t>This section is an applicability statement that identifies
      requirements and recommendations for protocols and tunnel encapsulations
      that are transported over an IPv6 transport flow that does not perform a
      UDP checksum calculation to verify the integrity at the transport
      endpoints.<list style="numbers">
          <t>Protocols that enable the use of zero UDP checksum MUST only
          enable this for a specific port or port-range. This needs to be
          enabled at the sending and receiving endpoints for a UDP flow.</t>

          <t>An integrity mechanism is always RECOMMENDED at the protocol
          layer to ensure that corruption rates of delivered payloads or
          encapsulated packets are not increased. A mechanism that isolates
          the causes of corruption (e.g. identifying mis-delivery, IPv6 header
          corruption, tunnel header corruption) is expected to also provide
          additional information about the status of the tunnel (e.g. to
          suggest a security attack).</t>

          <t>A protocol that encapsulates Internet Protocol (IPv4 or IPv6)
          packets MAY rely on the inner packet integrity checks, provided that
          the tunnel protocol will not significantly increase the rate of
          corruption of the inner IP packet. If a significantly increased
          corruption rate can occur, then the protocol MUST provide an
          additional integrity verification mechanism. Early detection is
          desirable to avoid wasting unnecessary computation/transmission
          capacity/storage for packets that will subsequently be
          discarded.</t>

          <t>A protocol that supports use of a zero UDP checksum MUST be
          designed so that corruption of the protocol header information does
          not result in accumulated state for the protocol.</t>

          <t>A UDP based protocol with an non-tunnel payload or that
          encapsulate non-IP packets MUST have a CRC or other mechanism for
          checking packet integrity, unless the non-IP packet is specifically
          designed for transmission over lower layers that do not provide a
          packet integrity guarantee.</t>

          <t>A protocol with control feedback SHOULD be robust to changes in
          the network path. The set of middleboxes on a path may vary during
          the life of an association. Endpoints need to discover paths with
          middleboxes that drop packets with a zero UDP checksum. Therefore
          protocols SHOULD send keep-alive messages with a zero UDP checksum.
          An endpoint that discovers an appreciable loss rate for keep-alive
          packets MAY terminate the tunnel. Section 3.1.3 of RFC 5405
          describes requirements for congestion control when using UDP-based
          transport.</t>

          <t>A protocol with control feedback that can fall-back to using UDP
          with a calculated RFC 2460 checksum are expected to be more robust
          to changes in the network path. Therefore keep-alive messages SHOULD
          include both UDP datagrams with a checksum and datagrams with a zero
          UDP checksum. This will enable the remote endpoint to distinguish
          between a path failure and dropping of datagrams with a zero UDP
          checksum.</t>

          <t>Middlebox implementations MUST allow forwarding of IPv6 UDP
          datagram with both a zero and standard UDP checksum.</t>

          <t>A middlebox MAY configure a restricted set of specific port
          ranges that forward UDP datagrams with a zero UDP checksum. The
          middlebox MAY drop IPv6 datagrams with a zero UDP checksum that are
          outside a configured range.</t>

          <t>When a middlebox forwards IPv6 UDP datagram flows containing
          datagrams with both zero and standard UDP checksum, the middlebox
          MUST NOT maintain separate state for the flow depending on the value
          of the UDP checksum field. This requirement is necessary to enable a
          sender that always calculates a checksum to communicate via a
          middlebox with a remote endpoint that uses a zero UDP checksum.</t>
        </list></t>
    </section>

    <section anchor="sec-summary" title="Summary">
      <t>This document examines the role of the UDP transport checksum when
      used with IPv6. It presents a summary of the trade-offs in evaluating
      the safety of updating RFC 2460 to permit an IPv6 endpoint to use a zero
      UDP checksum field to indicate that no checksum is present.</t>

      <t>The use of UDP with a zero UDP checksum has merits for some
      applications, such as tunnel encapsulation, and is widely used in IPv4.
      However, there are different dangers for IPv6: There is an increased
      risk of corruption and mis-delivery when using zero UDP checksum in IPv6
      compared to IPv4, due to the lack of an IPv6 header checksum. Thus,
      applications need to re-evaluate the risks of enabling use of a zero UDP
      checksum and consider a solution that at least provides the same
      delivery protection as for IPv4, for example by utilizing UDP-Lite, or
      by enabling the UDP checksum. The use of checksum off-loading may help
      alleviate the checksum processing cost and permit use of a checksum
      using method defined in RFC 2460.</t>

      <t>Tunnel applications using UDP for encapsulation can in many cases use
      a zero UDP checksum without significant impact on the corruption rate. A
      well-designed tunnel application should include consistency checks to
      validate the header information encapsulated with a received packet. In
      most cases, tunnels encapsulating IP packets can rely on the inner
      packets' own integrity protection. When correctly implemented, such a
      tunnel endpoint will not be negatively impacted by omission of the
      transport-layer checksum. Recursive tunneling and fragmentation is a
      potential issue that can raise corruption rates significantly, and
      requires careful consideration.</t>

      <t>Other UDP applications at the intended destination node or another
      node can be impacted if they are allowed to receive datagrams that have
      a zero UDP checksum. It is important that already deployed applications
      are not impacted by a change at the transport layer. If these
      applications execute on nodes that implement RFC 2460, they will discard
      (and log) all datagrams with a zero UDP checksum. This is not an
      issue.</t>

      <t>In general, UDP-based applications need to employ a mechanism that
      allows a large percentage of the corrupted packets to be removed before
      they reach an application, both to protect the data stream of the
      application and the control plane of higher layer protocols. These
      checks are currently performed by the UDP checksum for IPv6, or the
      reduced checksum for UDP-Lite when used with IPv6.</t>

      <t>Recursive tunneling and fragmentation is a difficult issue relating
      to tunnels in general. There is an increased risk of an error in the
      inner-most packet when fragmentation results from several layers of
      tunneling and several different reassembly processes are run without
      verification of correctness. This issue requires extra thought and
      careful consideration.</t>

      <t>The use of the updated method must consider the implications on
      firewalls, NATs and other middleboxes. It is not expected that IPv6 NATs
      handle IPv6 UDP datagrams in the same way that they handle IPv4 UDP
      datagrams. This possibly reduces the need to update the checksum.
      Firewalls are intended to be configured, and therefore may need to be
      explicitly updated to allow new services or protocols. IPv6 middlebox
      deployment is not yet as prolific as it is in IPv4, and therefore new
      devices are expected to follow the methods specified in this
      document.</t>

      <t>Each application should consider the implications of choosing an IPv6
      transport that uses a zero UDP checksum, and consider whether other
      standard methods may be more appropriate, and may simplify application
      design.</t>
    </section>

    <section anchor="Acknowledgements" title="Acknowledgements">
      <t>Brian Haberman, Brian Carpenter, Magaret Wasserman, Lars Eggert,
      others in the TSV directorate.</t>

      <t>Thanks also to: Rémi Denis-Courmont, Pekka Savola, Glen
      Turner, and many others who contributed comments and ideas via the 6man,
      behave, lisp and mboned lists.</t>

      <t>Barry Leiba, Ronald Bonica and Stewart Bryant are thanked for
      resulting in a document with much greater applicability.</t>

      <t>A Special thanks to P.F. Chimento for review and editorial
      corrections.</t>
    </section>

    <!-- Possibly a 'Contributors' section ... -->

    <section anchor="IANA" title="IANA Considerations">
      <t>This document does not require any actions by IANA.</t>
    </section>

    <section anchor="Security" title="Security Considerations">
      <t>Transport checksums provide the first stage of protection for the
      stack, although they can not be considered authentication mechanisms.
      These checks are also desirable to ensure packet counters correctly log
      actual activity, and can be used to detect unusual behaviours.</t>

      <t>Depending on the hardware design, the processing requirements may
      differ for tunnels that have a zero UDP checksum and those that
      calculate a checksum. This processing overhead may need to be considered
      when deciding whether to enable a tunnel and to determine an acceptable
      rate for transmission.</t>

      <t>Transmission of IPv6 packets with a zero UDP checksum could reveal
      additional information to an on-path attacker to identify the operating
      system or configuration of a sending node. There is a need to probe the
      network path to determine whether the path supports using IPv6 packets
      with a zero UDP checksum. The details of the probing mechanism may
      differ for different tunnel encapsulations and if visible in the network
      (e.g. if not using IPsec in encryption mode) could reveal additional
      information to an on-path attacker to identify the type of tunnel being
      used.</t>

      <t>IP-in-IP or GRE tunnels offer good traversal of middleboxes that have
      not been designed for security, e.g. firewalls. However, firewalls may
      be expected to be configured to block general tunnels as they present a
      large attack surface. This applicability statement therefore permits
      this method to be enabled only for specific ranges of ports.</t>
    </section>
  </middle>

  <!--  *****BACK MATTER ***** -->

  <back>
    <!-- -->

    <references title="Normative References">
      <!--?rfc include="http://xml.resource.org/public/rfc/bibxml/reference.RFC.2119.xml"?-->

      <?rfc include='reference.RFC.0791'?>

      <?rfc include='reference.RFC.0768'?>

      <?rfc include='reference.RFC.2460'?>

      <?rfc include='reference.RFC.2119'?>

      <?rfc include='reference.I-D.ietf-6man-udpchecksums'?>
    </references>

    <references title="Informative References">
      <!-- Here we use entities that we defined at the beginning. -->

      <?rfc include='reference.I-D.ietf-mboned-auto-multicast'?>

      <?rfc include='reference.RFC.2827'?>

      <?rfc include='reference.RFC.1071'?>

      <reference anchor="UDPTT">
        <front>
          <title>The UDP Tunnel Transport mode</title>

          <author fullname="" surname="G Fairhurst">
            <organization/>
          </author>

          <date day="20" month="Feb" year="2010"/>
        </front>
      </reference>

      <reference anchor="Sigcomm2000">
        <front>
          <title>When the CRC and TCP Checksum Disagree</title>

          <author fullname="" surname="Jonathan Stone and Craig Partridge ">
            <organization>http://conferences.sigcomm.org/sigcomm/2000/conf/abstract/9-1.htm</organization>
          </author>

          <date year="2000"/>
        </front>
      </reference>

      <?rfc include='reference.RFC.1141'?>

      <?rfc include='reference.RFC.1624'?>

      <?rfc include='reference.RFC.4443'?>

      <?rfc include='reference.I-D.ietf-intarea-tunnels'?>

      <?rfc include='reference.RFC.3550'?>

      <?rfc include='reference.RFC.3819'?>

      <?rfc include='reference.RFC.3828'?>

      <?rfc include='reference.RFC.4963'?>

      <?rfc include='reference.RFC.5405'?>

      <?rfc include='reference.RFC.5415'?>

      <?rfc include='reference.RFC.5722'?>

      <?rfc include='reference.RFC.6437'?>

      <?rfc include='reference.RFC.6438'?>

      <?rfc include='reference.I-D.ietf-lisp'?>

      <!-- A reference written by by an organization not a person. 


Discusses IPv4 cksum=0, and alludes to IPv6 case:
UDP Encapsulation of IPsec ESP Packets (draft-ietf-ipsec-udp-encaps-09)


-->
    </references>

    <section anchor="Proposal"
             title="Evaluation of proposal to update RFC 2460 to support zero checksum">
      <t>This informative appendix documents the evaluation of the proposal to
      update IPv6 [RFC2460], to provide the option that some nodes may
      suppress generation and checking of the UDP transport checksum. It also
      compares the proposal with other alternatives, and notes that for a
      particular application some standard methods may be more appropriate
      than using IPv6 with a zero UDP checksum.</t>

      <section title="Alternatives to the Standard Checksum">
        <t>There are several alternatives to the normal method for calculating
        the <xref target="RFC1071">UDP Checksum</xref> that do not require a
        tunnel endpoint to inspect the entire packet when computing a
        checksum. These include (in decreasing order of complexity):<list
            style="symbols">
            <t>Delta computation of the checksum from an encapsulated checksum
            field. Since the checksum is a cumulative sum <xref
            target="RFC1624"/>, an encapsulating header checksum can be
            derived from the new pseudo header, the inner checksum and the sum
            of the other network-layer fields not included in the pseudo
            header of the encapsulated packet, in a manner resembling
            incremental checksum update <xref target="RFC1141"/>. This would
            not require access to the whole packet, but does require fields to
            be collected across the header, and arithmetic operations on each
            packet. The method would only work for packets that contain a 2's
            complement transport checksum (i.e. it would not be appropriate
            for SCTP or when IP fragmentation is used).</t>

            <t>UDP-Lite with the checksum coverage set to only the header
            portion of a packet. This requires a pseudo header checksum
            calculation only on the encapsulating packet header. The computed
            checksum value may be cached (before adding the Length field) for
            each flow/destination and subsequently combined with the Length of
            each packet to minimise per-packet processing. This value is
            combined with the UDP payload length for the pseudo header,
            however this length is expected to be known when performing packet
            forwarding.</t>

            <t>The proposed UDP Tunnel Transport, UDPTT <xref target="UDPTT"/>
            suggested a method where UDP would be modified to derive the
            checksum only from the encapsulating packet protocol header. This
            value does not change between packets in a single flow. The value
            may be cached per flow/destination to minimise per-packet
            processing.</t>

            <t>There has been a proposal to simply ignore the UDP checksum
            value on reception at the tunnel egress, allowing a tunnel ingress
            to insert any value correct or false. For tunnel usage, a non
            standard checksum value may be used, forcing an RFC 2460 receiver
            to drop the packet. The main downside is that it would be
            impossible to identify a UDP datagram (in the network or an
            endpoint) that is treated in this way compared to a packet that
            has actually been corrupted.</t>

            <t>A method has been proposed that uses a new (to be defined) IPv6
            Destination Options Header to provide an end-to-end validation
            check at the network layer. This would allow an endpoint to verify
            delivery to an appropriate end point, but would also require IPv6
            nodes to correctly handle the additional header, and would require
            changes to middlebox behavior (e.g. when used with a NAT that
            always adjusts the checksum value).</t>

            <t><xref target="I-D.ietf-6man-udpchecksums">UDP modified to
            disable checksum processing</xref>. This eliminates the need for a
            checksum calculation, but would require constraints on appropriate
            usage and updates to end-points and middleboxes.</t>

            <t>IP-in-IP tunneling. As this method completely dispenses with a
            transport protocol in the outer-layer it has reduced overhead and
            complexity, but also reduced functionality. There is no outer
            checksum over the packet and also no ports to perform
            demultiplexing between different tunnel types. This reduces the
            information available upon which a load balancer may act.</t>
          </list>These options are compared and discussed further in the
        following sections.</t>
      </section>

      <section title="Comparison">
        <t>This section compares the above listed methods to support datagram
        tunneling. It includes proposals for updating the behaviour of
        UDP.</t>

        <t>While this comparison focuses on applications that are expected to
        execute on routers, the distinction between a router and a host is not
        always clear, especially at the transport level. Systems (such as
        unix-based operating systems) routinely provide both functions. There
        is no way to identify the role of the receiving node from a received
        packet.</t>

        <section title="Middlebox Traversal">
          <t>Regular UDP with a standard checksum or the delta encoded
          optimization for creating correct checksums have the best
          possibilities for successful traversal of a middlebox. No new
          support is required.</t>

          <t>A method that ignores the UDP checksum on reception is expected
          to have a good probability of traversal, because most middleboxes
          perform an incremental checksum update. UDPTT may also traverse a
          middlebox with this behaviour. However, a middlebox on the path that
          attempts to verify a standard checksum will not forward packets
          using either of these methods, preventing traversal. A method that
          ignores the checksum has an additional downside in that it prevents
          improvement of middlebox traversal, because there is no way to
          identify UDP datagrams that use the modified checksum behaviour.</t>

          <t>IP-in-IP or GRE tunnels offer good traversal of middleboxes that
          have not been designed for security, e.g. firewalls. However,
          firewalls may be expected to be configured to block general tunnels
          as they present a large attack surface.</t>

          <t>A new IPv6 Destination Options header will suffer traversal
          issues with middleboxes, especially Firewalls and NATs, and will
          likely require them to be updated before the extension header is
          passed.</t>

          <t>Datagrams with a zero UDP checksum will not be passed by any
          middlebox that validates the checksum using RFC 2460 or updates the
          checksum field, such as NAT or firewalls. This would require an
          update to correctly handle a datagram with a zero UDP checksum.</t>

          <t>UDP-Lite will require an update of almost all type of
          middleboxes, because it requires support for a separate
          network-layer protocol number. Once enabled, the method to support
          incremental checksum update would be identical to that for UDP, but
          different for checksum validation.</t>
        </section>

        <section title="Load Balancing">
          <t>The usefulness of solutions for load balancers depends on the
          difference in entropy in the headers for different flows that can be
          included in a hash function. All the proposals that use the UDP
          protocol number have equal behavior. UDP-Lite has the potential for
          equally good behavior as for UDP. However, UDP-Lite is currently
          unlikely to be supported by deployed hashing mechanisms, which may
          cause a load balancer to not use the transport header in the
          computed hash. A load balancer that only uses the IP header will
          have low entropy, but could be improved by including the IPv6 the
          flow label, providing that the tunnel ingress ensures that different
          flow labels are assigned to different flows. However, a transition
          to the common use of good quality flow labels is likely to take time
          to deploy.</t>
        </section>

        <section title="Ingress and Egress Performance Implications">
          <t>IP-in-IP tunnels are often considered efficient, because they
          introduce very little processing and low data overhead. The other
          proposals introduce a UDP-like header incurring associated data
          overhead. Processing is minimised for the method that uses a zero
          UDP checksum, ignoring the UDP checksum on reception, and only
          slightly higher for UDPTT, the extension header and UDP-Lite. The
          delta-calculation scheme operates on a few more fields, but also
          introduces serious failure modes that can result in a need to
          calculate a checksum over the complete datagram. Regular UDP is
          clearly the most costly to process, always requiring checksum
          calculation over the entire datagram.</t>

          <t>It is important to note that the zero UDP checksum method,
          ignoring checksum on reception, the Option Header, UDPTT and
          UDP-Lite will likely incur additional complexities in the
          application to incorporate a negotiation and validation
          mechanism.</t>
        </section>

        <section title="Deployability">
          <t>The major factors influencing deployability of these solutions
          are a need to update both end-points, a need for negotiation and the
          need to update middleboxes. These are summarised below:<list
              style="symbols">
              <t>The solution with the best deployability is regular UDP. This
              requires no changes and has good middlebox traversal
              characteristics.</t>

              <t>The next easiest to deploy is the delta checksum solution.
              This does not modify the protocol on the wire and only needs
              changes in tunnel ingress.</t>

              <t>IP-in-IP tunnels should not require changes to the
              end-points, but raise issues when traversing firewalls and other
              security-type devices, which are expected to require
              updates.</t>

              <t>Ignoring the checksum on reception will require changes at
              both end-points. The never ceasing risk of path failure requires
              additional checks to ensure this solution is robust and will
              require changes or additions to the tunneling control protocol
              to negotiate support and validate the path.</t>

              <t>The remaining solutions offer similar deployability. UDP-Lite
              requires support at both end-points and in middleboxes. UDPTT
              and the zero UDP checksum method with or without an extension
              header require support at both end-points and in middleboxes.
              UDP-Lite, UDPTT, and the zero UDP checksum method and use of
              extension headers may additionally require changes or additions
              to the tunneling control protocol to negotiate support and path
              validation.</t>
            </list></t>
        </section>

        <section title="Corruption Detection Strength">
          <t>The standard UDP checksum and the delta checksum can both provide
          some verification at the tunnel egress. This can significantly
          reduce the probability that a corrupted inner packet is forwarded.
          UDP-Lite, UDPTT and the extension header all provide some
          verification against corruption, but do not verify the inner packet.
          They only provide a strong indication that the delivered packet was
          intended for the tunnel egress and was correctly delimited. The
          methods using a zero UDP checksum, ignoring the UDP checksum on
          reception and IP-and-IP encapsulation all provide no verification
          that a received datagram was intended to be processed by a specific
          tunnel egress or that the inner encapsulated packet was correct.</t>
        </section>

        <section title="Comparison Summary">
          <t>The comparisons above may be summarised as "there is no silver
          bullet that will slay all the issues". One has to select which down
          side(s) can best be lived with. Focusing on the existing solutions,
          this can be summarized as:</t>

          <t><list style="hanging">
              <t hangText="Regular UDP:">The method defined in RFC 2460 has
              good middlebox traversal and load balancing and multiplexing,
              requiring a checksum in the outer headers covering the whole
              packet.</t>

              <t hangText="IP in IP:">A low complexity encapsulation, with
              limited middlebox traversal, no multiplexing support, and
              currently poor load balancing support that could improve over
              time.</t>

              <t hangText="UDP-Lite:">A medium complexity encapsulation, with
              good multiplexing support, limited middlebox traversal, but
              possible to improve over time, currently poor load balancing
              support that could improve over time, in most cases requiring
              application level negotiation to select the protocol and
              validation to confirm the path forwards UDP-Lite.</t>
            </list>The delta-checksum is an optimization in the processing of
          UDP, as such it exhibits some of the drawbacks of using regular
          UDP.</t>

          <t>The remaining proposals may be described in similar terms:</t>

          <t><list style="hanging">
              <t hangText="Zero-Checksum:">A low complexity encapsulation,
              with good multiplexing support, limited middlebox traversal that
              could improve over time, good load balancing support, in most
              cases requiring application level negotiation and validation to
              confirm the path forwards a zero UDP checksum.</t>

              <t hangText="UDPTT:">A medium complexity encapsulation, with
              good multiplexing support, limited middlebox traversal, but
              possible to improve over time, good load balancing support, in
              most cases requiring application level negotiation to select the
              transport and validation to confirm the path forwards UDPTT
              datagrams.</t>

              <t hangText="IPv6 Destination Option IP in IP tunneling:">A
              medium complexity, with no multiplexing support, limited
              middlebox traversal, currently poor load balancing support that
              could improve over time, in most cases requiring negotiation to
              confirm the option is supported and validation to confirm the
              path forwards the option.</t>

              <t
              hangText="IPv6 Destination Option combined with UDP Zero-checksuming:">A
              medium complexity encapsulation, with good multiplexing support,
              limited load balancing support that could improve over time, in
              most cases requiring negotiation to confirm the option is
              supported and validation to confirm the path forwards the
              option.</t>

              <t hangText="Ignore the checksum on reception:">A low complexity
              encapsulation, with good multiplexing support, medium middlebox
              traversal that never can improve, good load balancing support,
              in most cases requiring negotiation to confirm the option is
              supported by the remote endpoint and validation to confirm the
              path forwards a zero UDP checksum.</t>
            </list></t>

          <t>There is no clear single optimum solution. If the most important
          need is to traverse middleboxes, then the best choice is to stay
          with regular UDP and consider the optimizations that may be required
          to perform the checksumming. If one can live with limited middlebox
          traversal, low complexity is necessary and one does not require load
          balancing, then IP-in-IP tunneling is the simplest. If one wants
          strengthened error detection, but with currently limited middlebox
          traversal and load-balancing. UDP-Lite is appropriate. Zero UDP
          checksum addresses another set of constraints, low complexity and a
          need for load balancing from the current Internet, providing it can
          live with currently limited middlebox traversal.</t>

          <t>Techniques for load balancing and middlebox traversal do continue
          to evolve. Over a long time, developments in load balancing have
          good potential to improve. This time horizon is long since it
          requires both load balancer and end-point updates to get full
          benefit. The challenges of middlebox traversal are also expected to
          change with time, as device capabilities evolve. Middleboxes are
          very prolific with a larger proportion of end-user ownership, and
          therefore may be expected to take long time cycles to evolve.</t>

          <t>One potential advantage is that the deployment of IPv6-capable
          middleboxes are still in its initial phase and the quicker a new
          method becomes standardized, the fewer boxes will be
          non-compliant.</t>

          <t>Thus, the question of whether to permit use of datagrams with a
          zero UDP checksum for IPv6 under reasonable constraints, is
          therefore best viewed as a trade-off between a number of more
          subjective questions:</t>

          <t><list style="symbols">
              <t>Is there sufficient interest in using a zero UDP checksum
              with the given constraints (summarised below)?</t>

              <t>Are there other avenues of change that will resolve the issue
              in a better way and sufficiently quickly ?</t>

              <t>Do we accept the complexity cost of having one more solution
              in the future?</t>
            </list>The analysis concludes that the IETF should carefully
          consider constraints on sanctioning the use of any new transport
          mode. The 6man working group of the IETF has determined that the
          answer to the above questions are sufficient to update IPv6 to
          standardise use of a zero UDP checksum for use by tunnel
          encapsulations for specific applications.</t>

          <t>Each application should consider the implications of choosing an
          IPv6 transport that uses a zero UDP checksum. In many cases,
          standard methods may be more appropriate, and may simplify
          application design. The use of checksum off-loading may help
          alleviate the checksum processing cost and permit use of a checksum
          using method defined in RFC 2460.</t>
        </section>
      </section>
    </section>

    <section title="Document Change History">
      <t>{RFC EDITOR NOTE: This section must be deleted prior to
      publication}</t>

      <t><list style="hanging">
          <t hangText="Individual Draft 00 ">This is the first DRAFT of this
          document - It contains a compilation of various discussions and
          contributions from a variety of IETF WGs, including: mboned, tsv,
          6man, lisp, and behave. This includes contributions from Magnus with
          text on RTP, and various updates.</t>

          <t hangText="Individual Draft 01"><list style="symbols">
              <t>This version corrects some typos and editorial NiTs and adds
              discussion of the need to negotiate and verify operation of a
              new mechanism (3.3.4).</t>
            </list></t>

          <t hangText="Individual Draft 02"><list style="symbols">
              <t>Version -02 corrects some typos and editorial NiTs.</t>

              <t>Added reference to ECMP for tunnels.</t>

              <t>Clarifies the recommendations at the end of the document.</t>
            </list></t>

          <t hangText="Working Group Draft 00"><list style="symbols">
              <t>Working Group Version -00 corrects some typos and removes
              much of rationale for UDPTT. It also adds some discussion of
              IPv6 extension header.</t>
            </list></t>

          <t hangText="Working Group Draft 01"><list style="symbols">
              <t>Working Group Version -01 updates the rules and incorporates
              off-list feedback. This version is intended for wider review
              within the 6man working group.</t>
            </list></t>

          <t hangText="Working Group Draft 02"><list style="symbols">
              <t>This version is the result of a major rewrite and re-ordering
              of the document.</t>

              <t>A new section comparing the results have been added.</t>

              <t>The constraints list has been significantly altered by
              removing some and rewording other constraints.</t>

              <t>This contains other significant language updates to clarify
              the intent of this draft.</t>
            </list></t>

          <t hangText="Working Group Draft 03"><list style="symbols">
              <t>Editorial updates</t>
            </list></t>

          <t hangText="Working Group Draft 04"><list style="symbols">
              <t>Resubmission only updating the AMT and RFC2765
              references.</t>
            </list></t>

          <t hangText="Working Group Draft 05"><list style="symbols">
              <t>Resubmission to correct editorial NiTs - thanks to Bill
              Atwood for noting these.Group Draft 05.</t>
            </list></t>

          <t hangText="Working Group Draft 06"><list style="symbols">
              <t>Resubmission to keep draft alive (spelling updated from
              05).</t>
            </list></t>

          <t hangText="Working Group Draft 07"><list style="symbols">
              <t>Interim Version</t>

              <t>Resubmission after IESG Feedback</t>

              <t>Updates to enable the document to become a PS Applicability
              Statement</t>
            </list></t>

          <t hangText="Working Group Draft 08"><list style="symbols">
              <t>First Version written as a PS Applicability Statement</t>

              <t>Changes to reflect decision to update RFC 2460, rather than
              recommend decision</t>

              <t>Updates to requirements for middleboxes</t>

              <t>Inclusion of requirements for security, API, and tunnel</t>

              <t>Move of the rationale for the update to an Annex (former
              section 4)</t>
            </list></t>
        </list></t>
    </section>

    <!-- Change Log
-->
  </back>
</rfc>

PAFTECH AB 2003-20262026-04-23 02:59:02